3ds Max :: Bone Shrinks While Rotating Joint

May 6, 2012

Since bipes didn't work out for me I switched to regular bones which work just fine. But now I got the problem that the calf bones right and left are starting to shrink if i rotate the joint. I have a similiar problem with the feet. If I rotate the calf the feet start to grow...

I attached two pics to show the problem. What the heck is causing this?

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Maya Animation :: Why Joint Orientation / Rotational Axis After Rotating Bone / Freezing Transformation

Nov 21, 2013

I want to know after rigging why should i orient joint in the attribute editor using the channel "joint orientation". Because i can easily fix the rotational axis after rotating the bone and freezing transformation.

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Maya Animation :: 2013 - Joint Tool Bone Radius Won't Change?

Aug 13, 2012

I am trying to rig a character, and when I place the bones with the joint toot they are very small. So I went into the tool settings and upsized the radius for all of the types of bones. But then when I go to make the bone again it is still the same small size.

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Maya Animation :: Skin Conversion To Muscle System Without Converting Every Single Joint To Polygon Bone Object

Nov 10, 2011

Any way to do the skin conversion to muscle system WITHOUT converting every single joint to a polygon bone object. I'd prefer to manually create the muscle bone objects from only the joints I plan to use for the muscle system, and then do the skin conversion using only those joints already converted. Basically, I only need a few muscles in this system and therefore only need a few polygon bone objects, but as far I can tell, there is only one way to do the skin conversion and it automatically converts every joint that the skin is attached to.

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3ds Max Animation :: Oxygen Mask - Constrain End Of Pipe Bone To Possibly Rib Cage Bone

May 4, 2011

I have a figure with an oxygen mask attached to his face and an air pipe leading from the mask to a tank on his chest. I've added bones coming from the head for the mask and pipe and I need to fix the bone at the end of the pipe to the tank so that when he moves his head the pipe flexs but the end doesn't move from the tank. Hopefully that is clear

Is there a way to constrain the end of the pipe bone to possibly the rib cage bone? So they move together? With the pipe being flexible in between.

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Maya Animation :: End Joint Not Matching To Parent Joint (orientation)

Jun 19, 2013

In maya 2012 n 13...the end joint not matching to parent joint...

after creating leg joints are spine joints...we set the orientation of joints..but last joint wil put NONE in option box right....after applying this the end joint orientation still in world axis instead of parent joint..

is this bug are is there any other option(other then jointOrientaion in the joint attributes)..

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GIMP :: Text Box Shrinks?

Dec 26, 2011

Whenever I start a new box of text, I set it to an area big enough to write. As soon as I type the letter the box automatically shrinks to the size of the first letter. This only happens sometimes, but when it happens I am frustrated. Do you know why this happens, and can I stop it?

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Photoshop :: Printing To PDF - Image Shrinks To About 1/10 The Size

Aug 16, 2012

I'm having an issue when printing to PFD from Photoshop. My image size is 7" x 10" and when I view it in the print preview window (I add crop marks) it looks fine printing to 8.5" x 11". Once printed, the image shrinks to about 1/10 the size and is in the upper left hand corner of the letter sized sheet.

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Photoshop :: Magnetic Lasso - Selection Shrinks

Aug 28, 2012

When I select an area of my image using magnetic lasso tool, instead of selecting the area I've drawn around - the selection shrinks and it'll merely select a small section of image.

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VideoStudio :: File Size Shrinks During Rendering

Sep 27, 2013

Using Boxed VS ProX5, windows 7 home. VS seems to somehow shrink the file size when rendering and I am perplexed why.

For example, I edited a 2 1/2 hr project and hit the share tab to create a dvd 9.5 VS indicated that I was oversize for that size disc and I had to reduce the bit rate to compensate. (attempts to burn it oversized seem to produce errors at 99%). Based on my modified project settings, the colored bar at the bottom of the screen indicated that I was at the maximum end of yellow, and over 7 GB in size but my rendered iso image was only 6.2 GB. How does this happen? How can I create oversized DVD files? I prefer to "shrink" them in another program.

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Photoshop :: Marquee Shrinks When Releasing Mouse Button?

Feb 7, 2013

I am editing at 100%, with square pixels, and no feather.
 
EVERY time I release the mouse button in CS6 (fully updated), the Info window shows the marquee dimenstions shrink by either 1 or 2 pixels (and I see the marquee visibly move as well). This make it IMPOSSIBLE to accurately to certain kinds of editing. I have to go back to my old CS3 to be as productive! (Current workaround: edit at 200%... but I can't see all I need that way.)
 
I am definitely not moving the mouse, because a) it is EVERY time, b) it is never more than 2 pixels, c) it is always a shrink, not an increase, and d) I use a trackpad: my finger is off the pad and no movement is possible, then I let go of the button and the numbers change.
 
Is there some workaround/fix, or is this just another bug?

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AutoCAD LT :: PASTECLIP Portion Of One Drawing To Another - Size Shrinks

Mar 8, 2012

I am trying to PASTECLIP a portion of one drawing to another.  The original drawing is the correct size however when it is put into the second drawing it shrinks exactly 3 times its size.  I have checked the properties and they are the same.

