I want to make a vector shape from a path. Is there a way to bypass having to define a new custom shape? I just want to quickly add the vector shape to a new layer, but I don't need it defined as it'll just be used once.
In Photoshop CS6, when you have a shape layer with a layer mask, and the two are not linked together, and the layer mask is selected, you should be able to scale the layer mask independently of the shape. What actually happens is the shape gets scaled and the layer mask stays untouched. In fact, even if you option-click on the layer mask to show the mask by itself, and then try to scale it, you still end up scaling the shape instead of the mask. Even if you go as far as to make a pixel selection of the layer mask and attempt to scale the pixels, the shape still gets scaled and the layer mask still stays put! Unbelievable!
This works correctly in CS4, but not in CS6 (don't know about CS5).
As seen in the attached image, I want the red arc shape to cut out from the green logo it is sitting on top of, while also having the red arc dissappear and reveal the transparent bg. I have tried a bunch of different ways that I have read from these forums but none of them seem to work. Obviously I'm missing something. The green shield logo is made of multiple objects. The closest I got was the arc shape cut out from some of the objects of the green logo, but not all of them, and the arc shape didn't cut out as an arc, but rather as the original rectangle. The arc is created with a regular rectangle with arc effect.
I have drawn a shape using several layers. Is there anyway I can save this as a custom shape? If I go to 'define custom shape', it only saves one layer.
1) how to edit multiple text or shape layers (text size, color, size etc..)? i tried link the layers and hold shift key, but it does not work.
2) Why when i drew shape i don't have ideal edge. Every time i need to zoom and fix with transform tool. Even when i drew with rules, grids this happens.
3) How to make like this? when you save file for web as image black part don't show up and you don't need crop this?
I have a client which wants me to change the color of his products - from bronze to chrome and vice versa. I'm specialized in web design in Photoshop, I tried different techniques but didn't manage to get a good enough result. I have to add that it's not only 1 product, but up to 100. Here are the images: [URL]....
I am trying to create a complex shape with an opacity map. To keep things simple, consider an egg shape with heagon shaped windows. I have tried to create a solid / shell with boolean cut-outs, but getting these windows at the right angles is becoming very difficult.So, I tried a CV Surf with an opacity map. This allows for the windows to work well, but there is no depth to the surface.Is there a way to add depth to a CV surf object? Also, I want the map of the interior to be different from the exterior. A solid will have a ton of polygons, making mapping a huge time sink.
I have a complex shape that has a cutout to the edge and I would like to apply a radius.I can, of course, play with nodes etc. but is there an easy way to do this? I use combine and weld etc. but the problem is ensuring the edges touch on both faces.
I have a problem regarding a mechanical design. I want to make a pin move around a complex shape, always tangent to the sides of the shape. The point is not to have it animated, but I need the constrain so I can further work on the mechanical design.
I have a topo map in max, and I'm trying to raise and sink parts of it to make sidewalks and parking lots. My thought was to import line objects from dwg files, shape merge them onto the terrain, change the material number, then extrude. The problem is that shape merge doesn't maintain the correct shape.
I've made sure that I'm in orthographic mode, looking straight down on the surface, but anywhere there's a curve it messes things up. Circles become irregular ellipses. Arcs become more convex or concave. Where I'm shape merging two different objects at different times, objects that had lined up, the curves are now different and they either overlap or no longer touch.
I'm assuming that it's because my terrain mesh is too complex, but I'm not sure how to get around that.
I have created a custom linetype using a shape & also added text. I have tried countless combinations to have a different spacing for the text, without affecting the frequency of the shape.
I want there to be no space between the shape, just repeating. But I want the text to display only once for every 4 times the shape repeats. Is this at all possible?
Every time I change the text spacing, I get huge gaps in the between the shape and it seems that their spacing cannot be independently controlled.
