Maya Modeling :: Freeze Function Doesn’t Work
Dec 5, 2011
I'm trying to mirror some geometry in my Maya model of Warrior.I do this by duplication special in X axis. I get the geometry duplicated..but it is also rotated around Z axis.
I don’t want this rotation. I had this problem also before on some other geometry...but I solved it with Freeze geometry. The problem was that the geometry axis system was rotated. I think this is caused whit Mudbox because I was using also Mudbox and I rotated the geometry there.
Now the Freeze function doesn’t work. The axis system is still shifted. How I can set this axis system to the one that is set in Maya? Or duplicate it whit the Axis system set in Maya ?
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Jun 1, 2012
after I combine a simple poly cube the smooth function does not work?I use merge edge and merge vertices but still cannot get a smooth object..I have tried saving and reopening but still cannot smooth.
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Dec 7, 2011
Let say I create a sphere and under Channel / Layer Editor tab, I right click on the pSphere1 and it gives me the option to Freeze my object reseting everything to 0,0,0.
I would like to have this function in my own Custom tab. But since I can't find it under anywhere in Maya menu.
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Oct 6, 2011
Take a sphere, transform it in both location and rotation. Now you want to make it's new transform and rotation zeroed out so so that it still rotates around it's local axis but all its base values are zero. If you just freeze transforms, it puts everything to zero around the world axis not the local axis. This is not what I want. I want to be zeroed around the local axis.
Win 7 Pro 64Bit
i7 980 Extreme 3.33Ghz
24Gb Ram
NVidia Quadro K5000
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Jun 9, 2012
I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?
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Nov 20, 2013
I'm using the Morpheus rig (fantastic rig, by the way) in Maya 2014 and would like to select all of the control curve shapes so that I can place them in a display layer (an easy way to turn all the NURBS curves on the rig invisible without turning my parented props invisible, too!).
In order to do this, I cannot simply shift-click all of the control curves. I need to select all of these curves' shape nodes (which are appended with "_animShape"). I attempted to select them all by entering "*_animShape*" (without quotes, of course) into the Input Box, but I receive the "No object matches name" error. I also tried "select -r *_animShape*" in the Command Line, to no avail.
I do not want to have to spend 30 minutes to an hour scouring the Outliner for every single shape node (mind you, it's a very complex and sophisticated character rig!). Am I using wildcards incorrectly? how I can select all of these nodes at once?
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Sep 21, 2012
Ever since I started to take 2d personalised icons and create them in 3d, Ive only ever known of one method to do it:
1- create a work path in Photoshop or Illustrator
2- save it as a 'path to illustrator'
3- import this in to Maya
4- select the work path then go to surfaces> plane options box. In there, I would usually go for the poly option, with quads and create a count of the maximum faces (1000)
5- hit create and I would get what Maya's best results were and simply, tidy up and remodel the surface accordingly.
Then, a friend of mine said, why dont you use Cinema 4D to do that. He showed me the work flow, and its SO much easier. Not only does the work path import into Cinema 4D, with a perfect outline of the icon BUT you can also create a poly perfectly. With no tidying necessary.
Why cant Maya do that? Or can it, and Ive just not found the best method?
Ive attached an image. The icon to the furthest left is a FBX import(created in Cinema 4D)of a final version of the 3d icon. And the centre work path is an .ai file, created in photoshop and to the right of it, is the poly model with a plane surface on it.
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Feb 2, 2012
I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-
Create cube poly > make some subdivisions> select some faces> extrude with 'keep faces together" unchecked> Select a face and use move tool, notice that faces will move apart as they should> Now select some more faces> extrude with 'keep faces together' checked this time> select a face and use move tool> notice how face is still separate as it SHOULD NOT be.
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Mar 6, 2014
If I create a polysphere and make a part of the sphere invisible via isolate select, the hidden faces are still selected if I try to select faces. They are activated as if they were visible. And the invisible faces are selected if I to a click for face selection.
Windows XP, Win 7, Maya2014 SAP SP1.
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Jul 31, 2012
I don't know what went wrong with that View. I can create polygon planes properly in all views but top view.What can I do to make it function again when I set up the Project.this problem occurs everytime when I set up Image Planes for the top, side and front view. URL...
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Jul 10, 2012
using the sub-object SET VOLUME function to change the shape of the lattice (down to the positions of the individual points) does not affect where the object deforms. The only way to alter the lattice is to go sub-object LATTICE and move the whole lattice prior to deformation.
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Dec 19, 2013
Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial
Mesh mode example:
Specs:
Autodesk® 3ds Max® 2014 16.0 SP3 commercial
Windows 8.1 x64
Nitrous (Direct 3D 11.0 Feature Level 11 - NVIDIA GeForce GTX 780)
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Jan 25, 2011
I'm not able to locate the function that moves the vertices of a object squarely on the zero-line.
Basically I am modeling a half a head and using symmetry mod for the other half. I just want a clean half model with all the verts line up at the mid-line.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Mar 22, 2014
I rrecently installed CS5 In Design in Windows 7. How do I get the tint function to work?
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Oct 2, 2013
I'm running Photoshop CC 14.1.1 on MacOSX 10.8.4 and I have the following problem:
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Jun 5, 2011
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Does CorelCad has an ALIGN object (entities) command?
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Nov 11, 2013
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May 10, 2012
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1in *(x^3) -- no good
(x^3)/1 in -- no good
(x/1 in)^3 -- no good
Error is that "Equation y(x) contains errors. Expected units are length".
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Feb 26, 2013
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When Drawing Recovery Manager opened today, the dwg I was working on says it was last saved over 1.5 hours ago. The bak file was last saved yesterday. Usually, there's a sv$ file, but not this time. The sv$ file is typically the most up-to-date file.
Shouldn't I see a "last saved" time and date of about 30 minutes ago for my dwg? Same for the bak file? Is there some other variable that I need to set?
C3D 2013
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