Maya Modeling :: Model Appears Incomplete At Side View
Sep 9, 2013I have problem with side view, my model appears incomplete. I add a file in word with the problem.
View 4 RepliesI have problem with side view, my model appears incomplete. I add a file in word with the problem.
View 4 RepliesI would like to create a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.
View 3 Replies View RelatedI need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.
View 3 Replies View RelatedI have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?
View 2 Replies View Relatedi made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?
View 1 Replies View RelatedI bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.
View 2 Replies View RelatedI'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)
View 2 Replies View RelatedI would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?
Fully sized image in attachment.
Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.
How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.
I'm modelling a complex curve for a fashion garment. I've always modelled in polygons in the past but have had more success on this project using nurbs, however I've got to a certain position and I'm wondering which way is the best way to model / create the next section of the garment(see image attached). Is it just the case of creating lots of section lines as lofting?
View 2 Replies View RelatedI am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
View 2 Replies View RelatedI am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.
View 5 Replies View RelatedNew when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.
I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?
how to create cross sections without cutting up the model similar to applications like Autodesk Inventor? Maybe inserting a poly plane into the object and tell Maya to only render stuff in the normal direction of the plane if that is even possible?
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I am almost done with my model. He is in a naked state for the sake of making sure the anatomy is correct. I am preparing to rig, texture, and animate him. I plan on modeling the shirt and pants separate and use Maya's nCloth for those. I have also modeled glasses that are a completely separate mesh that will need to follow every movement of the head of my model.
Here is my issue, I am puzzled on how to model my shoes and socks.
1) Should i model them as part of the legs to eliminate further animation?
2) Should I model thee shoes and socks separate from the legs?
way to form a hierarchy where i can model everything individually and then make the main body rig a parent to everything secondary (shoes, socks, glasses, etc...)?
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
View 1 Replies View RelatedI have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.
My question is if it is possible to make the star consist of squares to model it a bit easier. I use maya 2012 education.
I have placed a few lights in my scene. But I am unable to see and select the lights in my Top Viewport. It's beginning to slow my work process.
View 1 Replies View RelatedIs it possible within the drawing to have model space and paper space displayed side-by-side like two vertical split screen viewports?
View 3 Replies View RelatedI have a couple of students whose models are flashing polygons badly when I orbit the panel. It kind of looks like when you have two polygons residing on the same plane, but I checked and that is not the case. The flashing stops when I zoom in on the model. When selecting an object, it becomes transparent (when zoomed out a bit).
The students said this occurred after they brought their model into the student edition, which they have at home, and saved it.
I am at a loss, and visually it is really bad. The renders are fine. Some of their objects have some modeling issues, but the flashing occurs with all objects, even simple ones.
unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy
View 2 Replies View RelatedI just upgraded form PSE 9 to PSE 12 and cannot find where I can view photos side by side. Thsi is something I use all the time and would love to know if it is till there somewhere.
View 1 Replies View RelatedI am trying to produce a section view of a vessel. Inventor makes the section just fine except it is incomplete. See images below:
In the past when I have encountered this issue I would simply locate the part in the browser, Right click on it + Section Participation + section. That usually solves the issue. This time it is not working.
In Photoshop CS5 I could click on a button to view images side by side or above and below. In CS6 my button is gone. How do I view images side by side/above and below?
View 1 Replies View Relatedhow can i change the edit workspace so i can view like that of photoshop cs2 cause i don't really care for this new tabbed interface lol, i'm using paintshop pro x5
View 1 Replies View RelatedI've created a model of a monkey in Maya. The model is symmetric along the X axis - however, the UVs are not.
I've just gotten to the stage where I'm rigging my model and discovered that I'm missing polygons for a finger joint on both hands. I'd like to insert some edge loops for this extra joint. I could do this by just adding the loops by hand, but if I do that, they'll be a little bit off and my model will no longer be symmetric. Alternately, I could delete the right half of my model, add the loops on the left half, and then mirror and merge my geometry. This would preserve the symmetry, but completely destroy the UV info on the right half of my model.
This seems like it would be a common modeling problem. Does Maya have a way I can add the extra cuts to my model, preserve symmetry and not force me to redo the UVs and texture map for my entire model?
I want to mirror cut the models "selected" portion but it gives me result very far to it which is highlighted with red in the screenshot.
View 1 Replies View RelatedCIvil 3D 2013 / My drawing opens in layout view and all model objects are appropriately coloured by layer. If I hit plot at this point, my colour dependent .ctb file works fine. However, once I swtich to model view, all my linework turns white and if I switch back to Layout view it remains white and plots each line with the weight assigned to the colour white.
View 2 Replies View RelatedI have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
View 1 Replies View RelatedAny way to smooth out the side of my helicopter I am working on.
I created the fuselage by extruding the rear egde of the cockpit backwards but because it has so many edges it looks a bit ripply.
I tried creating a new editable poly which solves the smoothnes problem but I cant get it to line up perfectly with the edge of the cockpit
how to smooth out these lines , is there some kind of modifier I can use?