Maya Modeling :: Smoothing Corners And Edges On Round Surfaces

Jan 18, 2013

I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.

For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.

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Maya Modeling :: Smoothing Corners On Rounded Surface?

Apr 19, 2012

Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.

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3ds Max :: Smoothing Corners Over Rounded Surfaces

Feb 13, 2013

I'm currently working on modelling a helmet with a little bit of detailing. I have this rim shape that curves around the back of the helmet, but there are supposed to be some hard corners near the back. Every time I try to sharpen the corners with support edges (using chamfers, using extrude with no height, adding edge loops) I always get these nasty corners. Check out the pictures. Is there any way to retain the round shape of the helmet while sharpening the corners?

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3ds Max Modeling :: Smoothing Surfaces To Make Terrain Look More Natural

Sep 22, 2011

I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)

I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.

But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.

How I could make my surfaces more natural and less blocky.

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3ds Max Modeling :: Chamfer Corners Aren't Perfectly Round

Feb 14, 2014

I'm making a pretty easy model where one side of a box needs to be round.When I chamfer the two corner edges it obviously becomes a round end.
 
But the problem is that this round end isn't the shape of a perfect circle.I included a picture to show my problem.The box has a width of 30mm and the chamfer amount is 15mm.I've put a cylinder on top of it with a radius of 15 to show that the chamfer isn't perfectly round.

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Maya Modeling :: Material Forgets UV Space When Smoothing

Aug 17, 2011

I have a model rigged with The Setup Machine and The Face Machine and a single material is applied to each of them. Not sure if the above is relevant, but when I tested this in a clean scene with just a sphere, everything was fine.

I then select a few faces and apply a new material to those faces. I smooth the mesh and the UVs are smoothed and the different materials appear where they should be. If I set the divisions on the polySmoothFace node to 2 or more the materials seem randomly placed across the mesh. The Uvs however, are smoothed correctly. So I then have to reassign the materials to the correct faces.

If I do one smooth mesh, then another separate smooth mesh, the materials are placed correctly.

Is this a bug or do you think something is wrong with my setup?

Core i7-2600K
8GB RAM
Win 7 Professional
Maya 2011.5

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Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

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Maya Modeling :: How To Make Border Edges Out Of Edges

Jun 8, 2011

I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?

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Maya Modeling :: Offset A Face With Rounded Corners

Feb 24, 2011

is there a way i can offset a face which has rounded corners. i have managed to extrude a face and by altering the offset in the channel box editor i can offset a new face and delete that.

attached image is what i am aiming for, i basically would like to create a rounded hole in each face of a polygon object, a hole with rounded edges.

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Maya Modeling :: Round Object With Concave Design

Apr 20, 2012

So I am have been working on this model and am 90% complete and am back to where I started initially. Best technique to model the round foot with the concave design that seems to wrap around the foot (Highlighted area). I have tried a number of ways and have ran into problems such as pinching around the corners, the mesh overflowing over the top of the corners and hard edges that dont seem to want to be softened, but now I am picking the expert brains as far as a technique that might be better suited.

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: How To Move The Edges

Jun 5, 2011

I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.

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Maya Modeling :: Edges Will Not Delete

Feb 13, 2014

I have several edges that will not delete. There are no faces connected, so the edges are suspended in space. I can select any number of edges but when I press delete they just deselect. I don't have more then one line occupying the space, nothing is hidden, and restarting maya hasn't worked.

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Maya Modeling :: Aligning Vertices And Edges?

Oct 12, 2011

Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..

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Maya Modeling :: Selecting Individual Edges

Apr 7, 2013

when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?

EDIT

I found out that this was cancelled by just pressing B.

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Maya Modeling :: How To Select Two Edges Or Vertices

Jan 23, 2012

What I'd like to know is whether Maya can do accuracy.

For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.

Very fine accuracy is not required.

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Maya Modeling :: Bridging Without Open Edges?

Jul 28, 2011

After closing a polygon hole using bridge tool, I always get disconnected edges so my question is how to do a proper bridge operation that won't end up with open edges?

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Maya Modeling :: Select ALL The Edges Of A Face?

Oct 5, 2011

i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).

is there some simple way to select ALL the edges of a face?

