Maya Modeling :: Import Accurate Work Paths

Sep 21, 2012

Ever since I started to take 2d personalised icons and create them in 3d, Ive only ever known of one method to do it:

1- create a work path in Photoshop or Illustrator
2- save it as a 'path to illustrator'
3- import this in to Maya
4- select the work path then go to surfaces> plane options box. In there, I would usually go for the poly option, with quads and create a count of the maximum faces (1000)
5- hit create and I would get what Maya's best results were and simply, tidy up and remodel the surface accordingly.

Then, a friend of mine said, why dont you use Cinema 4D to do that. He showed me the work flow, and its SO much easier. Not only does the work path import into Cinema 4D, with a perfect outline of the icon BUT you can also create a poly perfectly. With no tidying necessary.

Why cant Maya do that? Or can it, and Ive just not found the best method?

Ive attached an image. The icon to the furthest left is a FBX import(created in Cinema 4D)of a final version of the 3d icon. And the centre work path is an .ai file, created in photoshop and to the right of it, is the poly model with a plane surface on it.

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3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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[URL]

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[URL]........

This is my model. Simple.

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[URL]........

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[URL].........

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