AutoCAD Inventor :: VBA Or VB For Sculpting Overlapping Objects In Assembly?
Oct 19, 2012
I have an assembly with various parts in it. I am trying to write a routine that will
1) systematically traverse the assembly and find parts that overlap,
2) where they overlap perform a sculpt operation on the parts
Whilst i can do this manually by edit>copy object>sculpt>select surface ... i don't know how to mimic this programmatically.
So far i have coded to do it in a very hamfisted way by making a derived part file from the overlapping parts, opening the derived part file and performing the sculpt, replacing the original part in the assembly with its new derived-sculpted part and then continuing to traverse the assembly tree.. - it is super slow and uses lots of file operations.
I have an assembly with various parts in it. I am trying to write a routine that will
1) systematically traverse the assembly and find parts that overlap,
2) where they overlap perform a sculpt operation on the parts
Whilst i can do this manually by edit>copy object>sculpt>select surface ... i don't know how to mimic this programmatically.
So far i have coded to do it in a very hamfisted way by making a derived part file from the overlapping parts, opening the derived part file and performing the sculpt, replacing the original part in the assembly with its new derived-sculpted part and then continuing to traverse the assembly tree.. - it is super slow and uses lots of file operations.
I'm trying to hatch multiple objects in one go, most of which overlap with eachother in places. When I do this, the overlapping areas don't get hatched. I've tried selecting different options for island detection, but this doesn't seem to work.
I have a shrinkwrapped file. Now the link is broken from the actual assembly and the orginal assembly is now gone. Now in this shrinkwrapped file, there is a portion that I want to isolate. Is there any way to delete / remove the other parts that i dont need? Extruding, sculpting and delete faces dont work. So far the only thing I can do is add extrusions to the part but not remove.
I cannot recall the command or the name of action to set my AutoCAD MEP 2012 to have a drop-down menu from the cursor when I am trying select an object that is in a cluster of other objects. I had the command active previously but just re-installed the program last week and have been stumped about it since.
I have a big drawing generated from a database with .NET containing about a 1000 parcels. Each vertex of each parcel has a label as MText. there are areas where these labels overlap partially. Is there a command to cycle through all areas where the overlapping occurs to speed up the cleaning process of the drawing?
I created a design in Corel X6. My design was then sent to a vinyl cutter and heat pressed on to t-shirts. My problem is this: where the vinyl overlaps I get an impression mark on the vinyl at the top. How can I delete the portion of the design in Corel that will beoverlapping to eliminate the impression marks?
this is probably an easy one but is there a way to cycle through overlapping objects?
to give an example I have three images overlaid that perfectly match up I want edit the objects underneath without having to move the top layer, what is the best way to do this?
I am a screen printer making a leap into the world of CorelDraw. Loving it so far, especially the trace options. That being said, I have a piece of artwork that a client wanted me to scan in and trace to see how it would turn out. The image can be found here:
[URL]....
Problem I am having is the stick figure in front of the cross. The figure is being grouped with the cross...not allowing me to properly color the image and separate how I need it. The text needs to be red, the cross black, the hearts red, and the stick people white...will be going on a blue t-shirt. Am I looking at having to create my own lines...or am I overlooking/not thinking of an easy way to do this?
I'm looking for any options that could remove the hidden sections over numerous overlapping objects. I have plenty of objects that lay over each other in this design, and now my client is thinking about getting it screen printed. Is there a shortcut for this that would save me a mass amount of time? (other than using Pathfinder on each and every one?)
I'm in the process of drawing a site plan which contains buildings, roads and wooded areas. I want to draw roads which go through the wooded areas. I want both the road and the woods to be opaque except where the woods overlaps the road (I want the wood to be partially transparent at the overlap). Example of the effect I want is shown below. I don't get this effect when trying to use blending transparency modes. I'm sure it can be done with the opacity mask but I've tried all sorts of combinations and not managed to get this effect.
I have a logo where I'm having trouble erasing some overlapping shapes? I'm using Illustrator CS5.
This is part of the logo: [URL]. I need to erase the white part of the hexagon that's showing through the cog and circle shapes, and I need to erase the part of the green cog that's showing through the circle. The problem is that the cog and hexagon have been made using strokes, so every time I try and use the pathfinder tool the cog inverts itself and I get odd results like this: [URL].
