3ds Max Modeling :: Part Of Boolean Mesh Disappears

Nov 11, 2013

I'm attaching part of my mesh with another using the Boolean Tool. When I do this part of the mesh I'm using disappears when it shouldn't. How do I fix this?

Before Boolean (showing the two parts)

After Boolean (look at the railcars far left side its gone)

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3ds Max Modeling :: Use The Boolean Modifier More Than One Time?

Jun 28, 2011

I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.

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3ds Max Modeling :: Spline Boolean - Making Shape Of Car?

Sep 2, 2013

I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?

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Maya Modeling :: Boolean Text Onto Poly Pipe

Dec 17, 2011

I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.

Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.

I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.

photo.zip

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Maya Modeling :: Objects Disappear After Boolean Operation

Nov 29, 2013

I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).

One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).

So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).

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Maya Modeling :: Objects Disappear After Boolean Operation?

Oct 24, 2013

when aplying mesh->boolean->difference both objects disappear?

[URL]

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Maya Modeling :: How To Boolean / Engrave Text Onto Model

Jun 12, 2011

Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.

How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.

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Maya Modeling :: Unable To Apply Boolean On Lofted Surface

Mar 27, 2011

I have a lofted surface and would like to make a difference with another surface.

This doesn't work (Difference returns absolutely the same 2 objects instead of Object1 - Object2).

In the attached example, I would like to have a square "window" in the "wagon" shape.How can I do it ?

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AutoCAD Inventor :: Simulation Stops After First Iteration And Mesh Disappears

Feb 2, 2012

I often use the FEA tool of Inventor, I already had some "known issues" like degenerated element.

I have to test if a tank (full of oil) can resist at a 10G shock in every axes (six simulations separated). For simulated the oil, I created a part from the tank assembly using boolean tools (combine, and so on...). Then I applied the stresses on the oil part, in the interaction surfaces between oil and the tank.

When I mesh, there is no problem, I can save, quit and load the assembly, the mesh is OK. Once I have set all the parameters, whatever the simulation settings, I can see the message: "Adaptative refinement" then it stops after the first iteration, and the mesh disappears.When I repeat it, sometimes the simulation is blocked at the "adaptative refinement" step. I cancel it and a "mesh error" appear...

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3ds Max Modeling :: AEC Windows Disappears

Mar 6, 2014

I put some AEC Wall on my scene and then put windows in it. Converted window to Editable Poly to assign material to glass and frame, and when I'm changing glass material properties (diffuse or something) the windows just disappears it looks like it was covered by the wall, I can see only the outer frame of the window because it is deeper then wall.

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AutoCAD Inventor :: Merits Of Layout Modeling Or Multi-Body Part Modeling?

Nov 16, 2012

As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports.  Among other things I believe there is a large payoff in assembly stability and simplicity.  However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....

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3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

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Maya Modeling :: SSS Shader Disappears After Importing?

Oct 14, 2012

When I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?

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3ds Max Modeling :: How To Clean Up Mesh

Feb 16, 2014

Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh.  someone told i have to remake my own body then redo the uvw map to match.  Unfortunately i don't have the skills to do that currently. 
 
My end goal is to increase the poly count so that my clothing look smooth and still be able to skin it easily. Mesh smooth just causes more problems. 

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Maya Modeling :: Shading Geometry Suddenly Disappears

Apr 22, 2011

I has finished my model and mirror it to different axis and save my project, than closing my maya to go to sleep,Today, i'd like to re-modeling some shape in my dinosaurus eyes.So i would like to delete all the faces in the left side (axis -x ) and re-mirroring again after finishing the reshaping in dinosaurus eyes.

When i delete all the face (axis -x)The shading geometry in the Interior of dinosaurus mouth suddenly Dissapears. (and leaving only the Wireframe !)Whereas in the other parts , the shading was work perfectly.I Tried to Redo, but it still happens.

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AutoCAD Architecture :: Mesh Modeling Tab

Feb 19, 2010

My ribbon does not have Mesh Modeling Tab. Where can I find the tab?

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3ds Max Modeling :: Height Model DWG To Mesh?

Aug 5, 2013

I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?

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3ds Max Modeling :: How To Shrink (not Scale Down) A Mesh

Nov 17, 2011

I'm missing a shrink tool or modifier which can shrink a mesh. I don't want to scale it down because it's preserving the proportions but that is not what I propose to do.

