3ds Max Animation :: Simple Scale A Root Bone?

Mar 8, 2011

I have the situation in the attachment photo.

I want simply scale the root of the hand skeleton, but if i use "scale" it scales also the cildren...

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3ds Max Animation :: Oxygen Mask - Constrain End Of Pipe Bone To Possibly Rib Cage Bone

May 4, 2011

I have a figure with an oxygen mask attached to his face and an air pipe leading from the mask to a tank on his chest. I've added bones coming from the head for the mask and pipe and I need to fix the bone at the end of the pipe to the tank so that when he moves his head the pipe flexs but the end doesn't move from the tank. Hopefully that is clear

Is there a way to constrain the end of the pipe bone to possibly the rib cage bone? So they move together? With the pipe being flexible in between.

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Photoshop :: Simple Animation: Turning An Image With 3 Layers Into A Simple Animation

Dec 25, 2007

I only just got photoshop yesterday and I barely know a thing but I have got an image with 3 layers and I want to make it into a simple animation, displaying each layer in turn.

I am a novice user using C2

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AutoCAD Dynamic Blocks :: Root Radius - Move And Scale Actions

May 23, 2013

[URL] how to add a dynamic radius, with reference to the Move and scale actions.
 
"1. Set the Radius to Independant and move the center point to the center of the radius"

"2. Add the Scale Action to the Move Action"

"3. You already noticed the angle of the stretches (45, 315) needing to change and the Move multiplier of 1.414"

I am trying to design a column block, but following  the above instructions for the root radius the radius moves when I test the block!

1. "move the center point to the center of the radius" What does this mean. I am selecting a liinear parameter, selecting the mid point of the arc first and then the arc center point.

2. "Add the Scale Action to the Move Action". How do you add the scale action to the move action.

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3ds Max Animation :: Transfer Weight Map Between Bone

Jan 29, 2013

I have an old figure that is high poly and skinned to a bone skeleton. I want to rig it to a CAT rig for some of its quick animation features. Ultimately I want to be able to export the model into UDK to learn 3d demonstration and game development.

I have aligned a CAT rig to match the bones of the old figure. If I select and link the bones to the respective bones in CAT rig I can get the figure to animate perfectly and quickly, but when I export to the UDK through FBX the figure is severely distorted. I've found that the old rig needed to match the rotational axis order to the new CAT rig bones which worked a little on several of the limbs, but the initial translation of each bone does not get transferred giving an offset to the bones that still distorts the figure.

I want to rig the character with the CAT, but the figure uses painted vertex weights. I could spend an immense amount of time to try and replicate the quality done by the vertex weights, but if there is a tool or script that could speed up the process. I am looking for a tool that would be able to transfer vertex weights between bones. Ideally I'm looking for a workflow like so

1. Load figure
2. Add CAT bones to skin
3. Edit envelopes
4. Select bones or vertexes to copy
5. Copy vertex weights
6. Select bone destination
7. Paste vertex weights

The paste should then delete the influence on the original bone to complete the process.

I've seen something very similar to what I've been needing from this artist that goes by the name of Sun Dawei. A search for "Dawei Sun transfer vertex skin weight" minus the quotes gives you a video that would visually show the process I'm looking for. I don't know the policy on putting links for videos that I don't own so I won't put the actual link here.

I would like the script that Sun Dawei developed, but I could not find a download for it. He might have wanted to keep his work private, so I'll respect that.

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Maya Animation :: How To Add Bone In After Binding

Jun 7, 2011

I have already done a smooth bind on my mesh and painted weight maps. But then I realized I need to add a bone into the joint chain. It is on an extremity. Is there a way to add a bone in after binding without having to unbind and redo weightmaps?

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Maya Animation :: How To Fix Bone Rotation Orientation

Jan 4, 2011

I did the bones, but as you can see in the picture, the rotation not along the bone, is according to xyz, might be because i freeze them?

How can i rotate the bone accordingly? is there a way to rotate it local, and global like in Softimage?

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3ds Max Animation :: Modifying Bone Size In A Biped?

Jan 24, 2014

I have created a model of an alien, and I wish to rig it upto a biped. The reason I would like to be rigged to a biped opposed from using bones is because I wish to apply motion capture files to the biped from iPi Mocap. 
 
However, the problem I am having at the moment is that because my model is an unorthodox shape, and does not follow the figure of a human, is how do I modify and change the sizes of each individual bone? I've tried using the scale tool on the bones to no avail, as well as searching through the options. Are there values I can change to make them bigger?
 
In the picture I have attached, you can see that the hip on the biped, is significantly higher than the model, meaning that when it comes time to skin the model, it'll think that the aliens body are part of the legs. 

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3ds Max Animation :: Create A Bone System That Uses Meshes

Jun 23, 2012

I currently have a model made of a few different meshes (head, body, upper/lower arms etc...) which I have linked together. I primarily animated by rotating the joints of the model, but it just isn't cutting it anymore.

Is there anyway I can create a bone system that uses the meshes as the "bones"? I'd like to be able to do that so I can change the models for every part of the robot seperately in my game by changing the mesh associated with the bone. I've tried searching google and youtube but I'm not really sure what to search for.

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3ds Max Animation :: Rigging Character Using Bone Systems

Apr 2, 2013

I am having trouble rigging my character using the bone systems in 3 ds max. I boned out the front leg and cloned the bones for the other front leg, and that went well. the problem came when i tried to create the bones for the back legs. When i try to make the bones, they will only go on the x and y axis. I think the z axis is constrained somehow.

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3ds Max Animation :: Bone Wrong Length After Rigging?

Mar 1, 2014

I made and rigged some bones to animate a mech a modelled. However, after rigging I realised that one of the bones was too short, effectively making the 'thigh' pivot around an area lower than the 'hip'.
 
Is there a way of lengthening the bone, or do I have to delete it all and start again?

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3ds Max Animation :: Keyframe - Bone Twisting Gone Wrong

Jan 10, 2014

So i was skinning my 3d model and when i started keyframing different leg poses this is what happened to my bones in the leg.
 
How do fix this without really having to reskin the whole model

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3ds Max Animation :: Rigging Bone To Stay Centered Between Hands

Oct 9, 2013

I am currently working on a project that requires me to keep an object centered between a biped's hands (like a floating fireball or a box). I need to be able to move the hands around and keep the bone averaged between them. The position and rotation need to be averaged for the bone, but not scale.

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3ds Max Animation :: Lock Rotation Axis For IK Bone System?

Aug 23, 2013

I've created a mech robot and now I want to create a rig for it. But the problem is, that none of the joints are 'ball and socket joints'. So the joints can only rotate in one dimension, like a typical mechanical joint. My first solution was simply locking two out of three rotation axis for the bones and this works fine for FK animation. For IK animation however, it doesn't work. The locks are simply ignored.Is there any way to lock a rotation axis for an IK bone system?

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Maya Animation :: How To Keep Clusters In Alignment With Bone Rigging

Sep 9, 2011

Best way to keep clusters in alignment with bone rigging. I'm trying to parent clusters that control facial movements to the head bone of my skeleton so as when I move my character about the clusters retain there position in relationship to the face.

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Maya Animation :: 2013 - Joint Tool Bone Radius Won't Change?

Aug 13, 2012

I am trying to rig a character, and when I place the bones with the joint toot they are very small. So I went into the tool settings and upsized the radius for all of the types of bones. But then when I go to make the bone again it is still the same small size.

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3ds Max Animation :: Assign Specific Vertices To A Bone By Selecting Separate Part Of Object

Nov 24, 2013

Is there a way to assign just specific vertices to a bone by selecting a separate part of an object? Like for example, I have a model of a gun which I'm trying to rig now and this gun has two barrels, one obove the other, and each of this barrel needs to be assign to a different bone. Those bones are there, but the problem is that certain parts (vertices) of second barrel are assigned as well to the second bone, which is incorrect. How do I select only part (an element) of an object and assign it to the bone?

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Maya Animation :: Why Joint Orientation / Rotational Axis After Rotating Bone / Freezing Transformation

Nov 21, 2013

I want to know after rigging why should i orient joint in the attribute editor using the channel "joint orientation". Because i can easily fix the rotational axis after rotating the bone and freezing transformation.

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Maya Animation :: Skin Conversion To Muscle System Without Converting Every Single Joint To Polygon Bone Object

Nov 10, 2011

Any way to do the skin conversion to muscle system WITHOUT converting every single joint to a polygon bone object. I'd prefer to manually create the muscle bone objects from only the joints I plan to use for the muscle system, and then do the skin conversion using only those joints already converted. Basically, I only need a few muscles in this system and therefore only need a few polygon bone objects, but as far I can tell, there is only one way to do the skin conversion and it automatically converts every joint that the skin is attached to.

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GIMP :: Make A Simple GIF Animation

Oct 26, 2012

I am trying to make a simple gif animation. however when i do each layer does not disappear when the next is played. Each layer remains and successive layers are pasted on top.

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AutoDesk Smoke :: Resize - Simple Way To Scale Proportionally?

Nov 19, 2012

i have an image H:3639 W:4849 , now i want to resize it proportionally down to smaller resolution. Why there's no fast way to do scaling proportionally for example 2x , 3x or 1/4x etc. In above example , the only way is by using calculator and input a new custom destination resolution. My opinion is : there should be a button to grab whatever the source size and paste it into the destination h/w and then need a feature to lock the ratio , so while i change the w , the h will adjust automatically (simply like the 'prop' mode in the source area) . Right now i have to do too many 'click' and 'click' just for that simple task.

