3ds Max Modeling :: Missing Viewcube And Steering Wheel
Jan 1, 2010
My view cube disappeared on me a few days ago and not like its a big deal now when i turn on the edges it shows the triangles in the mesh. So heres the real problem idk how to turn of the triangulation? view? and when i go to views/viewcube or steering wheel the roll out is empty. so i went to the + sign in the viewport and hit configure viewcube checked the box hit ok and nothing happened. could the file for the view cube and wheel somehow have been deleted?
If there is a way to set hotkeys for the steering wheel functions like 'orbit around pivot' and the steering wheel zoom (which is different from the normal zoom).
Using the steering wheel is WAY too slow, so it would be great if it was possible to map these functions to hotkeys.
I have modeled a car and rigged it fully with roll, till, steer, and wheels spinning. Then I realized that my steering wheel wasn't involved in the animation and when I linked it's rotation to the rotation parameter of the steering wheel to the x position of the steering rig (the red circle in front of the wheels) the steering wheel rotates in a rather bizarre way. So I tried everything I could find on the net to solve this problem, from turning the rotation from Euler to TCB (that didn't work), then I added a dummy into affect and that didn't work either.
I rotated the dummy inline with the steering wheel and aligned it's pivot points to the steering wheel, the wheel seems to rotate nicely when I rotate the dummy. But it all falls apart once I link up the steering rig to the dummy.
Also to note, it seems impossible for me to select the "wire parameter" option from the steering wheel, it seems I have to originate this link somewhere else to the steering wheel for the link to be made possible. Could it be because the steering wheel was a different file and merged in later on?
I've looked in the cui file to rebind the Shift+W button. I just migrated from an older Autocad and usually go into the CUI and bind my osnaps to Shift+"whatever key" but for some reason the Steering wheel isnt in the cui keyboard shortcuts.
Is there any way to increase the speed the 'move' part of the look function moves when using the steering wheel?
I really like the idea of being able to navigate fully using mouse & keyboard (kinda like an FPS really) use the mouse to look and the keyboard to move - however the move speed is painfully slow -almost undetectable. I believe is probably due to assumptions made on unit size - (I work in mm).
The steeringwheel settings dialogue allows some adjustment on the 'walk' speed, but that has no effect on the move speed when looking.
I have been modeling a Wheel for a game mod and here recently my wireframe view on my viewports has been screwed up.. the sizing on the wireframes is like 3x the size they used to be and i cant find anything to reset them to normal.
I'm currently attending college for digital media and animation, and I have licensing for 3DS MAX 2014 educational. I noticed that at my school, they have ribbon tools divided into sections, such as Freeform> Polydraw, Paint deform, Defaults, etc.
I have absolutely nothing in my Freeform tab. I'm trying to work on enviroment using PolyDraw, but it is non-existent on my computer, nor have I found any information about how to download it. Am I to assume educational version does not come with ribbons, such as Polydraw?
I mean to say that a wide range of my Graphite Modeling Tools are not installed/missing. I have Modeling >Polygon Modeling; Object Paint> Paint Objects / Brush Settings; and Populate features. Freeform Tools & Selection are both completely empty.
Is there way to assign keyboard shortcut to do same thing as holding left mouse button over the ViewCube and movng mouse? E.g. hold Ctrl + MMB (middle mouse button) and move mouse.
Reason i dont like Alt + MMB or Ctrl + R (orbit view mode) is because it rotates view around the center of viewport, cube does same when no object selected, when object selected cube rotates view around that object!
Its such a time waste to look at cube then move mouse to it aim exactly at cube ... with keyboard modifier all needed to do it to hold button.
I've got a strange problem with my ViewCube. My screen is showing the world ordinate system as it should in the standard plan view ( X horizontal,Y vertical); however, my ViewCube is skewed to the right about 30° (top view and rotated about 30° right). It is set to orient to the current UCS and the current UCS Is World. If I use the ViewCube to change the setting and orient it as top view orthogonal (north straight up) my view (UCS World) gets twisted left by about (not exactly) 30°.Am I missing something or is this abnormal ViewCube behavior?
Windows 7 Professional 64-bit - Service Pack 1 Intel﴾R﴿ Core﴾TM﴿ i7-3820 CPU 3.60GHz; 16 GB DDR3 Dual Channel RAM nVidia Quadro 4000; AutoCAD Civil 3D 2013, sp1
i have a problem with 3DS Max 2011. When I open it up, an error appears that says:
"XAML Parse Error: Error parsing Xaml file: root element is missing."
I then proceed to click 'ok'. Another dialog box appears saying:
"Reset Ribbon? The main Ribbon configuration file is probably corrupt. Reset to factory defaults?"
