Maya Modeling :: Keep Faces Together When Extruding Doesn't Work Correctly

Feb 2, 2012

I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-

Create cube poly > make some subdivisions> select some faces> extrude with 'keep faces together" unchecked> Select a face and use move tool, notice that faces will move apart as they should> Now select some more faces> extrude with 'keep faces together' checked this time> select a face and use move tool> notice how face is still separate as it SHOULD NOT be.

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Maya Modeling :: Poly Faces Disappear When Extruding

Dec 17, 2012

I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.

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Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

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Maya Modeling :: Creating Planes In TopView Doesn't Work Properly

Jul 31, 2012

I don't know what went wrong with that View. I can create polygon planes properly in all views but top view.What can I do to make it function again when I set up the Project.this problem occurs everytime when I set up Image Planes for the top, side and front view. URL...

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Maya Modeling :: Simple Poly Cube Smooth Function Doesn't Work?

Jun 1, 2012

after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.

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AutoCAD Inventor :: Shrinkwrapped File Extruding / Sculpting And Delete Faces Don't Work

Jul 19, 2013

I have a shrinkwrapped file. Now the link is broken from the actual assembly and the orginal assembly is now gone. Now in this shrinkwrapped file, there is a portion that I want to isolate. Is there any way to delete / remove the other parts that i dont need? Extruding, sculpting and delete faces dont work. So far the only thing I can do is add extrusions to the part but not remove.

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Maya Modeling :: Extruding Without Caps?

May 26, 2011

I have a simple question about extruding. I want to extrude a simple plane and want to keep the bottom side of this plane open. In short I don't want a thickness effect. Maya keeps closing the bottom side of the plane and build a cube.

How can I do this in Maya,

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Maya Modeling :: Extruding Not Functioning Properly?

Oct 5, 2012

I'm currently working on a model and there are a few faces that need extruding. Whenever I go to extrude them rather than just adding to the face it simply takes the face moves it back (or forward) and adds sides to it, so rather than being a solid extrude it's a concave area.

Intel Core i7 CPU 960 @ 3.20GHz
Windows 7 Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2013
Maya 2013

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Maya Modeling :: Give Shell Thickness Without Extruding

Mar 27, 2012

I am converting over from Softimage (which I love, but is Windows only) to Maya for OSX. Is there an equivalent in Maya to the new thickness tool available in Softimage 2012 SAP? For instance, if one creates a sphere polygonal object in Maya and slices it, is there a way to give the shell a thickness (like creating a bowl) other than just extruding?

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Maya Modeling :: Keep Faces Together Won't Turn Off?

Sep 7, 2013

I am trying to scale faces individually inward. I extruded the faces and went to scale them but they are still scaling together even though my keep faces together option is unchecked. I tried extruding with faces together and then unchecking it but that didn't work. I also tried deleting my preferences folder and that didn't work

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Maya Modeling :: Shortcuts To Toggle Keep Faces Together?

Jul 12, 2012

As the User's Guide says: The Keep Faces Together setting can be turned on and off when using Extrude by ctrl+shift+right-clicking on the object whenever the Show Manipulator Tool is displayed.

How to use it? I tried as it said, however nothing occurred. H

(I tried by these steps: Select the object -> clicking Extrude -> clicking Show Manipulator Tool in Modify/Transformation tools -> ctrl+shift+right-clicking the object -> Extrude)

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Maya Modeling :: Selecting Faces And Mapping To UVs

Nov 21, 2013

I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material.  It's basically a cylinder that I need to map a label onto and my problem is two fold...
 
1. I am unable to select faces (face mode).  In my RMB popup menu, I see "Surface Point", not "Faces". 
 
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.

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Maya Modeling :: How To Extrude A Group Of Faces

Jul 24, 2011

I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?

I know this is easy in Max, but I can't find it in the Help File of Maya.

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Maya Modeling :: Faces Disappear After Merge?

Jul 28, 2013

This is an emergency nesecito deliver this project on Tuesday, look what happens When I use the merge is desaparesen extruded or portions of the face

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Maya Modeling :: Can't Get Selection Handles On Polygon Faces

Aug 12, 2011

in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.

The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.

I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.

I am running Maya 2011 on a Macbook Pro on OSX.

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.

The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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Maya Modeling :: How To Combine Extruded Faces As One Mesh

Mar 3, 2011

I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.

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Maya Modeling :: Edit Faces Of Imported Model

Aug 6, 2013

I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?

Fully sized image in attachment.

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Maya Modeling :: Can't Select Polygon Objects Or Faces Properly

Dec 13, 2011

i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]

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Maya Modeling :: Hide Measurements Displayed On Faces And Edges?

Oct 31, 2012

How can I hide the measurements displayed on the faces and edges of my mesh here?

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Maya Modeling :: How To Extrude Multiple Faces And Get Them To Rotate Along The Center Of Object

Dec 30, 2012

I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(

Is this possible?

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CorelCAD :: Weld Doesn't Seem To Work Correctly On Some ARC

Nov 17, 2013

Weld doesn't seem to work correctly on some ARCs, though I don't quite know which ones yet. Here's an example - A left and right box created to allow two hemispheres to be made. Now try to "weld" them into a circle, and the program fails and delets both, replacing them with some rubbish.