I'm looking for the best way to create a separate assembly out of various component parts in an existing assembly so that the whole thing can be placed in an assembly as you would a part, I know it's possible to demote components within an assembly but are there any other methods similar / better ?
We have an iLogic assembly with to parts in it. Maybe to cylindrical parts. The iLogic rules should do the following.
1. Start a Rule after open document.
2. This Rule starts a Rule in the first cylindrical component.
3. This Rule ask the user for a diameter.
4. The assembly gives this new parameter value to the second component
5. Then the assembly calls another rule in the second component to change it with the new parameter
Everything is working fine when the following combinations are taking place:
1. I open up the assembly out of vault or from a local drive or an accessible server drive
2. I insert the assembly as sub assembly in another assembly from a local drive or an accessible server drive
It don't work with the following situation:
- I insert the assembly as sub assembly in another assembly out of vault
Then the user becomes the dialog "Choose a diameter" twice.
I don't know why, but I have the idea it has something to do with the functionality of inventor to insert a component more than once. If you insert a component in an assembly Inventor gives you the opportunity to add more than one occurence after each other.
change that behaviour? Maybe a switch to change that inventor "add more than one occurence" behaviour.
I have encountered a problem with the Tube and Pipe styles.
As you can see, I have a rack assembly with a custom tube and pipe style. A wire as a tube in orange, and a tube support in white. Both have their seperate colorations at a style in the tube and pipe styles editor
When placing the rack assembly into the main assembly, it reverts to the coppor coloration I changed from the original style.
Steps I've taken:
Exported the styles .xml and Imported the styles into the master tubeandpipe.iam
Imported the user created .xml styles into the main assembly file nothing seems to work
I am trying to find the interior volume of an assembly (when am I not?!?!) by subtracting the assembly from a block that surrounds the most of it. Somewhere the assembly has a "leak" and I have been trying to use the Cross Section Analysis to track down where the inside lump is connected to the outside lump to be subtracted. Is there a less time consuming way to dynamically drag a plane across and get cross sectional views?
Even better is there a simple way to animate the analysis plane moving across the block so I can hopefully just watch and pause it when I find a leak?
My assembly has grown (about 50 parts) to where I need to consolodate some parts into subassemblies for reuse and alternate iterations of the basic design.
When I import the original parts into a new assembly, all of the constrains I created are not there of course.
I've tried creating a new empty part and then deriving a new part from the assembly, but I can't add, delete or edit any parts.
I looked at using Shrinkwrap, Substitutes, iParts, Multi-body Parts, and Multiple Solids but I remain confused.
In retrospect, maybe I should have created the subassemblies between the part and assembly stage but I didn't.
I want to be able to control the location/position of a component in an assembly. This is easy enough through the iProperties/Occurrence tab and then adjust the location of the X,Y, and Z offsets. Is this possible using iLogic? I have been unable to find a function to access via iLogic. Ultimately I am trying to translate a component about an axis not a pattern.
Is there any way to control the priority of what information Inventor displays "on top" in a drawing when you have two elements that overlap?
My specific situation is I have a text note whose boundary (where the text 'box' would be if that was turned on) overlaps a detail of a section view and seems to be preventing the display of the hatch layer in one of my section views.
I have attached 3 pictures to show this problem. The pictures show the section view in 3 slightly different positions relative to the text box. I selected the text box before taking the screen capture so you can reference the green "handles" to know where the boundary of the text box would be. Notice how the hatching of the welds, flanges, and pipe as well as a portion of the extension line and arrow for the 3/16 dimension are 'covered' by the boundary of the text box.
Is there a way to control the priority in which different layers are displayed, or is there a function similar to the "Bring Forward/Send Backward" options in Microsoft Word?
I have a two part duct fire damper assembly. The IDW has the combined two part assembly, which I know how to turn the CoG on, so that it can be dimensioned. The problem is each piece will more than likely be hoisted separately so I would like to show the CoG for each piece, not the combined master assy.is there a way to do this?
Inventor 2014 Windows 7 Pro SP1 Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz 16GB RAM NVIDIA Quadro 4000 3D Connexion SpaceMouse Pro