Maya Modeling :: Painting Multiple Instances Of Model In Scene?

Mar 28, 2012

New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.

I've got a nice ground plane and a simple grass plane with a texture applied from Photoshop. I was wondering if there is a way to paint instances of my grass object without manually duplicating and placing each individual blade of grass?

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Maya Modeling :: Merge References Into Scene?

May 16, 2013

What is a good way to merge references back into a scene to upload to render farm?

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3ds Max Modeling :: Polygons Of The Model Colliding Each When Import Into Scene

Apr 25, 2012

I have download building model in 3ds format, when i import the model into scene. the polygons of the model colliding each. what may be the problem. they have used very low mesh with lot of Boolean. how to recover this model or i have to create new? . i have attached the screen shot also.

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Maya :: How To Split Model File Into 3 Scene Files Each Have 1000 Frames

Aug 4, 2011

I have a maya designed animation model file (filename.ma) with 3000 frames. I want to split it into 3 maya scene files each of which have 1000 frames.

How can I do this in Maya 2012?

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Maya :: How To Import One FBX Into The Scene Multiple Times

Apr 22, 2013

I want to put multiple people in the scene. So I'm trying to import people.fbx into the scene. It succeed at the first time. I grouped the meshes and skeleton and name it in name people1. But I can't import the same people.fbx again. Is there any way to import one .fbx into the scene for multiple times?

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Maya :: Scene With Multiple Objects - Unnamed Object Is Not A Mesh

Sep 19, 2011

My scene has about 10,000 objects in it, so it's tough to find that unnamed object...

It doesn't seem to matter much, but it's annoying- every time i render a frame I get:
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //

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Maya Modeling :: How To Model A Cloth

Nov 9, 2011

I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.

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Maya Modeling :: How To Automap New Part Of The Model

Sep 25, 2011

I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?

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Maya Modeling :: Camera Setting For Big Model?

Oct 10, 2012

i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Make A Model Airplane

Aug 15, 2013

I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.

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Maya Modeling :: How To Deselect Pink Vertices From Model

Jul 8, 2011

I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)

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Maya Modeling :: Edit Faces Of Imported Model

Aug 6, 2013

I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?

Fully sized image in attachment.

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Maya Modeling :: How To Boolean / Engrave Text Onto Model

Jun 12, 2011

Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.

How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.

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Maya Modeling :: How To Model / Create Next Section Of Garment

Feb 25, 2013

I'm modelling a complex curve for a fashion garment. I've always modelled in polygons in the past but have had more success on this project using nurbs, however I've got to a certain position and I'm wondering which way is the best way to model / create the next section of the garment(see image attached). Is it just the case of creating lots of section lines as lofting?

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Maya Modeling :: How To Align Model To Image Plane

Apr 17, 2013

I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.

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Maya Modeling :: Selecting Face Or Vertices Moves Whole Model

Nov 23, 2011

I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.

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Maya Modeling :: Create Cross Sections Without Cutting Up The Model?

Oct 20, 2011

how to create cross sections without cutting up the model similar to applications like Autodesk Inventor? Maybe inserting a poly plane into the object and tell Maya to only render stuff in the normal direction of the plane if that is even possible?

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Maya Modeling :: Model Appears Incomplete At Side View

Sep 9, 2013

I have problem with side view, my model appears incomplete. I add a file in word with the problem.

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Maya Modeling :: Rigging And Animation - Model Shoes And Socks

Nov 3, 2011

I am almost done with my model. He is in a naked state for the sake of making sure the anatomy is correct. I am preparing to rig, texture, and animate him. I plan on modeling the shirt and pants separate and use Maya's nCloth for those. I have also modeled glasses that are a completely separate mesh that will need to follow every movement of the head of my model.

Here is my issue, I am puzzled on how to model my shoes and socks.

1) Should i model them as part of the legs to eliminate further animation?
2) Should I model thee shoes and socks separate from the legs?

way to form a hierarchy where i can model everything individually and then make the main body rig a parent to everything secondary (shoes, socks, glasses, etc...)?