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Photoshop :: Export Video Of Simple Animation

Feb 22, 2012

I am trying to export a video of a simple animation but I can't select Quicktime export I can only do image sequence, how do I activate the Qick time export button to get other options? Clicking on it doesn't work. My Doc size is 500 x500 Just a heart progressing across the screen and bouncing on ground.

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3ds Max Animation :: How To Animate Simple Moving Dots

Dec 22, 2011

I'm working on a project where I need to animate some dots exactly the same way as the attached youtube video.

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GIMP :: How To Make Simple Animation With JPG Images

Mar 3, 2013

I have one picture of my office building and one picture of an airplane . I want to make the airplane fly and crash into the building and explode. If it's possible to make it in GIMP, how can i do it?

More importantly - how is this technique called? jpg animation? I'm new to graphic editing and don't even know how to name certain things or techniques, so i need some keywords for further research.

I'm also have adobe premiere elements, would this application be useful in creating such projects from pure jpg images?

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Xara :: Create A Simple Animation With 6 Frames In Gallery

May 11, 2012

I have created a simple animation with 6 frames in the gallery. I want to link each individual frame to different websites. So, as the animation on the site is changing, you can click on one frame, and it takes you to one site, or you click on the next frame and it takes you to another site.

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Maya Animation :: How To Animate Simple Wardrobe Opening

Jan 14, 2014

I have been working with Maya and UDK for only a short period of time now, and am fairly new. I am looking to create a simple wardrobe in Maya that has interactable drawers that open and close. For Example, if you were to walk up to it and press "E" on your keyboard the drawers would open up, you could press "E" on it again and they would close back.

I would like to create a different animation for each drawer, and am confused about how to do that on a single model, if at all possible.

This youtube video is practically what I want, just with the animated opening and closing of the drawers on command http:[URL].......

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After Effects :: Simple 3D Animation Taking Long To Render?

Aug 3, 2013

I've just started to use AE again (CC version) and I'm trying to make a simple 3D text animation and it seems like it's taking an excessively long time to render. I have a 4 year old MacBook Pro (2.53 GHz Intel Core 2 Duo, 4 GB, NVIDIA GeForce 9400M 256 MB) and it's taking several hours to render and export a 5-second clip through Media Encoder. The animation is just text on a black background. I'm using the ME YouTube 480P preset. The original file is 1920x1080 because I am going to have to chroma key it over some existing 1080p video. I did a little 3D work years ago and this seems like an awfully long time for such a short, simple animation. Is there some simple, common mistake I'm probably making? Should I scale the comp down to 480p?

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AutoCAD Civil 3D :: Create Simple Scale Bar In Paper Space Layout?

Apr 20, 2012

I want to create a simple scale bar in a paper space layout, that is dynamically linked to the scale of the viewport. 

I've searched and come across a few dynamic scale bars on the web and a few forum discussions, but I just can't work out how to create my own from scratch...

Civil3D 2013 (infrastructure suite)
Self-built i7-3930K, 16Gb RAM, P9X79 m/board
SSD(system), HDD(data), GTX680, Win7Pro64

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Photoshop :: Create A Simple Cartoon Animation And Transfer It Into AE For Better Timing?

Jun 10, 2012

I was wanting to make my own animation from scratch. I've always heard though that Photoshop didn't have good timing, so I was wondering how I could use AE for the timing.

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3ds Max Animation :: Create Simple Simulation Of Character That Walks At Constant Velocity

Jan 19, 2011

I am looking to create a simple simulation of a character that walks at a constant velocity. The catch is that I want this character to always walk away from their shadow. I am using MR Sun so the idea is to have the character always looking at and walking towards the sun no matter the time of day. The animation takes place only during the day so I'm not concerned about any problems that would occur at night.

For the initial test it may be simpler if I remove the character and just use a "stand in" object to work out the kinks. I'm not worried about trying to use footsteps because that sounds messy. Once I have the solution I can hopefully just drop in a biped with a looping .bip

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3ds Max Animation :: Best Way To Scale Bones?

Dec 19, 2012

if I have a rig and an object which is skinned to it, what is the best way to enlarge a bone so that certain vertices on my mesh will look inflated or deflated?

I tried to some tricks with the Xform modifier: wiring it's Gizmo controller to a slider UI control so that I could increase and decrease its size without actually scaling it, but this doesn't have any affect on the mesh. I then tried creating morph targets for the bones so that I could again increase and decrease their size without scaling them, but it didn't affect the mesh either.

It seems that the only way to get the mesh to localy increase or decrease in size is to scale parts of your rig, but that's something I always try to avoid.

3ds Max 2013 64-bit Student Version
nVidia GeForce GTX 560
Windows 7 64-bit
Intel i7

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