AutoCAD Inventor :: Shrinkwrapped File Extruding / Sculpting And Delete Faces Don't Work
Jul 19, 2013
I have a shrinkwrapped file. Now the link is broken from the actual assembly and the orginal assembly is now gone. Now in this shrinkwrapped file, there is a portion that I want to isolate. Is there any way to delete / remove the other parts that i dont need? Extruding, sculpting and delete faces dont work. So far the only thing I can do is add extrusions to the part but not remove.
I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-
Create cube poly > make some subdivisions> select some faces> extrude with 'keep faces together" unchecked> Select a face and use move tool, notice that faces will move apart as they should> Now select some more faces> extrude with 'keep faces together' checked this time> select a face and use move tool> notice how face is still separate as it SHOULD NOT be.
I have a arc that is about 21.5 radius and .5 in width. My problem is that it is going on a bench that i have made and the corner piece needs to be cut out and i am trying to figure how to make this line look like an actual piece. I can extrude the piece to 21 inches tall, but then i need it tapered back to fit this bench were making.
I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.
I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.
I extrude without smoothing and it looks fine, but after smoothing, everything splits up.
Since I switched to Inventor 2010 Pro, I've been seeing an issue I can't find resolution to. If I have an assembly that is one purchased part, I shrinkwrap it and place it as a part. Been doing that since shrinkwrap first appeared. For some reason some of my shrinkwrapped parts, though set to invisible in the assembly, (I am using association and representations, saving, locking and all that nice stuff), still show in the drawings. Even more insane is that the visibility is off in the drawing. Yet, there it is, big as life. My only fix so far has been to revert back to the assembly instead of the shrinkwrapped part.
I have some trouble with extruding this autocad file after i have imported it in inventor. I have tried to make everything as a block but with the same result..
How to delete a work surface. These work surfaces were imported from an iges file which contains thousands of work surfaces. They are not associated with a part feature which can be deleted. I've developed a routine to sort through these and identify unwanted work surfaces based on their positions. The best I've been able to come up with is to make them invisible, but I'd really like to delete them completely to clean up the file. I did try to loop through and delete any surface body objects associated with the work surface but that failed.
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
I have an assembly with various parts in it. I am trying to write a routine that will
1) systematically traverse the assembly and find parts that overlap,
2) where they overlap perform a sculpt operation on the parts
Whilst i can do this manually by edit>copy object>sculpt>select surface ... i don't know how to mimic this programmatically.
So far i have coded to do it in a very hamfisted way by making a derived part file from the overlapping parts, opening the derived part file and performing the sculpt, replacing the original part in the assembly with its new derived-sculpted part and then continuing to traverse the assembly tree.. - it is super slow and uses lots of file operations.
I have an assembly with various parts in it. I am trying to write a routine that will
1) systematically traverse the assembly and find parts that overlap,
2) where they overlap perform a sculpt operation on the parts
Whilst i can do this manually by edit>copy object>sculpt>select surface ... i don't know how to mimic this programmatically.
So far i have coded to do it in a very hamfisted way by making a derived part file from the overlapping parts, opening the derived part file and performing the sculpt, replacing the original part in the assembly with its new derived-sculpted part and then continuing to traverse the assembly tree.. - it is super slow and uses lots of file operations.
How do I delete work plane 1 from the attached part, 'test derived'?
workflow.
create a part, pattern a plane, save as 'test deriver'
create new part, derive work plane 1 from 'test deriver' sketch onto work plane 1, save as test derived
go back to 'test deriver, delete the pattern and create a new pattern, work plane 2, (i couldnt just edit it because the real life case was a series of patterns at different distances)
open part 'test derived', edit the derived part to include work plane 2, (work plane 1 doesnt exist in 'test deriver' anymore) redefine the sketch onto work plane 2
I quite often import hardware models downloaded form various mfg or supplier websites. McMaster Carr for example provides a great deal of hardware models. While they offer native formats for SW they do not do this for IV (not many places do)
Since the [imported] models often open up with default properties, I change the material to something that closely represents the actual hardware or item. In some cases, there are certain portions of the item that are in reality colored or textured differently and I sometimes want to duplicate that for aesthetics and a more accurate view for people that use my assembly files.
In SW, it was always real easy to select just a face (regardless of whether the surface was part of an entire part, a feature, an imported solid body, etc. I could always change the properties of just a face or slection of faces. Since it was a standard pc of hardware, I had no concern about updates.
I have a part file that contains two imported solid bodies. If I select just a single face and try to change the color of it, it changes the entire part. Not what I want.
I have a very old model from one of our previous projects. It was previously rendered with max scan line and had standard materials on it. Now we are updating it for a HD render and updated with mental ray and arch&design material. When doing test renders there have been some very strange results, on closer inspection I have realised the models have been duplicated. They have been duplicated in exactally the same spot and are part of the same element. I’m currently trying to go through each polygon(element) and delete the duplicate but its taking an age. It was a model imported from iges format so the model is very broken up.
Any good method for deleting duplicate surfaces?I have tried xview but selecting the results just seems to select the whole model which ever method I choose.