I click 'Yes', and 3DS Max starts up without any noticeable problems. However, when I open my project and attempt to place bones into my model, the bones do not place properly (it seems that they are being placed along a random axis and they are stretched out. Not only this, but upon placing a bone, the ViewCube stops working. It is still present on screen, but i cannot interact with it.
when using the ViewCube to rotate the camera around and get a different view, it seems to either have a mind of its own or centered on 0,0,0. I've been working on a project for awhile and when I'm editing and have something selected the camera rotates like it should but doesn't focus on what I have selected and sometimes it does. Does this camera rotate and move around the complete center(x:0, y:0, z:0) or am I missing something? I haven't seen anything posted about it so it may just be me but it is frustrating when you are working on a project and have to pan the camera around, zoom out if need be and find the spot you are working currently almost every time.
I'm used to work with an ortographic wireframe view and a perspective shaded view (from other 3d app), I've tried to reproduce this in Max, without much success, the problem is switching between the ortographic views, the hotkeys doesn't work properly (the camera never displays what I want after switching) and the ViewCube seems somewhat better, however, when switching views using the ViewCube, sometimes it just doesn't align perfectly with the view so the grid doesn't appear, and I need the grid on the ortho viewport.My install is fully updated. I would like to know if it's possible to make it work properly, if possible with hotkeys. I've already tried to disable the animation, it seems to work a bit, but when I switch to the back view, this bug always pops in.
I have been playing with mudbox again recently having not used it for some time and noticed my viewport was getting really jerky when tumbling the viewport (this is with the basic mud head SD to around half a million polys). I also noticed the cursor being affected when moving near to the viewcube so I disabled the viewcube and performance returned to normal. I can work without the viewcube but Mud is one application where it is actually very usefol IMHO.
An associate on campus asked me if there was a way to print the viewcube and compass when he plots a drawing. What he is doing is printing pdf's of different sections of the drawing, and wanting the compass to appear on each printed section.
I'd like to know if there are shortcuts for select views of the ViewCube. For example if I press alt+t I see the top view. This for all views of the cube. I also use Blender3d, it has shortcuts for views and it's very useful.
I set my template dwg UCS to world. The viewcube will straighten up, i.e. North points up on the screen. I save the template, start a new drawing using the template and my viewcube rotates every time. I have to reset the UCS to world. What would cause this?
I just got a newer computer and loaded autocad2012. If I use the viewcube to rotate to a front view and try to draw or dimension it only will draw on the "top" or XY coordinates while the screen is showing the xz. If I use the view tool bar and switch to the front view I can draw at will on the "front" and the ucs is showing I am drawing on the xy. How do I get the ucs to follow the view with the view cube like it does with the tool bar?
Now, I have checked the ucs settings ucsortho (1) ucsvp (1) ucsfollow (1) What else am I missing?
If I change view with the viewcube, then type ucs v. It will change the ucs to match the view. Why isn't it doing it automatically?
I am working in C3D 2013 creating a new "clean" template and continue to have the problem of the view cube east and west getting flipped. I've had this problem occasionally in the past and by editing the GEOGRAPHICLOCATION seemed to solve this. Generally I noticed the "z" coordinate setting would flip from a "+" to a "-" thus causing the "e" & "w" swap. My problem is that this is no longer a permanent fix. Every time I open the dwg I am have to edit the GEOGRAPHICLOCATION.
I know I could just turn off the view cube and pretend I never saw this issue but I'm worried this may cause other problems when it comes to coordinates and survey data.
Infrastructure Design Suite 2014 Civil 3D 2013 sp2 Windows 7 x 64, 16 GB Intel Xeon @ 2.80 GHz NVIDIA Quadro K2000
We still do all of our AutoCAD drafting in 2-D.So we don't need the ViewCube.It gets in the way and won't let us select objects underneath the ViewCube.
It is easy to turn it off by going to User Interface.BUT, is there a way to turn it off as the default.The drawing I'm in right now has the ViewCube in half of the Viewports.
Sometime the ViewCube disappear from my screen, so it is not possible to rotate my drawing so see my objects in 3D.
The same ViewCube is in my Viewport and in this case I would like to make it disappear due the Viewport is locked and the commands do not operate normally here in this area.
Just in case you do not know what is the ViewCube please check the images attached.
In a drawing, the directions aren't pointing at a 90-degree angle with relation to the command ribbon above it. It's rotated a little clockwise, as are the crosshairs. How do I get the crosshairs and viewcube to be parallel with the command ribbon? I don't need to rotate any objects in the drawing, but I think this is messing up what I see in my viewports in the layouts.
I'm using ACAD 2013, and for the first time since I installed it a month or so ago, I opened AutoTrack (by mistake). Now whenever I double click an AutoCAD file, it will automatically open in in AutoTrack, unless I open AutoCAD and open the file that way. It may be a coincidence, but my viewcube has just stopped working, and has become a static, unselectable image - like a fuzzy stamp on my drawing. I can't click or right click on it, and when I zoom, it doesn't stay in the same place at the same size, like it's supposed to.
This was happening when I was using 2012 too, but stopped after I installed 2013. As I said, it has just started up again after I opened AutoTrack by mistake.
I am having a small but annoying problem with the viewcube in AutoCAD 2014. In all the previous versions that had the viewcube, when I unchecked the "Zoom to Extents after view change" box, the view would pivot about the center of the screen. Now it seems to pivot about an arbitrary point an I have to zoom_e anyway.
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