Maya Modeling :: Lights Missing In Top View
Mar 19, 2012I have placed a few lights in my scene. But I am unable to see and select the lights in my Top Viewport. It's beginning to slow my work process.
View 1 RepliesI have placed a few lights in my scene. But I am unable to see and select the lights in my Top Viewport. It's beginning to slow my work process.
View 1 RepliesI have a problem with object like cameras and lights, which don't have any real shape. When I create one, I can see only point but in every tutorial there are auxiliary shapes, which demonstrate for example direction of light or how the light is shining. How can I turn on this shapes?
I just discovered, that the shapes are not hidden, but they are really small. I don't know, how to resize it.
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
View 1 Replies View RelatedI would like to create a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.
View 3 Replies View RelatedI have problem with side view, my model appears incomplete. I add a file in word with the problem.
View 4 Replies View Relatedunable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy
View 2 Replies View RelatedI am using Maya 2013 student version and I have - one - Maya file that won't display the lights in the viewport. ALL other Maya files show the lights.
I have attached an image showing the issue.
how to keyframe a light / object to be visible and invisible in my animation.
I just need it to disappear in the scene after a certain time. I know of the "Visibility" check box, but it can't be keyed.
I've bought a 3d model and i need to assign materials and lights and so on. the problem is that when i open it i get this (the picture below) I had the 3ds Max 2014 before, now i've installed 3ds Max 2013, 64b windows.
View 3 Replies View RelatedI have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
View 1 Replies View Related1. I had trouble with profile view of the alignment line shown. What step am i missing? Are there things that is turned off?
2. How can I best come up with the right volume to fill.
3. Do I need to learn the grading tools? or could i get buy with a section profile from the alignment. ( it is not even an alignment yet)
4. How to I render a rock fill in this cave-in.
The attached aerial image , has survey or cogo points that are imported to surface, to become surface points. . So I wanted to create a surface profile below and an outline of fill above it. Iideally the side profile would look like a trapezoid, where the base is the surface proile and top would be the design embankment.
But the reason , a surveying crew went down and took shots at the shoreline and a couple shots around the cave-in walls (higher elevation on the cave-in wall cannot be surveyed, although I coud have used a laser , did not) is so that a more accurate volume of the cave in can be obtained. I tried to label how far the road edge is from edge of the cave-in . Norice the higher elevations are the top edge around the cave in area.
The ouline for the embankment will be a mild slope then breaks to a more steep slope. like 4 :1 , then 1.5:1
i draw up all of my walls, i connect them properly, cleanup etc. then i want to trim them with my roof slabs and what i see? i see my walls suddenly dissappear in 3d view but are still correctly shown on plan view? i know it has something to do with roofline because when i tried to project them automatically to ontu my roof slabs the walls dissappeared too!
View 1 Replies View RelatedI have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
View 1 Replies View RelatedI wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
i have been having problems with maya where i can't select individual faces vertices or anythign other than the entire model
View 8 Replies View RelatedMy model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
View 1 Replies View RelatedI am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
View 1 Replies View RelatedIn earlier version thats work just fine, but in 2013 i cant convert selections,...
View 1 Replies View RelatedI'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.
View 1 Replies View RelatedIm a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
View 2 Replies View RelatedHow to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?
View 1 Replies View RelatedI'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.
View 2 Replies View Relatedthere suppose to be a an options that should appear when i want to create something. For example: If i want to create a polygonal primitives cylinder, according to the tutorial an option window should appear where i can change the attributes, but it does not appear for me. I have to change the attributes from the channel box. I have already unchecked the Interactive Creation option as it says. I tried resetting MAYA, but no luck.
View 6 Replies View Relatedi can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.
View 4 Replies View RelatedRecently bought Maya so that I can get into 3D Animation and modeling before I transfer to a college next spring. I start working on a simple animation for this character in this video game. Now I have a rig for another character. How do I go about importing the second character so that I have both of them together into one project and so that I can work on both of them in one?
View 1 Replies View RelatedI installed SP1 and SP2 for MAYA 2014 and the modeling tool kit stop working.
View 2 Replies View RelatedMaya 12 Hotfix 2, MacOS 10.6.8
When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.