3ds Max Modeling :: Fix Holes By Selecting The Whole Mesh And Hitting Weld At .001
Jan 12, 2011
I am trying to fix holes on my mesh by selecting the whole mesh and hitting weld at .001, but its pulling the whole mesh in. I have tried increasing the scale of the mesh by 1000x and even 5000x but a weld of .001 is causing the exact same result. I thought increasing the mesh size was supposed to scale the weld distance as well but its not for some reason.
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May 9, 2012
I am trying to model raindrops hitting water. How I can have simultaneous wave generators,rather that the central based tool in Gimp.I need to be able to adjust the parameters in the same way as the distortion tool allows...
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Sep 12, 2011
I'm trying to model glasses. I have completed the frame and the handle. They are different parts of the 3D object. [URL] ...
Now I would like to connect them together. I tried to choose some vertixes and use cap poly tool to cap them. But it doesn't work: [URL] ....
Then I tried to move those vertixes close to each other and use the weld tool but it doesn't work either.
I have had many problems connecting different objects together with cap poly and weld vertixes tools in the past and now I would like to know is this a bug or what I'm doing wrong?
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Apr 24, 2011
I am trying to weld two vertex's together but they just won't budge. Yes the vertex counter says "2 Vertices Selected" and yes i am presses the "Weld" button and yes i have tried to use "Target Weld" and that did not work ether. And the 2 Vertices belong to the same object so it is not possible to use the "Boolean" Feature of 3ds max because the objects would have to different to use the "Boolean" Feature but in my case they are within the same object. So what do i do now? I have exhausted all the ideas and thoughts that i could possibly try. The only thing that i can think of right now is that that 3ds max 7 won't weld because one of the Vertices belongs to a closed face. Or is there a script that overrides that feature?
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Nov 20, 2013
I'm trying to connect two borders on the same object (picture 1), but bridging doesn't seam to work, as you can see in picture 2 it only makes some horizontal polygons.
If I choose 2 edges on the borders and try to bridge them, picture 3 is the result.
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Mar 22, 2012
I am self taught and only using maya for about 3 months now but the situation where an object that needed many small holes has caused me some problems 3 times now.
In the current situation I am essentially modeling a CPU and a CPU socket. there is ~240 pins on the cpu and that will connect with the socket where there should be 240 holes to match.
The only method I know is boolean difference but that causes the entire polygon cube to disappear instead of creating a hole in it.
what is another method for creating many small holes? another example is a piece of formed metal that has small holes in it for air vent.
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Aug 9, 2013
I know you can change the leader style and the text style in a weld symbol...I can't seem to find a style for the parts?
Specifically I'm trying to change the color, I'd like the enirety of my weld callout to be a different color...just for visually tracking and locating on the drawings.
So if I change it to orange...right now the leader and text are orange but the weld symbol itself and the tail are still black.
Inventor 2014
Windows 7 Pro SP1
Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz
16GB RAM
NVIDIA Quadro 4000
3D Connexion SpaceMouse Pro
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Apr 28, 2011
The scene i am working on is relatively light , and i am still running into this , everytime i go to select a mesh nothing happens for what seems to be ages (4-6 seconds) and then the mesh becomes selected. then if i go to select another mesh , the same. This is really slowing down my artist flow and making the work become a chore.
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Feb 16, 2014
Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh. someone told i have to remake my own body then redo the uvw map to match. Unfortunately i don't have the skills to do that currently.
My end goal is to increase the poly count so that my clothing look smooth and still be able to skin it easily. Mesh smooth just causes more problems.
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Feb 19, 2010
My ribbon does not have Mesh Modeling Tab. Where can I find the tab?
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Aug 5, 2013
I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?
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Nov 17, 2011
I'm missing a shrink tool or modifier which can shrink a mesh. I don't want to scale it down because it's preserving the proportions but that is not what I propose to do.