This is most definitely a bug... It's very unusual behavior. Also, when ARCs are used in a welded shape, and it's extruded, it sometimes fails to make a solid. I found that two arcs with two polylines worked, but four arc and four polylines did not.

Also, if we're submitting bugs via Corel rather than directly with Graebert, is it possible to get a bug tracking list on the forum?

 Update: Took this ( and others ) to Corel Support. They looked into it, and apparently weld doesn't do what the training videos say it does ( and it doesn't quite do what AutoCAD thinks either ) - but it's all moot.

To do this - Type PEDIT and then M for Multiple polylines. Select and convert them all, then JOIN. Works beautifully. So, if connecting lines, don't use WELD or JOIN - use PEDIT and convert to Polylines first.

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Photoshop :: CS6 Patch Tool Doesn't Work Correctly

Jun 1, 2012

When I use Patch Tool in Normal mode, photoshop leaves a transparent mark on the replacement area.

System Info
Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00) x32
Operating System: Windows 7 32-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:7, Stepping:10 with MMX, SSE Integer, SSE FP, SSE2, SSE3
Physical processor count: 2
Processor speed: 1995 MHz
Built-in memory: 3067 MB
Free memory: 1758 MB
[code]...

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Illustrator :: CS6 - Copy / Paste To PowerPoint Doesn't Work Correctly

Feb 17, 2014

This problem has never been in CS6, it is only in the CC. When I past an object from Illustrator CC to PowerPoint I see unexplaned code.

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AutoCAD LT :: Hatch - Island Detect Doesn't Work Correctly When Used With Object Select

Mar 28, 2012

I am trying to write a script that will automatically hatch several drawings. The drawings contain an area in which there are several objects that need to be hatched. For each drawing the objects vary in location within the one area.I figured I would set up my script to encompass the area with the object select hatch technique. This works fine if the objects in the area have no Islands. However when an object within the "object select hatch area" contains Islands it shades the whole object ignoring the Island or if it does recognize an island it will create an individual hatch for it. 

However when I use the pick internal point method the hatch comes out as expected for the object with the Islands in it.

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Illustrator :: Object Scaling Doesn't Seem To Work Correctly With Objects Containing Bezier Curves

Feb 21, 2014

I created a closed object that had a Bezier curve as part of it's definition. I wanted to scale it by 110% and then use this second enlarged object to create a sort of a background underneath the first object to create a sort of a shadow effect. But rather than the second object being uniformly larger than the first it intersects the original object in ways that don't make sense to me.
 
Is there an easier/differnt way to create an effect like this? I can do it but have to manually adjust a lot of points in the new object so that they create a uniformly larger version of the original object but it's a lot of effort for something that works fine for normal polygons with straight lines (e.g. a star with 5 points).
 
i've attached an image of what I get with this technique of creating two examples of two objects one a 110% scale version of the other. The first star shows the effect I'm trying to get and the second shows the problem (the red border does not surround the black object uniformly around the perimeter)

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AutoCad :: Extruding Faces On Tapered Angles

Sep 21, 2011

I have a arc that is about 21.5 radius and .5 in width. My problem is that it is going on a bench that i have made and the corner piece needs to be cut out and i am trying to figure how to make this line look like an actual piece. I can extrude the piece to 21 inches tall, but then i need it tapered back to fit this bench were making.

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Maya Modeling :: Μanipulation Tools Doesn't Show Up

Dec 2, 2012

My manipulation tools doesn't show up when i click show manipulation tool. neither move,neither rotation..nothing!

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Maya Modeling :: Selecting By Name With Wildcards Does Not Work

Nov 20, 2013

I'm using the Morpheus rig (fantastic rig, by the way) in Maya 2014 and would like to select all of the control curve shapes so that I can place them in a display layer (an easy way to turn all the NURBS curves on the rig invisible without turning my parented props invisible, too!). 

In order to do this, I cannot simply shift-click all of the control curves.  I need to select all of these curves' shape nodes (which are appended with "_animShape").  I attempted to select them all by entering "*_animShape*" (without quotes, of course) into the Input Box, but I receive the "No object matches name" error.  I also tried "select -r *_animShape*" in the Command Line, to no avail.

I do not want to have to spend 30 minutes to an hour scouring the Outliner for every single shape node (mind you, it's a very complex and sophisticated character rig!).  Am I using wildcards incorrectly?  how I can select all of these nodes at once?

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Maya Modeling :: Freeze Function Doesn’t Work

Dec 5, 2011

I'm trying to mirror some geometry in my Maya model of Warrior.I do this by duplication special in X axis. I get the geometry duplicated..but it is also rotated around Z axis.

I don’t want this rotation. I had this problem also before on some other geometry...but I solved it with Freeze geometry. The problem was that the geometry axis system was rotated. I think this is caused whit Mudbox because I was using also Mudbox and I rotated the geometry there.

Now the Freeze function doesn’t work. The axis system is still shifted. How I can set this axis system to the one that is set in Maya? Or duplicate it whit the Axis system set in Maya ?

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