3ds Max Modeling :: Spline Boolean - Making Shape Of Car?
Sep 2, 2013
I have booleand two splines, that were beveld to give them depth, than booleen together to make the shape of a car. I am having trouble completing the modeling because of the mesh. Is there anyway to make the mesh better (as in like a grid)?
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Jun 28, 2011
I am trying to use the Boolean modifier more than one time on a box and it doesn't seem to work. I pick the Operand B to subtract on the second object I want to Boolean out, it disappears, but there is no hole there.
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Nov 11, 2013
I'm attaching part of my mesh with another using the Boolean Tool. When I do this part of the mesh I'm using disappears when it shouldn't. How do I fix this?
Before Boolean (showing the two parts)
After Boolean (look at the railcars far left side its gone)
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Feb 16, 2011
I have a body object from Inventor. I need to create a rendering showing the inside of the unit. I created a spline, and extruded it as my "cutting object". When I try Boolean or ProBoolean, it doesn't look right.
ProBoolean makes it disappear and Boolean creates gaps in the geometry.
I would attempt to re-model this in MAX but it is far beyond my abilities right now.
Deanbody_object_boolean_help.zip
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Dec 17, 2011
I want to Boolean text onto a PolyPipe I made. Let me include a pic for reference.
Like I said, i built the "ring" with a Polygon Pipe turned 90 degrees. Then I created 3D text. but I do not know how to "bend" the text so that I can move it over part of the ring and Boolean it through.
I'm trying to update an old drawing that has been a part of my military organization for decades that was originally drawn on some old paper.
photo.zip
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Nov 29, 2013
I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).
One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).
So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).
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Oct 24, 2013
when aplying mesh->boolean->difference both objects disappear?
[URL]
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Jun 12, 2011
Have a model of a camera that was made out of polys, whats the best way to boolean / engrave text onto the model? i tried tons of things, deleting history before boolean diff, combining the objects then extracting. Result is that it either doesnt work or deletes both my text and my object. I always try to boolean things in my model because i lack experience with creating and applying displacement maps.
How to achieve this using boolean diff or can they suggest what to use as reference to learn how to create displacement maps.
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Mar 27, 2011
I have a lofted surface and would like to make a difference with another surface.
This doesn't work (Difference returns absolutely the same 2 objects instead of Object1 - Object2).
In the attached example, I would like to have a square "window" in the "wagon" shape.How can I do it ?
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Jul 6, 2010
I'm using 3dsMax 2010.
I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.
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Feb 21, 2014
how I can easily find openings in a spline and/or overlapping vertices and edges that prevent the extrude modifier from working correctly? I very frequently need to import .DWG's and .AI's and many times they have hundreds of vertices. Even after I apply a normalize spline modifier to diminish the vertex count, it can be quite tedious to find breaks and overlaps. I find fiddling with the weld verts also to be a pain (usually removes more vertices than I want). I just want to graphically see it on the screen the problematic areas if possible. Attached is a good example. I can easily see on 2 of the splines the yellow vertex to signify start/finish but on the 3rd spline I don't see anything. There are 2 vertices in the same spot and it looks like 1 white vertex. I've never really used Xview but I'm probably not using it correctly. When I use it I get a bunch of green vertices that aren't in any way overlapping.
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Jan 30, 2013
I brought an Adobe Illlustrator AI file in to 3ds Max and extruded it into the shape I need.
I then beveled the parts that needed beveling. You can see the results, how do I get a smoother look to the beveled parts?
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Jun 23, 2012
Script to clone an object along a spline so that if i modify that spline vertices all the clones are repositioned automaticaly?
I use to apply a Path Constraint to initial object position and then i call Tools|Snapshot to clone it, but this works just for distribute the clones. The path is relationed just to original object, not to the clones...
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Jun 15, 2011
I am trying to put a helical coil around a curved spline as shown below. why my image wont upload its only 18k?
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Jun 12, 2012
There's really no way to set the interpolation steps for the path of the Helix spline shape?
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Sep 15, 2005
Shape making from multiple complex shape and path layers?
so i have few layers(all vector paths and shapes) .
now how to make a shape from all of that. every new shape is layer for itself. I need it for logo.
