Maya Modeling :: Selecting By Name With Wildcards Does Not Work

Nov 20, 2013

I'm using the Morpheus rig (fantastic rig, by the way) in Maya 2014 and would like to select all of the control curve shapes so that I can place them in a display layer (an easy way to turn all the NURBS curves on the rig invisible without turning my parented props invisible, too!). 

In order to do this, I cannot simply shift-click all of the control curves.  I need to select all of these curves' shape nodes (which are appended with "_animShape").  I attempted to select them all by entering "*_animShape*" (without quotes, of course) into the Input Box, but I receive the "No object matches name" error.  I also tried "select -r *_animShape*" in the Command Line, to no avail.

I do not want to have to spend 30 minutes to an hour scouring the Outliner for every single shape node (mind you, it's a very complex and sophisticated character rig!).  Am I using wildcards incorrectly?  how I can select all of these nodes at once?

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Maya Modeling :: Selecting Individual Edges

Apr 7, 2013

when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?

EDIT

I found out that this was cancelled by just pressing B.

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Jul 15, 2013

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Aug 17, 2012

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Nov 21, 2013

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Mar 5, 2011

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Jun 7, 2011

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Dec 5, 2011

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Sep 21, 2012

Ever since I started to take 2d personalised icons and create them in 3d, Ive only ever known of one method to do it:

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Feb 2, 2012

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Jul 31, 2012

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Aug 8, 2013

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Feb 1, 2012

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Jan 12, 2011

I am trying to fix holes on my mesh by selecting the whole mesh and hitting weld at .001, but its pulling the whole mesh in. I have tried increasing the scale of the mesh by 1000x and even 5000x but a weld of .001 is causing the exact same result. I thought increasing the mesh size was supposed to scale the weld distance as well but its not for some reason.

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Oct 22, 2011

Whenever I switch renders layers I get the following error

/ Error: ...cameraMaskChange(unifiedRenderGlobalsWindow|rgMainForm|tabForm|mentalRayTabLayout|mentalRayCommonTab|scrollLayout|commonTabColum //
// Error: Invalid use of Maya object "unifiedRenderGlobalsWindow|rgMainForm|tabForm|mentalRayTabLayout|mentalRayCommonTab|scrollLayout|commonTabColumn|rgRenderableCamerasFrame|renderableCamerasSW|mayaSoftwareCameraLayout|columnLayout27|columnLayout28|columnLayout29|checkBoxGrp71". //
[code]....

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Apr 28, 2011

The scene i am working on is relatively light , and i am still running into this , everytime i go to select a mesh nothing happens for what seems to be ages (4-6 seconds) and then the mesh becomes selected. then if i go to select another mesh , the same. This is really slowing down my artist flow and making the work become a chore.

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Sep 26, 2005

I have been creating an image in PS CS with the pen. Now I have added a new part to the picture by making a new path, selecting it and transforming it into a parth of the layer that allready existed. The strangest thing happens:

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Aug 15, 2011

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Maya :: 2014 Move Is Selecting Other Objects Instead Of Moving?

Jul 8, 2013

We are just trying out Maya 2014 and seem to have found a little problem that we cannot seem to work around!

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Aug 24, 2012

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Maya Animation :: Selecting Multiple Joints For Setting A Keyframe

Apr 18, 2012

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I'm running Maya 2011 for the Mac, on OS X Lion, with service pack 1 installed.

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AutoCAD Inventor :: ILogic Doesn't Support Wildcards

Oct 30, 2013

Using IV2013

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Apr 19, 2013

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