3ds Max :: Bone Placement Is Bugging The ViewCube?
Sep 28, 2012
i have a problem with 3DS Max 2011. When I open it up, an error appears that says:
"XAML Parse Error: Error parsing Xaml file: root element is missing."
I then proceed to click 'ok'. Another dialog box appears saying:
"Reset Ribbon? The main Ribbon configuration file is probably corrupt. Reset to factory defaults?"
I click 'Yes', and 3DS Max starts up without any noticeable problems. However, when I open my project and attempt to place bones into my model, the bones do not place properly (it seems that they are being placed along a random axis and they are stretched out. Not only this, but upon placing a bone, the ViewCube stops working. It is still present on screen, but i cannot interact with it.
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May 4, 2011
I have a figure with an oxygen mask attached to his face and an air pipe leading from the mask to a tank on his chest. I've added bones coming from the head for the mask and pipe and I need to fix the bone at the end of the pipe to the tank so that when he moves his head the pipe flexs but the end doesn't move from the tank. Hopefully that is clear
Is there a way to constrain the end of the pipe bone to possibly the rib cage bone? So they move together? With the pipe being flexible in between.
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Nov 20, 2006
My CS2 will not let me brush or draw or erase. It shows up on the history pallet, but it is not visible. I've tried repairing, uninstalling and reinstalling.
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Mar 26, 2013
I haven't done any character rigging/animation for a while, so this may just be me forgetting to do something. I've never had this happen to me till a couple days ago, but I'm having issues exporting a character with animations with standard bones, and using the FBX exporter.
The rig doesn't have any spiffy IK controls or anything like that. Just a super simple rig with just bones and a skin modifier on the model.
When I try and export the model with the animations I get two errors. One says it detects animation controllers that are not directly supported and that I should just bake the animations into the model on export. It then lists all the bones in the system I'm exporting. I would prefer not to do this, as some of the bones need to be referenced for a script inside Unity.Here is specifically what the warnings said.
#1 says: Warning: Unsupported controller (39)
The plug-in has detected one or more animation controllers that cannot be directly supported. Using the Bake Animation option may better address these limitations. The following nodes are affected:
-CTRL_MASTER
-Bn_Master
-Bn_Spine_01
-Bn_Spine_02
[code]....
#2 says: Unsupported Parameter Curve Out-of-Range...The plug-in has detected Unsupported Parameter Curve Out-of-Range animation types. Use the Bake Animation option to avoid unexpected results.
I suspect this one has something to do with the curve editor (as I did tweak some animations in it and at one point had "Out of Range Types" enabled to loop an animation). At this point, I have changed it back to be linear though so it doesn't loop.
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Mar 6, 2014
Is there way to assign keyboard shortcut to do same thing as holding left mouse button over the ViewCube and movng mouse? E.g. hold Ctrl + MMB (middle mouse button) and move mouse.
Reason i dont like Alt + MMB or Ctrl + R (orbit view mode) is because it rotates view around the center of viewport, cube does same when no object selected, when object selected cube rotates view around that object!
Its such a time waste to look at cube then move mouse to it aim exactly at cube ... with keyboard modifier all needed to do it to hold button.
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May 5, 2012
I attached a biped via physics to a simple character mesh and made the envelopes fitting like I want them. But here comes the problem. If I move the thigh or calf, it doesn't matter, the mesh starts to spinning around the bone of the calf and I just don't know how to fix this.
The spinning is almost not to see if the thigh gets moved though. I attached two pics and hope that the problem will get more clear that way.
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Sep 27, 2012
I've got a strange problem with my ViewCube. My screen is showing the world ordinate system as it should in the standard plan view ( X horizontal,Y vertical); however, my ViewCube is skewed to the right about 30° (top view and rotated about 30° right). It is set to orient to the current UCS and the current UCS Is World. If I use the ViewCube to change the setting and orient it as top view orthogonal (north straight up) my view (UCS World) gets twisted left by about (not exactly) 30°.Am I missing something or is this abnormal ViewCube behavior?
Windows 7 Professional 64-bit - Service Pack 1
Intel﴾R﴿ Core﴾TM﴿ i7-3820 CPU 3.60GHz; 16 GB DDR3 Dual Channel RAM
nVidia Quadro 4000; AutoCAD Civil 3D 2013, sp1
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May 22, 2011
when using the ViewCube to rotate the camera around and get a different view, it seems to either have a mind of its own or centered on 0,0,0. I've been working on a project for awhile and when I'm editing and have something selected the camera rotates like it should but doesn't focus on what I have selected and sometimes it does. Does this camera rotate and move around the complete center(x:0, y:0, z:0) or am I missing something? I haven't seen anything posted about it so it may just be me but it is frustrating when you are working on a project and have to pan the camera around, zoom out if need be and find the spot you are working currently almost every time.
