I've got a strange problem with my ViewCube. My screen is showing the world ordinate system as it should in the standard plan view ( X horizontal,Y vertical); however, my ViewCube is skewed to the right about 30° (top view and rotated about 30° right). It is set to orient to the current UCS and the current UCS Is World. If I use the ViewCube to change the setting and orient it as top view orthogonal (north straight up) my view (UCS World) gets twisted left by about (not exactly) 30°.Am I missing something or is this abnormal ViewCube behavior?
Windows 7 Professional 64-bit - Service Pack 1
Intel﴾R﴿ Core﴾TM﴿ i7-3820 CPU 3.60GHz; 16 GB DDR3 Dual Channel RAM
nVidia Quadro 4000; AutoCAD Civil 3D 2013, sp1
I'm trying to figure out how to make a skewed corridor region for a bridge project (just one assembly I need to skew) the rest of the corridor is split into regions, the approach slabs and bridge deck assemblies are at about a 30 degree angle to the alignment.
I set my template dwg UCS to world. The viewcube will straighten up, i.e. North points up on the screen. I save the template, start a new drawing using the template and my viewcube rotates every time. I have to reset the UCS to world. What would cause this?
I am working in C3D 2013 creating a new "clean" template and continue to have the problem of the view cube east and west getting flipped. I've had this problem occasionally in the past and by editing the GEOGRAPHICLOCATION seemed to solve this. Generally I noticed the "z" coordinate setting would flip from a "+" to a "-" thus causing the "e" & "w" swap. My problem is that this is no longer a permanent fix. Every time I open the dwg I am have to edit the GEOGRAPHICLOCATION.
I know I could just turn off the view cube and pretend I never saw this issue but I'm worried this may cause other problems when it comes to coordinates and survey data.
Infrastructure Design Suite 2014 Civil 3D 2013 sp2 Windows 7 x 64, 16 GB Intel Xeon @ 2.80 GHz NVIDIA Quadro K2000
I am currently creating a 3D model of a building of a complicated geometry. I managed to do this in AutoCAD 2013 but when I exported the iges file and imported it to AutoCAD Inventor Fusion, I get a lot of skewness. This is particularly so for the cylinders I extruded in AutoCAD 2013.I have been looking at this problem for almost a week already. I have attached the photo of the skewness shown in AutoCAD Inventor Fusion.
I'm Alex and I am new to Inventor. We just switched to Invetor From CAD and have been learning as i go mostly. I have been experiencing problems that are leading to major setbacks due to requireing me to redraw multiple items. With my job we have to use wide flange beams and square columns etc..I'm able to draw the indidviual parts and at times have no problem with anything being offset, crooked, skewed or anything. But I find that I'm doing something in the assembly process that is causiing my parts to become skewed/distorted in the assembly and thus also on my view layouts for prints.
How do I save an image so that it is rotated away from straight up and down. I want to put images on a website at about 45 degree angles, but I can't remember (or find) how to do it. I can rotate it image, of course, but whenever I try to save it, it comes back straight up and down.
I have an editable poly that's a 1D circle (not created from circle tool, detached from another), but when I try to apply the shell modifier, it does not extrude "straight" - instead it's skewed.
The affect pivots only are set like this, so it's not going in the direction of the pivot either..
An associate on campus asked me if there was a way to print the viewcube and compass when he plots a drawing. What he is doing is printing pdf's of different sections of the drawing, and wanting the compass to appear on each printed section.
I'd like to know if there are shortcuts for select views of the ViewCube. For example if I press alt+t I see the top view. This for all views of the cube. I also use Blender3d, it has shortcuts for views and it's very useful.
I just got a newer computer and loaded autocad2012. If I use the viewcube to rotate to a front view and try to draw or dimension it only will draw on the "top" or XY coordinates while the screen is showing the xz. If I use the view tool bar and switch to the front view I can draw at will on the "front" and the ucs is showing I am drawing on the xy. How do I get the ucs to follow the view with the view cube like it does with the tool bar?
Now, I have checked the ucs settings ucsortho (1) ucsvp (1) ucsfollow (1) What else am I missing?
If I change view with the viewcube, then type ucs v. It will change the ucs to match the view. Why isn't it doing it automatically?
I have noticed that in one learning project my Perspective Viewport is completely skewed. Other projects are fine, just this one (so far).
Information:
See image IF01.jpg (below) the ViewCubein the Top Right of the Perspective Viewport is perfectly squared and showing the Left View - yet the Grid and all Objects on and around it are angled incorrectly.
Image IF02.jpg shows the Grid and Objects correctly aligned the way they should be - yet the ViewCube is now all off square!
I'm working in a CMYK workspace on a vector graphic with multiple shapes. The above photo is a portion of the graphic as it appears in Illustrator. There are only three color swatches being used.
When I export the file to a PNG, this is what happens:
The two shapes that make the creases of the hand come out a dull color that looks as though the opacity was lowered. I'm using the exact same color swatch for these two shapes as I am for the other blue areas seen in the photo. I've even tried to retrace the two shapes entirely, but I had the same result. My guess is that it has something to do with the yellow area, but I don't understand why it would be having trouble when the yellow shape in the bottom-left corner functions normally when a blue shape is placed in front of it.