The Shell modifier for example extrudes the polygons along their local normals. This in reverse I'm trying to do.

Think about a banana and you will get a copy of it in a smaller and thinner way because you have modelled the shell of the banana but not the flesh in it. I think that explains the difference between shrinking and scaling.

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3ds Max Modeling :: Move Two Different Vertex From Different Mesh?

Jan 27, 2013

I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max

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3ds Max Modeling :: Bend Editable Mesh

May 15, 2013

I am having a trouble when a try to bend a "Editable Mesh" element. I need to bend the "Peca1" and it need to looks like the "Peca2" (booth in attachment or in skydrive [URL]......

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3ds Max Modeling :: Slicing Mesh To A Grid

Nov 8, 2013

I have a mesh which is derived from a heightmap. It represents the water surface on the terrain. I need to tile the mesh so that I can apply each piece to a separate terrain tile in the Unity game engine.I'm working in meters so I guess just importing the mesh and converting to meters on input would set up the mesh extents correctly. The mesh will be square covering the entire world extents.How do I set up a grid and slice the mesh precisely along that grid? Are there any methods in Max, or any scripts? It would also useful if I could scale the mesh in the Y (height) axis to change the span. How to do that?In addition, I need to delete parts of the mesh. The triangles will always be along the same plane- for eg, any triangle on the plane in the pic. Is that possible? I don't mind editing manually, but I'm wondering if there's a more quick way to do it.

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3ds Max Modeling :: How To Model Microphone Mesh

Aug 9, 2011

Tell me the approach to model a spherical microphone mesh?

-->Here is an example<--

Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: [URL].....
Turbosquid Page: [URL].......

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3ds Max Modeling :: Subdivide Mesh Using A Texture?

Nov 7, 2012

Is it possible to subdivide a mesh by using a grey scale image?

Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave

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3ds Max Modeling :: Diagonals On Mesh In Viewport

Oct 29, 2013

I have these diagonals showing on my mesh-objects - How to get rid of them?

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AutoCad 3D :: Part Of Model Disappears When Click On A Part Of Model

May 2, 2012

you have to primitives, that you've modified. These objects are one on top of the other.When you click on the one that's on top, the screen momentarily goes dark, then all you see is the object on the bottom, not the one you are say, moving.

What you should be seeing, of course is the top element, and bottom element, so, (as in this example) you can see how far you have moved it in relation to the bottom one.

My question is: is this happening because my video card is under performing?

System stats:

Windows 7 Ultimate 65bit
i7 Quad Core at 3.4Ghz (it's the 2600 chip)
8 GIGS of Ram
NVidia GT440 with 3 Gigs onboard ram (DDR3) Links to a comparison chart.
PSU 350 watts.

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3ds Max Modeling :: Plugin That Identifies Errors On Mesh?

Aug 4, 2011

is there a max plugin that identifies errors on a mesh? I have a .obj file I imported. I know it has some problems like holes or doubles shared edges and unwelded vertics. I am just looking for a program or max plugin that can point out those errors?

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3ds Max Modeling :: Mesh Explode If Use Too Heavy Stack

Sep 28, 2011

I work in Max 2012 on a mesh who explode at some point when my stack is heavy, it can occur while I'm working on it or if I open the max scene. I had that problem in old version like 4.2 or 5 but apparently it's back.

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Maya Modeling :: Deleting Extra Mesh?

May 24, 2011

from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....

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3ds Max Modeling :: Clean Up High Poly Mesh

Dec 16, 2013

I was modeling a unicorn in ZBrush (because it's so comfortable and intuitive with modeling) for a film in a project of my studies and imported it to 3ds Max then, because I know how to rig and animate there (and in ZBrush I didn't even find out how to MOVE an object).

After a while I finally killed all the triangles in my mesh, but it's just... horrible. So many polys where they aren't needed, so unclean. It looks like this:

[URL]..........

And I'd rather want it to be clean like that:

[URL].......

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3ds Max Modeling :: Number Of Polys Changes On Editable Mesh?

Sep 10, 2013

I've been working on an editable poly model and I noticed that when I convert it to a editable mesh the number of polys doubles.

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3ds Max Modeling :: Retopologizing Mesh And Project Texture Map?

Dec 10, 2013

I have a 3d scan, its a dense mesh with a messy texture map.
 
I want to retopologize it by hand. Is there a way of automatically re projecting the old texture map back onto it from the 3d scan?

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