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Feb 6, 2013
I'm used to work with an ortographic wireframe view and a perspective shaded view (from other 3d app), I've tried to reproduce this in Max, without much success, the problem is switching between the ortographic views, the hotkeys doesn't work properly (the camera never displays what I want after switching) and the ViewCube seems somewhat better, however, when switching views using the ViewCube, sometimes it just doesn't align perfectly with the view so the grid doesn't appear, and I need the grid on the ortho viewport.My install is fully updated. I would like to know if it's possible to make it work properly, if possible with hotkeys. I've already tried to disable the animation, it seems to work a bit, but when I switch to the back view, this bug always pops in.
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Nov 21, 2013
I'm new to Mudbox. How to unlock or unfreeze the Viewcube? Along with the shortcut?
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Feb 22, 2013
I have been playing with mudbox again recently having not used it for some time and noticed my viewport was getting really jerky when tumbling the viewport (this is with the basic mud head SD to around half a million polys). I also noticed the cursor being affected when moving near to the viewcube so I disabled the viewcube and performance returned to normal. I can work without the viewcube but Mud is one application where it is actually very usefol IMHO.
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Dec 29, 2011
I have been recently trying to simulate the appearance of rotting flesh or being able to see someones bone through their skin. I've done this with skulls on peoples faces but am having trouble with arms. making the edges appear burnt around the bone so that it looks decently real?
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May 6, 2012
Since bipes didn't work out for me I switched to regular bones which work just fine. But now I got the problem that the calf bones right and left are starting to shrink if i rotate the joint. I have a similiar problem with the feet. If I rotate the calf the feet start to grow...
I attached two pics to show the problem. What the heck is causing this?
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Jan 29, 2013
I have an old figure that is high poly and skinned to a bone skeleton. I want to rig it to a CAT rig for some of its quick animation features. Ultimately I want to be able to export the model into UDK to learn 3d demonstration and game development.
I have aligned a CAT rig to match the bones of the old figure. If I select and link the bones to the respective bones in CAT rig I can get the figure to animate perfectly and quickly, but when I export to the UDK through FBX the figure is severely distorted. I've found that the old rig needed to match the rotational axis order to the new CAT rig bones which worked a little on several of the limbs, but the initial translation of each bone does not get transferred giving an offset to the bones that still distorts the figure.
I want to rig the character with the CAT, but the figure uses painted vertex weights. I could spend an immense amount of time to try and replicate the quality done by the vertex weights, but if there is a tool or script that could speed up the process. I am looking for a tool that would be able to transfer vertex weights between bones. Ideally I'm looking for a workflow like so
1. Load figure
2. Add CAT bones to skin
3. Edit envelopes
4. Select bones or vertexes to copy
5. Copy vertex weights
6. Select bone destination
7. Paste vertex weights
The paste should then delete the influence on the original bone to complete the process.
I've seen something very similar to what I've been needing from this artist that goes by the name of Sun Dawei. A search for "Dawei Sun transfer vertex skin weight" minus the quotes gives you a video that would visually show the process I'm looking for. I don't know the policy on putting links for videos that I don't own so I won't put the actual link here.
I would like the script that Sun Dawei developed, but I could not find a download for it. He might have wanted to keep his work private, so I'll respect that.
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Aug 25, 2012
Is it possible to control a modifier with helpers or bones?
For instance, I want to use Bend modifier but I want to control the Angle or Direction by moving a bone or a helper.
Windows 7 Ultimate x64
3Ds Studio Max 2012 x64 - Student Version
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Jun 7, 2011
I have already done a smooth bind on my mesh and painted weight maps. But then I realized I need to add a bone into the joint chain. It is on an extremity. Is there a way to add a bone in after binding without having to unbind and redo weightmaps?
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Apr 3, 2013
An associate on campus asked me if there was a way to print the viewcube and compass when he plots a drawing. What he is doing is printing pdf's of different sections of the drawing, and wanting the compass to appear on each printed section.
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Dec 30, 2013
I'd like to know if there are shortcuts for select views of the ViewCube. For example if I press alt+t I see the top view. This for all views of the cube. I also use Blender3d, it has shortcuts for views and it's very useful.
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Feb 26, 2011
when i add a visual style to a shape or object it asks for, Command: Specify opposite corner:
i cannot move the viewcube and i cannot edit this object.
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Jul 30, 2012
I set my template dwg UCS to world. The viewcube will straighten up, i.e. North points up on the screen. I save the template, start a new drawing using the template and my viewcube rotates every time. I have to reset the UCS to world. What would cause this?
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Jan 1, 2010
My view cube disappeared on me a few days ago and not like its a big deal now when i turn on the edges it shows the triangles in the mesh. So heres the real problem idk how to turn of the triangulation? view? and when i go to views/viewcube or steering wheel the roll out is empty. so i went to the + sign in the viewport and hit configure viewcube checked the box hit ok and nothing happened. could the file for the view cube and wheel somehow have been deleted?
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Oct 16, 2012
I just got a newer computer and loaded autocad2012. If I use the viewcube to rotate to a front view and try to draw or dimension it only will draw on the "top" or XY coordinates while the screen is showing the xz. If I use the view tool bar and switch to the front view I can draw at will on the "front" and the ucs is showing I am drawing on the xy. How do I get the ucs to follow the view with the view cube like it does with the tool bar?
Now, I have checked the ucs settings ucsortho (1) ucsvp (1) ucsfollow (1) What else am I missing?
If I change view with the viewcube, then type ucs v. It will change the ucs to match the view. Why isn't it doing it automatically?
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Jan 4, 2011
I did the bones, but as you can see in the picture, the rotation not along the bone, is according to xyz, might be because i freeze them?
How can i rotate the bone accordingly? is there a way to rotate it local, and global like in Softimage?
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Jan 24, 2014
I have created a model of an alien, and I wish to rig it upto a biped. The reason I would like to be rigged to a biped opposed from using bones is because I wish to apply motion capture files to the biped from iPi Mocap.
However, the problem I am having at the moment is that because my model is an unorthodox shape, and does not follow the figure of a human, is how do I modify and change the sizes of each individual bone? I've tried using the scale tool on the bones to no avail, as well as searching through the options. Are there values I can change to make them bigger?
In the picture I have attached, you can see that the hip on the biped, is significantly higher than the model, meaning that when it comes time to skin the model, it'll think that the aliens body are part of the legs.
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Jun 23, 2012
I currently have a model made of a few different meshes (head, body, upper/lower arms etc...) which I have linked together. I primarily animated by rotating the joints of the model, but it just isn't cutting it anymore.
Is there anyway I can create a bone system that uses the meshes as the "bones"? I'd like to be able to do that so I can change the models for every part of the robot seperately in my game by changing the mesh associated with the bone. I've tried searching google and youtube but I'm not really sure what to search for.
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Apr 2, 2013
I am having trouble rigging my character using the bone systems in 3 ds max. I boned out the front leg and cloned the bones for the other front leg, and that went well. the problem came when i tried to create the bones for the back legs. When i try to make the bones, they will only go on the x and y axis. I think the z axis is constrained somehow.
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Mar 1, 2014
I made and rigged some bones to animate a mech a modelled. However, after rigging I realised that one of the bones was too short, effectively making the 'thigh' pivot around an area lower than the 'hip'.
Is there a way of lengthening the bone, or do I have to delete it all and start again?
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Jan 10, 2014
So i was skinning my 3d model and when i started keyframing different leg poses this is what happened to my bones in the leg.
How do fix this without really having to reskin the whole model
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Mar 8, 2011
I have the situation in the attachment photo.
I want simply scale the root of the hand skeleton, but if i use "scale" it scales also the cildren...
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Jan 4, 2013
I am working in C3D 2013 creating a new "clean" template and continue to have the problem of the view cube east and west getting flipped. I've had this problem occasionally in the past and by editing the GEOGRAPHICLOCATION seemed to solve this. Generally I noticed the "z" coordinate setting would flip from a "+" to a "-" thus causing the "e" & "w" swap. My problem is that this is no longer a permanent fix. Every time I open the dwg I am have to edit the GEOGRAPHICLOCATION.
I know I could just turn off the view cube and pretend I never saw this issue but I'm worried this may cause other problems when it comes to coordinates and survey data.
Infrastructure Design Suite 2014
Civil 3D 2013 sp2
Windows 7 x 64, 16 GB
Intel Xeon @ 2.80 GHz
NVIDIA Quadro K2000
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Jan 29, 2013
I often get a crash after using the ViewCube tool to pick front view while in top view (today I was in tilemode 1, in a fairly simple 3D drawing).
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