3ds Max Modeling :: Shape Merge On Complex Surfaces
Sep 27, 2012
I have a topo map in max, and I'm trying to raise and sink parts of it to make sidewalks and parking lots. My thought was to import line objects from dwg files, shape merge them onto the terrain, change the material number, then extrude. The problem is that shape merge doesn't maintain the correct shape.
I've made sure that I'm in orthographic mode, looking straight down on the surface, but anywhere there's a curve it messes things up. Circles become irregular ellipses. Arcs become more convex or concave. Where I'm shape merging two different objects at different times, objects that had lined up, the curves are now different and they either overlap or no longer touch.
I'm assuming that it's because my terrain mesh is too complex, but I'm not sure how to get around that.
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Sep 15, 2005
Shape making from multiple complex shape and path layers?
so i have few layers(all vector paths and shapes) .
now how to make a shape from all of that. every new shape is layer for itself. I need it for logo.
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Sep 3, 2012
I am using Illustrator 16.0.1.
I have extracted a svg model from a PDF map, which leaves me with a lot of complex shapes that are not optimised.
For example, these shapes are all composed of a lot of unneeded sub shapes. When trying to merge them together via Pathfinder > Merge, I get :
Is there a way to clean up those shapes from transparency, to get the smallest possible amount of points?
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Jun 11, 2011
I'm a beginner/intermediate level 3ds max user and I've recently starting to model what I love the most - sci-fi stuff, more specifically, space ships. So, I've been browsing the net looking for models done..Now, there's one very specific question in mind: does a ship (say, a very creative and complex concept) has to be one single object, or can it be a group of linked objects? Notice that I have in mind game development. URL....
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Nov 4, 2012
I've downloaded some texture maps of Earth and Mars that consist of a number of JPG images that are all 1024 pixels square. What I want to do, and I've tried and failed so far, is to combine the separate images to make one big map of the planet surfaces. I assume this will be possible by tiling the images.
I've had a google around but can't find any tutorials related to combining sections of a map together.
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Oct 20, 2011
Are ther good sources available for learning about modeling curtain walls- complex curtain walls in Revit?
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May 29, 2012
I am trying to create a complex shape with an opacity map. To keep things simple, consider an egg shape with heagon shaped windows. I have tried to create a solid / shell with boolean cut-outs, but getting these windows at the right angles is becoming very difficult.So, I tried a CV Surf with an opacity map. This allows for the windows to work well, but there is no depth to the surface.Is there a way to add depth to a CV surf object? Also, I want the map of the interior to be different from the exterior. A solid will have a ton of polygons, making mapping a huge time sink.
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Apr 10, 2012
I have a complex intersection of three corridors with:
- oblique angles
- different sections assemblies (one way and two ways - full section)
How should be the best approach to solve it?
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Jan 13, 2013
Typically a door hadle lever comprising initially circular geometry at the rose (fixing point) with round bar (x place)geometry up to and around the initial lever bend. Then the lever elongates in section and curves along a y plane and possible twists along its sweep path. Ive tried mass and create solid using a path with worlplane aligned geometry with fail every time, Also tried in face based generic. The problem is a bit abstract in that only trying to take an image in a manufacturers catalog of a manufactured component and recreate the design phase. Can this be done (sucessfully) simply. If only there were a way to do a swept bleand withj sveral profiles on the path. Hosting circles and then curved profiles is not working for me - cant get uniformity in the way the circles sweep into the curved parts
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Nov 27, 2012
I have a client which wants me to change the color of his products - from bronze to chrome and vice versa. I'm specialized in web design in Photoshop, I tried different techniques but didn't manage to get a good enough result. I have to add that it's not only 1 product, but up to 100. Here are the images: [URL]....
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Jan 8, 2012
I have a complex shape that has a cutout to the edge and I would like to apply a radius.I can, of course, play with nodes etc. but is there an easy way to do this? I use combine and weld etc. but the problem is ensuring the edges touch on both faces.
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Sep 23, 2011
I have a problem regarding a mechanical design. I want to make a pin move around a complex shape, always tangent to the sides of the shape. The point is not to have it animated, but I need the constrain so I can further work on the mechanical design.
I've attached a photo and the files.
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Feb 17, 2008
I'm trying to create a linetpye .The line needs to be continuous with a solid(not hollow) circles at distances.This would be the same as FENCELINE1:
*FENCELINE1,Fenceline circle ----0-----0----0-----0----0-----0--
A,.25,-.1,[CIRC1,ltypeshp.shx,x=-.1,s=.1 ],-.1,1
but with filled-in circles.for example circles should be hatched or colored.An image of desired linetype is attached.
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Jun 5, 2012
Is it possible to merge two or more adjascent / overlapping surfaces into a single surface?Is it possible to "Delete" multiple surfaces in one go?
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Feb 20, 2013
I have created a custom linetype using a shape & also added text. I have tried countless combinations to have a different spacing for the text, without affecting the frequency of the shape.
I want there to be no space between the shape, just repeating. But I want the text to display only once for every 4 times the shape repeats. Is this at all possible?
Every time I change the text spacing, I get huge gaps in the between the shape and it seems that their spacing cannot be independently controlled.
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Apr 17, 2013
Is it possible to run force analysis on my part in Inventor? I have used the force analysis before, but never for something so complex in shape. My main issues are constraining the base of the part and applying forces. I tried thickening sections of the part in order to apply a force/constraint, but now Inventor won't recognize the thickened parts as connected to the main body.