Is it possible to run force analysis on my part in Inventor? I have used the force analysis before, but never for something so complex in shape. My main issues are constraining the base of the part and applying forces. I tried thickening sections of the part in order to apply a force/constraint, but now Inventor won't recognize the thickened parts as connected to the main body.
On a side note, it won't let me attach my file, which is 122 MB. Is it too large?
I'm trying about 8 hours to convert a Photoshop shape in to a working path in order to put a brush border around it. I don't understand why the "stroke path with brush" is grayed out and not usable directly on the shape path itself.
"Load path from selection" is not an option because it deforms my path.
Used photoshop a few times before (succesfully!), and need to knock up something involving a infinity loop/symbol, or figure of 8 on it's side. It needs to have a certain shape or thickness. I'm sure i'd figure it out after a few hours, but haven't got the time for that..
I am making an 8x10 poster with a very large number "8" in the middle. I want smaller text above and below the number. When I try to click the text tool below the number, it won't permit me to because of the space required below the number.
Can I turn the text number into a shape so that it doesn't have any space requirements around it?
I have noticed a few subtle UI changes in PShop CC -some of which seem like bugs.When I apply "transform" to a newly created Elipse path (which has been pre-specified as a path), I get this prompt:
"This operation will turn a live shape into a regular path. Continue?"
But the elipse I have created is NOT a shape. The Path option has already been selected. Yes, this is a very minor quibble, but as a former beta (and alpha) tester, I tend to be compulsively thorough! OTOH, perhaps there is a user error on my part. I did double check that new paths created with elipse tool are spec'd as "paths".
any way to delete more than a single shape at a time from a shape collection file, other like step by step with the option key? I have one collection with about 400 shapes and would like to save it to some "groups", like people, arrows, devices..
Since the release of Photoshop CC the "Live Shape Properties" has basically chosen when it does and does not want to show up.... sometimes I even create a new shape to replace the old one and it STILL does not show the live shape properties... how hard is it to make sure the options are available at all times? I opt for a discount since this is a half working application and the features you highlighted barely function...
Is there a new way to fill a shape or path with text in CS6.
When I create the path I can put my text tool "over" the path & my cursor switches to a curved line through the cursor, but when I place the cursor "inside" the path it just goes back to regular cursor & if I click inside it just starts a new (regular) text layer.
In older versions as soon as I placed my text cursor inside the path it would switch to the text cursor inside parenthesis. And thus type inside the path. That doesn't happen anymore.
When you use the Photoshop CS6 new function stroke on the path of a vector shape, how can you convert the result in a vector shape ? Merging multiple vector shapes doesn't work. The strokes outlines are not vectorized in the new vector shape.
It's possible to convert in pixel and keep the stroke drawing, but no way to convert in vector. Illustrator has a similar function in order to vectorize the stroke.
Im trying to define a custom shape from a path but its greyed out on the edit menu, i've read that you simply select the path with the path selection tool and then edit>define custom shape but no luck..
I just read a tutorial, in which a shape is copied from Illustrator and then pasted as a path into Photoshop.I tried the same thing with Xara (Xtreme Pro 4) and all it pastes is a bitmap, not even transparent.Is there any way, I could get this to work?
What I want to do, is create shapes in Xara and then convert them to Photoshop Custom Shapes in Vector (!) Format.If it does not work in XX4, is it possible with newer versions?
I'm very new to 3DS Max. In the past I've used Google Sketchup & Blender but I have moved to 3DS Max because it seems to be superior.
I'm supposed to design a Race Track in 3DS Max, however there is one issue I'm running into.
I have created a Spline, which represents the course layout. Now the problem is I don't know how to extrude the unique road shape along it. (Basically the Odd road shape needs to move along the path to create the main route)
I cut my shape out with the mesh editor, and I have my path (Spline) ready, and now I need to extrude it along the path.
It does trouble me especially during setting "drop shadow", "inner glow" and "stroke". In previous version, if this problem came up, I can solve it by clicking another layer and then double-clicking the original layer to pop up the style setting.