We still do all of our AutoCAD drafting in 2-D.So we don't need the ViewCube.It gets in the way and won't let us select objects underneath the ViewCube.
It is easy to turn it off by going to User Interface.BUT, is there a way to turn it off as the default.The drawing I'm in right now has the ViewCube in half of the Viewports.
Sometime the ViewCube disappear from my screen, so it is not possible to rotate my drawing so see my objects in 3D.
The same ViewCube is in my Viewport and in this case I would like to make it disappear due the Viewport is locked and the commands do not operate normally here in this area.
Just in case you do not know what is the ViewCube please check the images attached.
In a drawing, the directions aren't pointing at a 90-degree angle with relation to the command ribbon above it. It's rotated a little clockwise, as are the crosshairs. How do I get the crosshairs and viewcube to be parallel with the command ribbon? I don't need to rotate any objects in the drawing, but I think this is messing up what I see in my viewports in the layouts.
I'm using ACAD 2013, and for the first time since I installed it a month or so ago, I opened AutoTrack (by mistake). Now whenever I double click an AutoCAD file, it will automatically open in in AutoTrack, unless I open AutoCAD and open the file that way. It may be a coincidence, but my viewcube has just stopped working, and has become a static, unselectable image - like a fuzzy stamp on my drawing. I can't click or right click on it, and when I zoom, it doesn't stay in the same place at the same size, like it's supposed to.
This was happening when I was using 2012 too, but stopped after I installed 2013. As I said, it has just started up again after I opened AutoTrack by mistake.
I am having a small but annoying problem with the viewcube in AutoCAD 2014. In all the previous versions that had the viewcube, when I unchecked the "Zoom to Extents after view change" box, the view would pivot about the center of the screen. Now it seems to pivot about an arbitrary point an I have to zoom_e anyway.
Is there way to assign keyboard shortcut to do same thing as holding left mouse button over the ViewCube and movng mouse? E.g. hold Ctrl + MMB (middle mouse button) and move mouse.
Reason i dont like Alt + MMB or Ctrl + R (orbit view mode) is because it rotates view around the center of viewport, cube does same when no object selected, when object selected cube rotates view around that object!
Its such a time waste to look at cube then move mouse to it aim exactly at cube ... with keyboard modifier all needed to do it to hold button.
i have a problem with 3DS Max 2011. When I open it up, an error appears that says:
"XAML Parse Error: Error parsing Xaml file: root element is missing."
I then proceed to click 'ok'. Another dialog box appears saying:
"Reset Ribbon? The main Ribbon configuration file is probably corrupt. Reset to factory defaults?"
I click 'Yes', and 3DS Max starts up without any noticeable problems. However, when I open my project and attempt to place bones into my model, the bones do not place properly (it seems that they are being placed along a random axis and they are stretched out. Not only this, but upon placing a bone, the ViewCube stops working. It is still present on screen, but i cannot interact with it.
when using the ViewCube to rotate the camera around and get a different view, it seems to either have a mind of its own or centered on 0,0,0. I've been working on a project for awhile and when I'm editing and have something selected the camera rotates like it should but doesn't focus on what I have selected and sometimes it does. Does this camera rotate and move around the complete center(x:0, y:0, z:0) or am I missing something? I haven't seen anything posted about it so it may just be me but it is frustrating when you are working on a project and have to pan the camera around, zoom out if need be and find the spot you are working currently almost every time.
I'm used to work with an ortographic wireframe view and a perspective shaded view (from other 3d app), I've tried to reproduce this in Max, without much success, the problem is switching between the ortographic views, the hotkeys doesn't work properly (the camera never displays what I want after switching) and the ViewCube seems somewhat better, however, when switching views using the ViewCube, sometimes it just doesn't align perfectly with the view so the grid doesn't appear, and I need the grid on the ortho viewport.My install is fully updated. I would like to know if it's possible to make it work properly, if possible with hotkeys. I've already tried to disable the animation, it seems to work a bit, but when I switch to the back view, this bug always pops in.
I have been playing with mudbox again recently having not used it for some time and noticed my viewport was getting really jerky when tumbling the viewport (this is with the basic mud head SD to around half a million polys). I also noticed the cursor being affected when moving near to the viewcube so I disabled the viewcube and performance returned to normal. I can work without the viewcube but Mud is one application where it is actually very usefol IMHO.
My view cube disappeared on me a few days ago and not like its a big deal now when i turn on the edges it shows the triangles in the mesh. So heres the real problem idk how to turn of the triangulation? view? and when i go to views/viewcube or steering wheel the roll out is empty. so i went to the + sign in the viewport and hit configure viewcube checked the box hit ok and nothing happened. could the file for the view cube and wheel somehow have been deleted?
I imported Google earth surface (at eye alt 600m) to civil 3d 2012 and created an alignment of length 181m.
When I exported same alignment to Google earth , it showed the length as 190m ( the difference increases with increase in length of alignment) And also the profile view of the alignment in the Civil D & Google earth varies.