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Maya Modeling :: Possible To Make Star Consisting Of Squares To Model A Bit Easier

Mar 26, 2012

I have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.

My question is if it is possible to make the star consist of squares to model it a bit easier. I use maya 2012 education.

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Maya Modeling :: Selecting Multiple Objects?

Jul 15, 2013

I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?

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Maya Modeling :: Multiple Textured Meshes

Oct 30, 2013

Is it better to texture multiple meshes of a same object as opposed to unwapping and texturing just one mesh and then duplicating the object over and over?

Fox example, I'm working in Maya and I'm modeling a grocery store. And let's say I'm about to texture an isle with bagged snack chips. Do I unwrap every UV from every bag of chips and texture them individually or is it better to unwrap and texture just one bag (mesh) of chips and then duplicate object multuple times to get the whole isle of chips.

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Maya Modeling :: Converting Multiple Objects Into One Mesh

Sep 17, 2013

I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only. 

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Maya Modeling :: How To Extrude Multiple Faces And Get Them To Rotate Along The Center Of Object

Dec 30, 2012

I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(

Is this possible?

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AutoCAD Inventor :: Part File With Multiple Instances Of Multiple Solids?

Apr 18, 2013

I'm designing a part that in Autodesk Inventor 2013 that is constructed from several layers laminated together. I have 4 layers:

F (front)

M1 (middle, variation one)

M2 (middle, variation two)

B (back)

The final solid will lhave 17 layers laid out like this:

F | M1 | M2 | M1 | M2 | M1 | M2 ... | B

I currently have a part file containing

F | M1 | M2

What's the best way to create this solid if I want to a) keep all instances of M1 and M2 in sync, and b) make it easy to work on all 4 layers. Do I have to export F, M1, M2, and B as individual parts and import them into an assembly or can I keep them in one part file? I really like the ability to be able to work on all the solids at the same time because they're visually dependant on each other.

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Maya Modeling :: How To Edit Symmetric Model With Non-symmetric UVs

Apr 17, 2012

I've created a model of a monkey in Maya. The model is symmetric along the X axis - however, the UVs are not.

I've just gotten to the stage where I'm rigging my model and discovered that I'm missing polygons for a finger joint on both hands. I'd like to insert some edge loops for this extra joint. I could do this by just adding the loops by hand, but if I do that, they'll be a little bit off and my model will no longer be symmetric. Alternately, I could delete the right half of my model, add the loops on the left half, and then mirror and merge my geometry. This would preserve the symmetry, but completely destroy the UV info on the right half of my model.

This seems like it would be a common modeling problem. Does Maya have a way I can add the extra cuts to my model, preserve symmetry and not force me to redo the UVs and texture map for my entire model?

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Maya Modeling :: Mirror Cut Giving Mirror Very Far From Model

Apr 23, 2013

I want to mirror cut the models "selected" portion but it gives me result very far to it which is highlighted with red in the screenshot.

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Maya :: Mental Ray Crashes On Instances?

Feb 13, 2014

Just want to report that the latest release of Maya 2014 Service Pack 4 still crashes instantly when you try to render any polygon instances.  Even cubes and spheres.  Worked in 2013. 

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3ds Max Modeling :: Flipped Faces Swapping Between Mirrored Instances

Sep 3, 2012

I'm having a bit of a frustrating issue with flipped faces. Basically I have an object that i am trying to mirror over as an instance. Just like dozens of other object within the same scene, MAX decides to flip the faces on the mirrored object. Simple fix would be to highlight the affected object and flip the faces back. This only causes the "unique" object to flip backwards instead. So, because the objects are instanced, the objects are essentially "swapping" flipped face orientation between the two always leaving one of them with flipped faces. Iv'e tried adding a normal modifier to one, but still resulting in the same issue. I have also tried messing around with resetting x form.

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3ds Max Modeling :: Turn Dummy Objects Into Geometry Instances

Oct 13, 2012

I have some architectural scenes that i'm bringing into max from Softimage. I'm using FBX. When I export, the instances come across as dummy objects, so it appears that instances are not support with FBX.

When i'm in Max, is there any way for me to tell Max that these dummies should be instances of another object?

Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave

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