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Premiere Pro :: AE Comp Linked In Project Shrinks On Export

Jan 9, 2014

I have a AE Comp (1280x720 Square Pixels) in a Premiere Pro timeline (HDV 720p, 1280x720) through Dynamic Link.  In my timeline everything is fine and the same size.  When I render the timeline in PP it stays the same size, everything is a lovely 720.  However, when I export it as a H.264 using Media Encoder the AE comp shrinks to what looks to be 480p.  The rest of the text and video in the timeline stays 720, but the AE comp shrinks and has a black box letterbox around it.
 
I was able to export from AMC with a Quicktime preset of 720p 24fps and it did not shrink.  Additionally I bypassed AMC and exported directly from PP and the comp did not resize.
 
PP CC v7.0.0
AE CC  v12.2.0.52
AMC CC v7.2.0.43

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AutoCAD Civil 3D :: Certain Annotative Text Shrinks To 1/25 Its Size In Viewport

Jul 19, 2013

This is issue arises when i have been working on a drawing for a while with multiple xref/data shortcuts. The model space text is all the correct size yet once I enter a layout the annotative text relating to 3D elements such as Alignments/Profile Station/Elevation Labels shrink to 1/25 their size. Other annotative objects such as Mtext and Multileaders are not effected. Attached are before and after pictures.

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3ds Max :: FBX Bone Export

Mar 26, 2013

I haven't done any character rigging/animation for a while, so this may just be me forgetting to do something. I've never had this happen to me till a couple days ago, but I'm having issues exporting a character with animations with standard bones, and using the FBX exporter.

The rig doesn't have any spiffy IK controls or anything like that. Just a super simple rig with just bones and a skin modifier on the model.

When I try and export the model with the animations I get two errors. One says it detects animation controllers that are not directly supported and that I should just bake the animations into the model on export. It then lists all the bones in the system I'm exporting. I would prefer not to do this, as some of the bones need to be referenced for a script inside Unity.Here is specifically what the warnings said.

#1 says: Warning: Unsupported controller (39)
The plug-in has detected one or more animation controllers that cannot be directly supported. Using the Bake Animation option may better address these limitations. The following nodes are affected:
-CTRL_MASTER
-Bn_Master
-Bn_Spine_01
-Bn_Spine_02
[code]....

#2 says: Unsupported Parameter Curve Out-of-Range...The plug-in has detected Unsupported Parameter Curve Out-of-Range animation types. Use the Bake Animation option to avoid unexpected results.

I suspect this one has something to do with the curve editor (as I did tweak some animations in it and at one point had "Out of Range Types" enabled to loop an animation). At this point, I have changed it back to be linear though so it doesn't loop.

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Paint.NET :: Finding Plugin That Grows Or Shrinks Selection Like Gimp Or Photoshop?

Nov 17, 2013

is there a plugin that Grows or shrinks a selection like gimp or Photoshop?

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GIMP :: Text In Exported PDF Is Searchable And Copyable But Font Size Shrinks

Nov 19, 2012

I have recently upgraded to Gimp 2.8.3 on my Mac OS Snow Leopard, primarily for the new "export to PDF" feature that would keep text searchable within PDF.

The results are very odd... The text in the exported PDF is, indeed, searchable and copyable, but the font size shrinks drastically (see attached screenshot).

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Paint.NET :: Add Image And Background Shrinks To Top Left Hand Corner Of Canvas

Jan 18, 2012

When I add a image to my background my background shrinks to the top left hand corner of canvas. I have been trying to do this every night for a week now and held out posting until I gave up. Also when I try to paste an image I get a message saying I don't have enough memory (I have 20 GB of memory free). I tried to find Pleska plugin for adding from file but could not find it.

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3ds Max :: Mesh Twists Around The Bone

May 5, 2012

I attached a biped via physics to a simple character mesh and made the envelopes fitting like I want them. But here comes the problem. If I move the thigh or calf, it doesn't matter, the mesh starts to spinning around the bone of the calf and I just don't know how to fix this.

The spinning is almost not to see if the thigh gets moved though. I attached two pics and hope that the problem will get more clear that way.

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Photoshop :: Showing Bone Through Skin?

Dec 29, 2011

I have been recently trying to simulate the appearance of rotting flesh or being able to see someones bone through their skin. I've done this with skulls on peoples faces but am having trouble with arms. making the edges appear burnt around the bone so that it looks decently real?

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3ds Max :: Bone Placement Is Bugging The ViewCube?

Sep 28, 2012

i have a problem with 3DS Max 2011. When I open it up, an error appears that says:

"XAML Parse Error: Error parsing Xaml file: root element is missing."

I then proceed to click 'ok'. Another dialog box appears saying:

"Reset Ribbon? The main Ribbon configuration file is probably corrupt. Reset to factory defaults?"

