3ds Max :: Smoothing Corners Over Rounded Surfaces
Feb 13, 2013
I'm currently working on modelling a helmet with a little bit of detailing. I have this rim shape that curves around the back of the helmet, but there are supposed to be some hard corners near the back. Every time I try to sharpen the corners with support edges (using chamfers, using extrude with no height, adding edge loops) I always get these nasty corners. Check out the pictures. Is there any way to retain the round shape of the helmet while sharpening the corners?
Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.
I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.
For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.
I put rounded corners [from the decor part] onto my image, and when i saved it, it came up with these extra bits at the corners; which make the image actually rectangle. How i can get rid of them? i just want the plain round corners. =x
I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)
I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.
But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.
How I could make my surfaces more natural and less blocky.
This may seem like a relatively stupid question but...
I want to make my own graphics for a website. I want the tables to have rounded corners similar to the ones on the following website. (the main window that says article has a rounded left corner)
page with rounded corner
I don't want to "rip" them I want to know how to make these things on my own. I could do just a plain rounded corner with no problem it is the 3d effect that I'm interested in.
If someone could just point me to a tutorial or something like that for basic website graphics I would be grateful.
with my rounded corners looking jagged, so I must be doing something wrong. I use the rounded triangle, changed the radius and even tried smoothing the selection but they still come out rough.
Im working on a little project and i have a design im almost happy with. All of the corners are square so i want to change two of them (top left and bottom right) to rounded corners while still having the red border in proportion.
I love that Photoshop CC has a way to modify rounded corners on rounded rectangles, but when I try to scale the rectangle with the transform tool, the rounded corners keep the same measurements rather than scale in proportion to the rectangle size. Is there an option that I'm overlooking here?
I'm trying to figure an easier way to change the coners on a rectangle so that they are rounded. I want the sides to remain straight though. Now I could use the pen tool and drag them,
I am trying to make an image have the shape like the one used on this webpage's navigation.
Initially, I thought I could acheive this by using the same technique you use for rounded borders, but since only two of the borders are round, I assumed that it could not be done this way.
So, now I'm assuming I have to use the pen tool in some way.
I am making a table with rounded corners, but i am having difficulty setting the transparency. I want the round part to be the color it should be...#9999CC and the outter part to be transparent. The problem I have is when I put this on a table, the blue part shows fine on a blue table, but the outter part shows white. When I put it on a background image the round part shows up transparent and the outter part shows up pure white. I want to get rid of the white space and have the background image be able to show on the outter part.
I might have gotten bum information: I probably should have purchased Xara Photo and Graphic Designer MX 2013 but instead I bought Web Designer 9 Premium (someone told me all of the graphics stuff is included in the web versions)
that said... I need to make rounded corners of images, from what I've been able to garner: a PNG can have rounded corners, a JPEG can not the work around is said to be to add a border to the rectangular jpeg, then round the edges of said border, then color the border the same as the web background (effectively creating round corners of an object that really has 90 right angles)
So... I load up my rectangular image... then.. what are the steps to create a border (one that will permit me to do as described above)?
The youtube tutorials I've been able to find thus far, seem to be for older versions of Xara software and/ or they include some kind of ClipView tool that apparently the Web Designer does not include
1) Click and hold the rectangule tool until other options appear. Select Rounded Rectangle Tool (or, alternatively, just click this in the options area for the shape tool.
2) Select "make work path" in the options for this tool.
3) Try drawing a rectangle. If you want a wider arc, increase the radius in the options.
4) When you're happy with the radius, draw a rectangle from picture corner to corner. Press space when you are making the rectangle to move it about...
5) Go to Paths (a Tab that's default location is behind Layers on the Layers Palette). Ctrl-Left click the workpath.
6) Select, Inverse (Ctrl-Shift-I)
7) Make a new layer and fill with white (Edit>Fill, or Shift-Backspace).
8) Delete the work path.
However I am not sure how to now crop the photo out of the white surrounding area. Also how do I then apply a thin border to the edges of the photo like a stroke?
Is there a quick and dirty way of rounding specific corners verses all 4. I want to round the top of a photo and leave the bottom square. I suppose I could round all 4 and then lay the bottom half the picture back over top,
I have a stock rectangular image and i want to simply crop it out with nice smooth rounded corners Is there a quick and easy way...or do i have to go through the pain of manually pening curves and deleting them ?
I've created a 1px border rounded rectangle, (image attached) however, the corners sems jagged and flat. Is there a way to create more smoothed rounded corners?
I need to know how to create a border with just the top 2 corners rounded? I saw a video tutorial, but the instructions were not clear at all, and it also paid no attention to details like how to make the the corners the exact same size. I want to use it for my company's marketing emails, so the top 2 corners would be rounded while the bottom will align with my email page
Expanding Appearance on a closed path with stroke, fill, and a Round Corners effect produces a group of two paths in CS6. A path with just a fill and a path with just the stroke.
Is there an option to just generate one path like CS5 and earlier?