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May 29, 2012
How can i achieve symmetry on a spline by adjusting the handles of the vertices? The copy/paste tangent button is only useful for vertices with handles pointing in the same directions, how can i copy/paste tangent (same length) but pointing in the opposing directions, it would be like mirroring tangents?
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Oct 22, 2013
Im totally new to max. Im trying to draw a ship hull. I draw frames and placed in positions then i tried applying coss section modeifier and tried also to connect vertices manulay.
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Oct 15, 2013
i already searched for a similiar problem, but I did not find any.. I'm new to 3ds Max and im using 2014.
I created a spline from a shape, which is the upper spline. The lower spline is created by the create line option. With refine i added a few vertexes.
Now i want to connect the vertexes but it doesnt work. The only 2 vertexes that are connectable when i click on connect (a little + appears when I hover those vertexes) is the lower right and the lower left. When I use cross section, all the vertexes connect anyhow, but not the way I want it.
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Dec 3, 2012
i often see ways of making particles follow splines. But is it possible to create spline paths generated with pflow ? using 3ds max 2013
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Jun 5, 2012
I am trying to apply shell modifier on a custom made spline (shown as 1 in image).But as soon as I click on shell modifier the spline disappears. I dont understand what is happening because I applied shell modifier on a similar custom made spline and it work properly previously (shown as 2 in image).
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Jan 29, 2014
It's possible in maya to sweep a profile along a closed curve? Like in 3DsMax, for example to make a window frame with a particular section profile?
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Feb 25, 2012
Here when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,
i tried searching the internet and several forums but no results (maybe im just missing some 3dsmax vocabulary so i didnt coin the term for it)
How do i use a specific shape to carve out a primary shape
e.g. putting a sphere inside a box (sphere is protruding from all 6 faces) and carving out the box
Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip
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May 5, 2011
Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.
I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.
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Nov 19, 2013
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
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Aug 16, 2013
Autocad 2014.
I have the outline of a solid body guitar that I drew with spline, extruded and now trying put a 1/2" fillet radius along the edges, top and bottom.
Using the 3d fillet command produces an error, and extruding a profile along the edge path doesn't work either.
Attached is the spline outline, the red part is what needs the fillet, but the white part does not. However, they can't be extruded into a 3d solid unless their joined!
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Jul 12, 2011
I have some text that I put on a sine-wave path using the PathDeform modifier. Is there some way to make that shape permanent, independent of the sine-wave spline? The DeformPath mod won't collapse on the stack.
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Jan 7, 2013
i'm applying an extrude modifier to a simple spline shape, and i am accustomed to the extrude modifier generating a solid 3d object in the shape of the spline, if the spline is a closed shape.
however, in this case, the extrude modifier is generating just a 3d outline based on the spline's shape...
i can't figure out why i'm not getting a solid 3d object since the spline is closed (i checked all the vertices).
file is attached (the spline in question is named "upper side section")
daniel_k_sancturary_one07_1.zip
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Jul 3, 2011
I am once again trying to get the hang of drawing a 3D spiral staircase and cannot seem to figure out the SWEEP command properly. I have a channel, or a rectangular tube shape which I want to use for the stringers. If I use a round tube, like when I do the handrail, there is no trouble. But when I use a channel or rectangular tube shape the SWEEP command causes the shape to bank and I end up with an unuseable shape.
In the attached drawing (ACAD-2007 format) I have shown a SPLINE which indicates the path I want the outside stringer to follow.
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May 17, 2013
I am trying to create a 3D meshed surface from an irregular shaped solid I created using firstly a SPLINE, FILLET, PEDIT, and EXTRUDE. I have a solid in the basic shape now, but I am trying to create a meshed top and bottom (x, y, z,) to change the contours of those surfaces. I have looked at 3DMesh but it asks for (n,M,) coordinates like it is a regular shaped surface (square, rectangle) where one can calculate the required even spacing needed.
My goal is to create in CAD something like a fine art carved piece of wood, with irregular shaping and no straight planes or surfaces.
I have included a basic picture in JPEG format for your review. This is the item from which I am trying in ACAD 2010 to construct into a usable adjustable form so I may parametric for my needs.
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Feb 28, 2011
I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.
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