I click 'Yes', and 3DS Max starts up without any noticeable problems. However, when I open my project and attempt to place bones into my model, the bones do not place properly (it seems that they are being placed along a random axis and they are stretched out. Not only this, but upon placing a bone, the ViewCube stops working. It is still present on screen, but i cannot interact with it.

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3ds Max Animation :: Transfer Weight Map Between Bone

Jan 29, 2013

I have an old figure that is high poly and skinned to a bone skeleton. I want to rig it to a CAT rig for some of its quick animation features. Ultimately I want to be able to export the model into UDK to learn 3d demonstration and game development.

I have aligned a CAT rig to match the bones of the old figure. If I select and link the bones to the respective bones in CAT rig I can get the figure to animate perfectly and quickly, but when I export to the UDK through FBX the figure is severely distorted. I've found that the old rig needed to match the rotational axis order to the new CAT rig bones which worked a little on several of the limbs, but the initial translation of each bone does not get transferred giving an offset to the bones that still distorts the figure.

I want to rig the character with the CAT, but the figure uses painted vertex weights. I could spend an immense amount of time to try and replicate the quality done by the vertex weights, but if there is a tool or script that could speed up the process. I am looking for a tool that would be able to transfer vertex weights between bones. Ideally I'm looking for a workflow like so

1. Load figure
2. Add CAT bones to skin
3. Edit envelopes
4. Select bones or vertexes to copy
5. Copy vertex weights
6. Select bone destination
7. Paste vertex weights

The paste should then delete the influence on the original bone to complete the process.

I've seen something very similar to what I've been needing from this artist that goes by the name of Sun Dawei. A search for "Dawei Sun transfer vertex skin weight" minus the quotes gives you a video that would visually show the process I'm looking for. I don't know the policy on putting links for videos that I don't own so I won't put the actual link here.

I would like the script that Sun Dawei developed, but I could not find a download for it. He might have wanted to keep his work private, so I'll respect that.

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3ds Max :: Control Modifier With Helpers Or Bone?

Aug 25, 2012

Is it possible to control a modifier with helpers or bones?

For instance, I want to use Bend modifier but I want to control the Angle or Direction by moving a bone or a helper.

Windows 7 Ultimate x64
3Ds Studio Max 2012 x64 - Student Version

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Maya Animation :: How To Add Bone In After Binding

Jun 7, 2011

I have already done a smooth bind on my mesh and painted weight maps. But then I realized I need to add a bone into the joint chain. It is on an extremity. Is there a way to add a bone in after binding without having to unbind and redo weightmaps?

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Maya Animation :: How To Fix Bone Rotation Orientation

Jan 4, 2011

I did the bones, but as you can see in the picture, the rotation not along the bone, is according to xyz, might be because i freeze them?

How can i rotate the bone accordingly? is there a way to rotate it local, and global like in Softimage?

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3ds Max Animation :: Modifying Bone Size In A Biped?

Jan 24, 2014

I have created a model of an alien, and I wish to rig it upto a biped. The reason I would like to be rigged to a biped opposed from using bones is because I wish to apply motion capture files to the biped from iPi Mocap. 
 
However, the problem I am having at the moment is that because my model is an unorthodox shape, and does not follow the figure of a human, is how do I modify and change the sizes of each individual bone? I've tried using the scale tool on the bones to no avail, as well as searching through the options. Are there values I can change to make them bigger?
 
In the picture I have attached, you can see that the hip on the biped, is significantly higher than the model, meaning that when it comes time to skin the model, it'll think that the aliens body are part of the legs. 

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3ds Max Animation :: Create A Bone System That Uses Meshes

Jun 23, 2012

I currently have a model made of a few different meshes (head, body, upper/lower arms etc...) which I have linked together. I primarily animated by rotating the joints of the model, but it just isn't cutting it anymore.

Is there anyway I can create a bone system that uses the meshes as the "bones"? I'd like to be able to do that so I can change the models for every part of the robot seperately in my game by changing the mesh associated with the bone. I've tried searching google and youtube but I'm not really sure what to search for.

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3ds Max Animation :: Rigging Character Using Bone Systems

Apr 2, 2013

I am having trouble rigging my character using the bone systems in 3 ds max. I boned out the front leg and cloned the bones for the other front leg, and that went well. the problem came when i tried to create the bones for the back legs. When i try to make the bones, they will only go on the x and y axis. I think the z axis is constrained somehow.

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3ds Max Animation :: Bone Wrong Length After Rigging?

Mar 1, 2014

I made and rigged some bones to animate a mech a modelled. However, after rigging I realised that one of the bones was too short, effectively making the 'thigh' pivot around an area lower than the 'hip'.
 
Is there a way of lengthening the bone, or do I have to delete it all and start again?

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3ds Max Animation :: Keyframe - Bone Twisting Gone Wrong

Jan 10, 2014

So i was skinning my 3d model and when i started keyframing different leg poses this is what happened to my bones in the leg.
 
How do fix this without really having to reskin the whole model

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3ds Max Animation :: Simple Scale A Root Bone?

Mar 8, 2011

I have the situation in the attachment photo.

I want simply scale the root of the hand skeleton, but if i use "scale" it scales also the cildren...

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