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Maya Modeling :: Double Verts And Edges

Jan 22, 2012

The image shows what my problem is. I can't select faces unless I go inside the object, but the normals point outwards, and I have double edges and verts that merge won't fix. URL...

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Maya Modeling :: Bridge Tool Does Not Merge Edges?

Dec 27, 2011

It seems the bridge tool does not merge edges as one would expect it to. I realize that the workaround is to follow the bridge operation with a merging of the edges on either side of the bridge. Shouldn't such a common operation be done correctly?

Maya 2014 / Mudbox 2014
27" iMac (late 2012)
3.4GHz Quad-core Intel Core i7 with 32GB RAM
NVIDIA GeForce GTX 680MX 2GB GDDR5

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Maya Modeling :: How To Join Edges Of Two Separate Polygons

Jul 1, 2011

I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .

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Maya Modeling :: How To Smoothen Solid / Hard Edges

Oct 26, 2012

im having a hard time smoothing the edges of my character. i tried deleting the hard/solid edge but maya cant and always ->// Warning: Border edges cannot be deleted merged yes its already merged with the body... i tried to relax the vertices but still didnt work

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Maya Modeling :: Freezing Or Locking Trim Edges?

Jul 25, 2011

So, say I created a complex 2D curve, then used planar to make a surface with it, and now want to sculpt that surface to add some dimension to it. Is there any way to lock down the trim edges so they stay put? I tried selecting all trim edges, going to the channel box, and selecting Freeze -> All, but this didn't work.

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Maya Modeling :: Don't Highlight Edges Of Selected Geometry?

Jan 6, 2014

So, in max there is a way to turn this off.  So that when you select an object the edges are not visible.  That way, when you select and object and have a look at it, you do not have to be distracted by the wire frame.

 Is there a way to do this is Maya?  I'd lke the geo to appear as flat shading without the wireframe visible even when I select it.The reason is, I want to select it, and work on the UV mapping.  I'd like to make some changes to the map, and see how they look on the model without having to deselect the mesh each time I make a change and what to see it without the wireframe.

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Maya Modeling :: Removing Edges / Leaving Vertices

Nov 12, 2011

Would this be a problem when exporting, sculpting, final rendering etc. Or would i have to rebuild the edges?

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Maya Modeling :: UV Texture Editor Move Edges?

Apr 8, 2011

so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??

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Maya Modeling :: Separate The Edges At These Two Vertexs (red Circles)?

Jun 11, 2011

How do I seperate the edges at these two vertexs (red circles) and connect them together (green line)

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Maya Modeling :: Hide Measurements Displayed On Faces And Edges?

Oct 31, 2012

How can I hide the measurements displayed on the faces and edges of my mesh here?

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Maya Modeling :: How To Change Default Soften / Harden Edges

Mar 17, 2013

I have been having this problem for a while now that whenever I extrude or create something thats not totally smooth the edges by default are hardened. For example if I create a 12 faced cylinder it will hard edge everything including the verticle edges. Back when I first started using Maya i dont remember having to select specific edges to soften which can get very tedious and take up time.

I feel like there should be some sort of way to harden horizontal edges and soften verticle edges but I cant find the solution anywhere. Is there any way to change the default soften/harden edges?

Will post pictures upon request.

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Maya Modeling :: How To Close Nurbs Surface Edges After Trim

Nov 14, 2011

I've been modelling in Maya for less than a day so go easy on me!

I'm in the process of making a traffic light and have got a bit stuck on the shade around the light.

I first made a profile curve and revolved it to get a kind of cup shape. The profile curve double backs on itself so the revolve is not completely flat.

Next I projected a curve onto the side of the revolve to get the wavy shape of the light shade, and trimmed the excess off.

Now I have my lovely traffic light shape, but the ends where the revolve was trimmed are not attached. (Because I double backed the profile curve)

Is there any way I can close up this gap?

(I've attached some screenshots).

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Photoshop :: Smoothing Round Buttons

Oct 13, 2004

when ever i make a round image, transparent bg with button, the edges always seem "choopy". is there a way to insure getting a smooth circle for .gif buttons and keeping all color info intact.

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