The Shell modifier for example extrudes the polygons along their local normals. This in reverse I'm trying to do.
Think about a banana and you will get a copy of it in a smaller and thinner way because you have modelled the shell of the banana but not the flesh in it. I think that explains the difference between shrinking and scaling.
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Jan 27, 2013
I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max
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May 15, 2013
I am having a trouble when a try to bend a "Editable Mesh" element. I need to bend the "Peca1" and it need to looks like the "Peca2" (booth in attachment or in skydrive [URL]......
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Nov 8, 2013
I have a mesh which is derived from a heightmap. It represents the water surface on the terrain. I need to tile the mesh so that I can apply each piece to a separate terrain tile in the Unity game engine.I'm working in meters so I guess just importing the mesh and converting to meters on input would set up the mesh extents correctly. The mesh will be square covering the entire world extents.How do I set up a grid and slice the mesh precisely along that grid? Are there any methods in Max, or any scripts? It would also useful if I could scale the mesh in the Y (height) axis to change the span. How to do that?In addition, I need to delete parts of the mesh. The triangles will always be along the same plane- for eg, any triangle on the plane in the pic. Is that possible? I don't mind editing manually, but I'm wondering if there's a more quick way to do it.
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Aug 9, 2011
Tell me the approach to model a spherical microphone mesh?
-->Here is an example<--
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: [URL].....
Turbosquid Page: [URL].......
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Nov 7, 2012
Is it possible to subdivide a mesh by using a grey scale image?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave
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Oct 29, 2013
I have these diagonals showing on my mesh-objects - How to get rid of them?
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Aug 4, 2011
is there a max plugin that identifies errors on a mesh? I have a .obj file I imported. I know it has some problems like holes or doubles shared edges and unwelded vertics. I am just looking for a program or max plugin that can point out those errors?
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Sep 28, 2011
I work in Max 2012 on a mesh who explode at some point when my stack is heavy, it can occur while I'm working on it or if I open the max scene. I had that problem in old version like 4.2 or 5 but apparently it's back.
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May 24, 2011
from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....
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Nov 11, 2013
I'm attaching part of my mesh with another using the Boolean Tool. When I do this part of the mesh I'm using disappears when it shouldn't. How do I fix this?
Before Boolean (showing the two parts)
After Boolean (look at the railcars far left side its gone)
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Dec 16, 2013
I was modeling a unicorn in ZBrush (because it's so comfortable and intuitive with modeling) for a film in a project of my studies and imported it to 3ds Max then, because I know how to rig and animate there (and in ZBrush I didn't even find out how to MOVE an object).
After a while I finally killed all the triangles in my mesh, but it's just... horrible. So many polys where they aren't needed, so unclean. It looks like this:
[URL]..........
And I'd rather want it to be clean like that:
[URL].......
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Sep 10, 2013
I've been working on an editable poly model and I noticed that when I convert it to a editable mesh the number of polys doubles.
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Dec 10, 2013
I have a 3d scan, its a dense mesh with a messy texture map.
I want to retopologize it by hand. Is there a way of automatically re projecting the old texture map back onto it from the 3d scan?
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Jul 8, 2013
I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
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Mar 11, 2011
Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.
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Apr 18, 2012
Is there a non-destructive way to import a mesh and then work on it symmetrically in Max? I'm not having a ton of luck looking on the net (though it may well be my search criteria). I need to work on a symmetrical mesh that I've imported but the symmetry tools all seem to create geometry or require I cut mine in half. I'm missing something, right?
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Dec 7, 2011
When I go to edit mesh on a brand new hedra and take two points and scale them, the sides are uneven, one side isn't scaling properly. It looks to be the one with the square edge. Here's a video.
[URL].........
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Jul 6, 2012
how can i reduce the poly count of a static mesh I made. I am attaching a screen shot of it. Rather than re-modelling the mesh or re-topologizing what can i do to reduce the poly count??
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Feb 22, 2014
I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?
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