Maya Modeling :: Edit Faces Of Imported Model

Aug 6, 2013

I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?

Fully sized image in attachment.

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Maya Modeling :: How To Edit Symmetric Model With Non-symmetric UVs

Apr 17, 2012

I've created a model of a monkey in Maya. The model is symmetric along the X axis - however, the UVs are not.

I've just gotten to the stage where I'm rigging my model and discovered that I'm missing polygons for a finger joint on both hands. I'd like to insert some edge loops for this extra joint. I could do this by just adding the loops by hand, but if I do that, they'll be a little bit off and my model will no longer be symmetric. Alternately, I could delete the right half of my model, add the loops on the left half, and then mirror and merge my geometry. This would preserve the symmetry, but completely destroy the UV info on the right half of my model.

This seems like it would be a common modeling problem. Does Maya have a way I can add the extra cuts to my model, preserve symmetry and not force me to redo the UVs and texture map for my entire model?

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Maya Modeling :: Keep Faces Together Won't Turn Off?

Sep 7, 2013

I am trying to scale faces individually inward. I extruded the faces and went to scale them but they are still scaling together even though my keep faces together option is unchecked. I tried extruding with faces together and then unchecking it but that didn't work. I also tried deleting my preferences folder and that didn't work

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3ds Max Modeling :: How To Get Rid Of Triangles Within Faces In Model

Jan 13, 2012

I am fairly new to 3ds Max and I would like to know if there is a way to fix my model to get rid of the triangles within the faces. And how I may prevent these errors in the future.

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Maya Modeling :: Shortcuts To Toggle Keep Faces Together?

Jul 12, 2012

As the User's Guide says: The Keep Faces Together setting can be turned on and off when using Extrude by ctrl+shift+right-clicking on the object whenever the Show Manipulator Tool is displayed.

How to use it? I tried as it said, however nothing occurred. H

(I tried by these steps: Select the object -> clicking Extrude -> clicking Show Manipulator Tool in Modify/Transformation tools -> ctrl+shift+right-clicking the object -> Extrude)

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Maya Modeling :: Selecting Faces And Mapping To UVs

Nov 21, 2013

I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material.  It's basically a cylinder that I need to map a label onto and my problem is two fold...
 
1. I am unable to select faces (face mode).  In my RMB popup menu, I see "Surface Point", not "Faces". 
 
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.

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Maya Modeling :: How To Extrude A Group Of Faces

Jul 24, 2011

I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?

I know this is easy in Max, but I can't find it in the Help File of Maya.

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Maya Modeling :: Faces Disappear After Merge?

Jul 28, 2013

This is an emergency nesecito deliver this project on Tuesday, look what happens When I use the merge is desaparesen extruded or portions of the face

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Maya Modeling :: Can't Get Selection Handles On Polygon Faces

Aug 12, 2011

in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.

The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.

I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.

I am running Maya 2011 on a Macbook Pro on OSX.

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.

The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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Maya Modeling :: How To Combine Extruded Faces As One Mesh

Mar 3, 2011

I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.

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Maya Modeling :: Poly Faces Disappear When Extruding

Dec 17, 2012

I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.

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Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

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Maya Modeling :: Can't Select Polygon Objects Or Faces Properly

Dec 13, 2011

i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]

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Maya Modeling :: Keep Faces Together When Extruding Doesn't Work Correctly

Feb 2, 2012

I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-

Create cube poly > make some subdivisions> select some faces> extrude with 'keep faces together" unchecked> Select a face and use move tool, notice that faces will move apart as they should> Now select some more faces> extrude with 'keep faces together' checked this time> select a face and use move tool> notice how face is still separate as it SHOULD NOT be.

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Maya Modeling :: Hide Measurements Displayed On Faces And Edges?

Oct 31, 2012

How can I hide the measurements displayed on the faces and edges of my mesh here?

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Dec 30, 2012

I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(

Is this possible?

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Maya Modeling :: Cleaning Up Imported Objects

Oct 14, 2013

I'm trying to import a part from solidworks. I've tried opening the .SLDPRT file, converting to IGES (203 and 214), and STEP. All give the same result. 

See below pictures - the Maya import has "dingleberries" where there should be a flat surface (i.e. some of the tubes extend when they shouldn't). I know imports are rarely perfect, and that's OK as long as I know how to clean things up. How can I trim off the extra surfaces that appeared after the import? I'd just use an extruded cut in SolidWorks, but I'm in a strange land with Maya. 

First - the part looks like this in SolidWorks: 

But Maya sees:

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Nov 9, 2011

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Maya Modeling :: How To Automap New Part Of The Model

Sep 25, 2011

I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?

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Maya Modeling :: Camera Setting For Big Model?

Oct 10, 2012

i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Make A Model Airplane

Aug 15, 2013

I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.

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Maya Modeling :: Unable To Edit DSM

Jan 8, 2014

I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
I am using maya 2013 on windows OS.

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Maya Modeling :: How To Deselect Pink Vertices From Model

Jul 8, 2011

I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)

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Maya Modeling :: How To Boolean / Engrave Text Onto Model

Jun 12, 2011

Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.

How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.

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Maya Modeling :: How To Model / Create Next Section Of Garment

Feb 25, 2013

I'm modelling a complex curve for a fashion garment. I've always modelled in polygons in the past but have had more success on this project using nurbs, however I've got to a certain position and I'm wondering which way is the best way to model / create the next section of the garment(see image attached). Is it just the case of creating lots of section lines as lofting?

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Maya Modeling :: How To Align Model To Image Plane

Apr 17, 2013

I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.

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Maya Modeling :: Selecting Face Or Vertices Moves Whole Model

Nov 23, 2011

I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.

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Maya Modeling :: Painting Multiple Instances Of Model In Scene?

Mar 28, 2012

New when it comes to any kind of environment modeling, but I'm trying to make a simple landscape with grass and trees for a project.

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