We have a couple parts that are linked to a jpg file, through Inventor studio. They were set as a reflection image, from what I can tell. However they are now perminantly linked to the part and anything we copy from it. I eliminated the reflection from Inventor studio, but Vault still thinks the link is there. If we delete the jpg files it causes unresolved references and as we all know Inventor will then refuse to work until they are resolved.
Any way to get rid of this link? We can make a new jpg, and resolve it, but not delete it.
I'm just started using inventor 2013 (from 2010) & the way colours/materials are applied has completely changed so I'm learning again from scratch.
Here's my issue: A customer has sent a casting to me in Parasolid format. When I open it, all the unmachined surface are blue & look a bit garish. However, the colours of the machined faces are ok & I wish to keep them.
So, I want to chage all the surfaces that are blue - I can use the picker & select all the blue faces seperately (by holding CTRL down & select each face one be one) but this is a pain & takes ages (there are over 200 faces)
I can see & edit the blue color in the manager but how do I tell Inventor to replace all - can it be done?
I'm in the process of modifying our materials.xml file within the: Style and Standard Editor [Library - Read/Write]I can add materials no problem but:
* When I make an attempt to rename a material, a new material is created with the new name, and the material I attempted to rename is still there with the old name.
* 90% of the time "purge style" is grayed out. When I have the chance to use "purge style" it doesn't work. Purge style and sub-styles doesn't work either.
I have tried, such as creating lines in a 3D sketch and projecting the geometry to surface, and creating a work plane, and both don't seem to work for me.... I'm trying to cut out a 5.8mmx14mm rectangle out of a cylinder. When I project the geometry to the cylinder's inner surface, I cannot trim the solid in order to extrude. I've attached the file.
I can't post the original files, but I have gotten permission to post jpegs of what I am trying to do.
My end goal is to fill in between the grey part and the surface. The surface comes from another part in the assembly, and I used Copy Object to get the surface in this part file. Ideally I would like to do something like Extrude> To Next and select the surface as my terminator. I have done this with success with curved surfaces, but not complex curved surfaces. Does Inventor not handle extruding to complex curves?
Another option I tried was simply extending this part out beyond the surface using the Split feature to trim the part. Again, to no avail. I also tried creating a subassembly of this part and the part the surface is derived from with this part extending beyond the surface, deriving it and subtracting the surface part so I could use Delete Face with the Lump option. No dice there, either.
There was a hole in the side of the surface where I am trying to extrude the part (it is still open on the other side of the surface), but I used Patch and it seemed to fill it in just fine.
How to get accurate fill volume data in complex assemblies.
I have been extruding bodies around parts, then using their verticies for the frame generator (to guard around complex machinery.I then suppress the body and am left with the guard frame.
when i go to get the mass for the part, it includes the volume of the solid body which was used to give the outline.how can i turn the material property to zero density?
I'm having trouble extruding a fully constrained sketch. The sketch is a cross-section of a hollow cylinder that is splined on the inside surface (see attached part file). The line segments that create these splines seem to be grouped together because moving one line moves the others, however the sketch will not extrude.
I can't use the coincident constraint button to group the lines because they don't separate from each other. I also tried to use the close loop button but was unable to select all the necessary lines.
how I can extrude this sketch or make an equivalent sketch that is easier to extrude
(Inventor 2012) I have a weldment. I can make holes and save, I can make revolved cuts and save. I can make chamfers and/or fillets and save. But if I try to extrude a cut (any cut), I receive an error.
Problems encountered while saving the document. Error(s) detected while writing segment AmBREPSegment in database C:lah-blah.iam Error detected while saving object of type MIxTransactablePartition in C:lah-blah.iam Error detected while saving object of type MIxPartition in C:lah-blah.iam
The attempted write operation did not succeed. Part file may be corrupt.The database in C:lah-blah.iam could not be saved...
Coming from Sketch up to real big boy tools. I watched the tutorial videos and tried poking around a bit for this specific answer but came up a bit short.
What I'm trying to do is loft a face to a point. Easy enough. I've got my point established on an offset work plane, and I can just loft to that, however, I get nothing but straight lines. (First attachment)
An example of the ideal outcome in SketchUp is the second attachment.
I'm having the most difficulty trying to draw the curves along which I want the face to be lofted because, even as I sketch along my 2D plane, I can't snap the endpoints of my arcs to the endpoints of the face (or the point to which they'll all connect).
I am trying to constrain a point(on a different part) to the sketch(yellow) on the inside surface of the triangle part. If I try the constraint like how it is now, it only allows me to select one segment, not the entire triangular shaped line. It would work if inventor saw the sketch as one single element, but it of course does not. I tried making a 3d sketch of the inner surface and then constraining to that, but it did not work.
I have just upgraded to 2013, and there is one "feature" I find kind of distracting. When working in a part, I create a new sketch. When I extrude that sketch, Inventor automatically switches me to an Iso view. I don't want that. I would prefer to stay in the view that I established.
What is the best way to get a hole table on a converted SW file. Our Engineers use Solid works and I can easily import the file but when I try to create the hole table in the IDW file it comes up blank.
Do I need to recreate all the holes so they are native to Inventor? or I am missing a conversion setting.
Autodesk Inventor 2014 64 Bit Edition Build 170 Dell XPS 8300 Processor: Intel Core i7-2600 CPU 3.40 GHZ 16GM Memory 64 Bit Operating Windows 7