On a side note, it won't let me attach my file, which is 122 MB. Is it too large?
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Feb 25, 2012
Here when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,
i tried searching the internet and several forums but no results (maybe im just missing some 3dsmax vocabulary so i didnt coin the term for it)
How do i use a specific shape to carve out a primary shape
e.g. putting a sphere inside a box (sphere is protruding from all 6 faces) and carving out the box
Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip
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Sep 22, 2011
I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)
I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.
But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.
How I could make my surfaces more natural and less blocky.
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May 5, 2011
I have created the attached wheel drawing using the Revolve command.
You will see one cylinder solid thru the wheel on the attached drawing file.
I am trying to use the Subtract command to remove a hole space thru the wheel. Can't get that to work.
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Nov 19, 2013
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
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Jan 18, 2013
I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.
For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.
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Jun 13, 2013
Trying to model a car dashboard, not the wheel or gears but the big shape you hit your knees on if you sit in a car. Following some simple box modeling to get the basic form, apply turbosmooth, add some edge loops to get the right amount of curvature on some edges, great.
I'm miserably failing the next step, which is adding in details like lcd screen and vents. But even something as simple as making a crease that goes left to right across the whole vehicle, since those loops end up breaking the smoothing and the nice subtle curve is gone.
So next I tried geting the basic shape and adding an edit poly modifier on top then another turbosmooth on top of that. But it's getting very out of hand with the amount of faces.
Another idea was putting in the detail first on a flat plane, then using FFD 4x4 to bring the curve back, but then I'm not able to pull out the pieces that came from the box modelling method, how the armrest area comes out from big piece itself.
Am I missing a method of doign this? I don't want to have to resort to just unwrappign it and adding my details with a normal map. I want to use real geometry, and I've seen some great models in the past with this kind of detail, but don't know how to get there.
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May 16, 2013
What is a good way to merge references back into a scene to upload to render farm?
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Jul 28, 2013
This is an emergency nesecito deliver this project on Tuesday, look what happens When I use the merge is desaparesen extruded or portions of the face
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Dec 27, 2011
It seems the bridge tool does not merge edges as one would expect it to. I realize that the workaround is to follow the bridge operation with a merging of the edges on either side of the bridge. Shouldn't such a common operation be done correctly?
Maya 2014 / Mudbox 2014
27" iMac (late 2012)
3.4GHz Quad-core Intel Core i7 with 32GB RAM
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Jul 13, 2012
I have a model of gums and a set of teeth. What I am trying to do is create an animation where the fourth tooth back on each side of the upper gums disappear then create a blendshape causing the front teeth to move back and fill in the gaps as well as condense the gums so there isn't a gap here either. I am not exactly sure what the best way to do this would be, I am newer to Maya. My question is; Is there and easier way to do this because once I delete the faces and have a divides mesh I go to Mesh->Seperate and select Vertex mode on both and combine the meshes manually by selecting each vertex with the move tool and while holding "V" dragging the vertex over to the adjacent vertex on the opposite mesh. The issue im having is that the width of the mesh starts smaller upfront and progressivly gets bigger as you move to the back of the gums so by deleting a middle section the two meshes dont line up. The back mesh is much wider than the front. I am also worried that when i go to create a Blendshape to transition from the origional mesh to the new shortened one that will pull the teeth back to a perfect smile. I have heard that when creating a BS both meshes need to have the same number of Vertices and after removing a section mine wont. I am also concerned because after the two meshes have been sewn using this process I am left with an ugly point of intersection all the way around my mesh that has proven difficult to blend using the 'Sculpt Geometry Tool' with a falloff/Soft Mod.
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May 10, 2013
I have some artistic text, that I converted to curves. This artistic text, included outline which I would like to keep with the text. But now - I would like to apply a fill, to fill the entire creation, including the outlines, seamlessly. Basically, replace the outline color with the fill, and the fill itself - such as linear fountain fill.
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Jun 18, 2009
I designed a logo, that contains of several shapes and letterings on different layers. Now I'd like to export this logo as a vector based file, and I also want to create a stamp shape (or how is it called?) of it inside photoshop, so I can easily paint the logo with a single click and resize/transform it wherever I am.
How do I do that best? I guess I'll have to merge the different layers somehow, but how do I do that without rasterizing them?
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Apr 30, 2011
the shape merge function (using cookie cutter) is not updating in the viewports when using nitrous? I am making a compound object using shape merge. I select a sphere (editiable poly), pick the shape (spline) and then press cookie cutter, and the vieport does not update. I have display result and update always on. Trid invert, etcetera. I cannot see the cutout portion in the viewport. When I render, the cutout portion is viewable.
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Sep 15, 2011
I have traced out this piece of geometry using CV curve and then used loft to convert the Curves into actual geometry. I need to have one solid piece of geometry to project an image onto, how can I convert this to one solid piece? I have attached my .mb file.horro_chair.mb.zip
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Mar 8, 2013
I'm trying to use Smart Guides to align a small arc to a corner so I can merge it into a larger shape. Well, I've grabbed my arc on one of the anchor points and I drag it to the larger shape's path but no snapping, no "path" or "intersection" labels show up. I've got all the options for Smart Guides checked off and I've got Snap to Point enabled but still no luck. It makes precise alignment a guessing game.
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