Maya Modeling :: How To Automap New Part Of The Model

Sep 25, 2011

I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?

View 2 Replies


ADVERTISEMENT

Maya Modeling :: How To Model A Cloth

Nov 9, 2011

I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.

View 3 Replies View Related

Maya Modeling :: Camera Setting For Big Model?

Oct 10, 2012

i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?

View 1 Replies View Related

Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

View 2 Replies View Related

Maya Modeling :: Make A Model Airplane

Aug 15, 2013

I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.

View 2 Replies View Related

Maya Modeling :: How To Deselect Pink Vertices From Model

Jul 8, 2011

I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)

View 2 Replies View Related

Maya Modeling :: Edit Faces Of Imported Model

Aug 6, 2013

I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?

Fully sized image in attachment.

View 1 Replies View Related

Maya Modeling :: How To Boolean / Engrave Text Onto Model

Jun 12, 2011

Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.

How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.

View 9 Replies View Related

Maya Modeling :: How To Model / Create Next Section Of Garment

Feb 25, 2013

I'm modelling a complex curve for a fashion garment. I've always modelled in polygons in the past but have had more success on this project using nurbs, however I've got to a certain position and I'm wondering which way is the best way to model / create the next section of the garment(see image attached). Is it just the case of creating lots of section lines as lofting?

View 2 Replies View Related

Maya Modeling :: How To Align Model To Image Plane

Apr 17, 2013

I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.

View 2 Replies View Related

Maya Modeling :: Selecting Face Or Vertices Moves Whole Model

Nov 23, 2011

I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.

View 5 Replies View Related

Maya Modeling :: Painting Multiple Instances Of Model In Scene?

Mar 28, 2012

New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.

I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?

View 1 Replies View Related

Maya Modeling :: Create Cross Sections Without Cutting Up The Model?

Oct 20, 2011

how to create cross sections without cutting up the model similar to applications like Autodesk Inventor? Maybe inserting a poly plane into the object and tell Maya to only render stuff in the normal direction of the plane if that is even possible?

[URL]

View 4 Replies View Related

Maya Modeling :: Model Appears Incomplete At Side View

Sep 9, 2013

I have problem with side view, my model appears incomplete. I add a file in word with the problem.

View 4 Replies View Related

Maya Modeling :: Rigging And Animation - Model Shoes And Socks

Nov 3, 2011

I am almost done with my model. He is in a naked state for the sake of making sure the anatomy is correct. I am preparing to rig, texture, and animate him. I plan on modeling the shirt and pants separate and use Maya's nCloth for those. I have also modeled glasses that are a completely separate mesh that will need to follow every movement of the head of my model.

Here is my issue, I am puzzled on how to model my shoes and socks.

1) Should i model them as part of the legs to eliminate further animation?
2) Should I model thee shoes and socks separate from the legs?

way to form a hierarchy where i can model everything individually and then make the main body rig a parent to everything secondary (shoes, socks, glasses, etc...)?

View 3 Replies View Related

Maya Modeling :: Possible To Make Star Consisting Of Squares To Model A Bit Easier

Mar 26, 2012

I have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.

My question is if it is possible to make the star consist of squares to model it a bit easier. I use maya 2012 education.

View 5 Replies View Related

Maya Animation :: How To Get Maximum Size Of Texture For Each Part Of Model

May 20, 2013

Query on rigging, more to do on skinning. If my uv is a multi uv layout (0-1, 1-2 and so on) for a model then I am able to get the maximum size of texture for each part of the model.

When I take this to rigging then the model gets a default bind skin properly.However when we try to paint skin weights it starts behaving erratic after some time.I feel this could be due to the multi uv set feature.Is there a solution to work around this?

View 1 Replies View Related

Maya Modeling :: How To Edit Symmetric Model With Non-symmetric UVs

Apr 17, 2012

I've created a model of a monkey in Maya. The model is symmetric along the X axis - however, the UVs are not.

I've just gotten to the stage where I'm rigging my model and discovered that I'm missing polygons for a finger joint on both hands. I'd like to insert some edge loops for this extra joint. I could do this by just adding the loops by hand, but if I do that, they'll be a little bit off and my model will no longer be symmetric. Alternately, I could delete the right half of my model, add the loops on the left half, and then mirror and merge my geometry. This would preserve the symmetry, but completely destroy the UV info on the right half of my model.

This seems like it would be a common modeling problem. Does Maya have a way I can add the extra cuts to my model, preserve symmetry and not force me to redo the UVs and texture map for my entire model?

View 3 Replies View Related

Maya Modeling :: Mirror Cut Giving Mirror Very Far From Model

Apr 23, 2013

I want to mirror cut the models "selected" portion but it gives me result very far to it which is highlighted with red in the screenshot.

View 1 Replies View Related

AutoCad 3D :: Part Of Model Disappears When Click On A Part Of Model

May 2, 2012

you have to primitives, that you've modified. These objects are one on top of the other.When you click on the one that's on top, the screen momentarily goes dark, then all you see is the object on the bottom, not the one you are say, moving.

What you should be seeing, of course is the top element, and bottom element, so, (as in this example) you can see how far you have moved it in relation to the bottom one.

My question is: is this happening because my video card is under performing?

System stats:

Windows 7 Ultimate 65bit
i7 Quad Core at 3.4Ghz (it's the 2600 chip)
8 GIGS of Ram
NVidia GT440 with 3 Gigs onboard ram (DDR3) Links to a comparison chart.
PSU 350 watts.

View 9 Replies View Related

AutoCAD Inventor :: Merits Of Layout Modeling Or Multi-Body Part Modeling?

Nov 16, 2012

As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports.  Among other things I believe there is a large payoff in assembly stability and simplicity.  However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....

View 8 Replies View Related

Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

View 1 Replies View Related

3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

View 4 Replies View Related

Maya Modeling :: Pin CV Of A Curve?

Apr 19, 2013

I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)

View 1 Replies View Related

3ds Max Modeling :: Cut Up A Model Into Components

May 30, 2013

I'm trying to cut up a model into components. I'm using QuickSlice but it doesn't seem to be functioning the way it's supposed to. It's a building with straight edges so it should be really straightforward. In perspective view I select an edge which is just a single edge running between two vertices.I then press QuickSlice. Then with snap to vertex on, I select both vertices in turn but the slice runs off right around the back of my model in a seemingly random way. I don't get it- I'm following the instructions in the description.

View 5 Replies View Related

3ds Max Modeling :: How To Model Baseball Cap

Feb 22, 2011

I need to create a baseball cap for a bobble-head. How to create this?

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

View 2 Replies View Related

Maya Modeling :: Unable To Edit DSM

Jan 8, 2014

I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
I am using maya 2013 on windows OS.

View 5 Replies View Related

Maya Modeling :: Cut Out A Piece Of A Polygon

Aug 21, 2012

[URL]........

This is my model. Simple.

Now the only thing I want to do is to cut out this:

[URL]........

I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.

Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:

[URL].........

My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.

View 1 Replies View Related

Maya Modeling :: 2013 Won't Let To Select Anything?

Jul 16, 2013

i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model

View 8 Replies View Related

Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

View 1 Replies View Related

Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved