3ds Max Modeling :: Smoothing Surfaces To Make Terrain Look More Natural
Sep 22, 2011
I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)
I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.
But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.
How I could make my surfaces more natural and less blocky.
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Jan 18, 2013
I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.
For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.
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Feb 13, 2013
I'm currently working on modelling a helmet with a little bit of detailing. I have this rim shape that curves around the back of the helmet, but there are supposed to be some hard corners near the back. Every time I try to sharpen the corners with support edges (using chamfers, using extrude with no height, adding edge loops) I always get these nasty corners. Check out the pictures. Is there any way to retain the round shape of the helmet while sharpening the corners?
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Jan 26, 2011
My goal is to make a terrain from a height map. The terrain shall be used in a 3d game on the Xbox360. Since I don't want the game to render more polygons than visible by the game camera the terrain needs to be divided into a number of tiles for culling purposes.
So what I've done so far is to create a plane (10x10 with 10x10 subdivisions). I then clone the plane into an 2d array with a total of 100 planes. I then group the planes into a single group. This gives me a terrain object consisting of 100 planes and a size of 100 X 100 units.
Now, here is my question: Is it possible to apply a displacement modifier to this group/planes so that a heightmap will modify the planes and thus create a terrain where each tile is only affected by its "part/area" of the heightmap?
I've tried by adding displacement modifiers to the planes but when applying a heightmap each plane is affected by the whole heightmap and thus the result is that the terrain group consists of a number of identical "mini terrain" planes.
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Jan 25, 2011
so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.
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May 14, 2012
how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.
I have a long history using MAX but not importing this kind of data, with any success.
Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.
But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.
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Aug 21, 2004
if i could create a photo of me & her together and so i did. the problem now is it looks fake..i find it pretty obvious that my pix has just been pasted. i had tried adjusting it colors, adding noise filter,adjusting its contrast & brightness, it's size but i can't seem to make it look natural.
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Sep 21, 2013
I obviously got far enough to add the images together and get the correct size. I just cant find any tutorials to show me how to make the layers blend and look more natural. I added a new background to an image and I want it to look like it belongs there:
[URL]
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Jun 25, 2011
I have a photo of a yellow car that I want to use but the hood is black. I used the ink dropper on the color pallet and then painted over the hood, but it's dull. The color is right but you can tell that it's not natural. A way that I can add a "shine" to it to make it look more natural?
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Jul 21, 2013
At this present time I would consider myself a high end beginner at 3ds max.
I am currently trying to model a mech and have been trying to smooth it. I have made progress but I don't know where to take the geometry from here. There are numerous smoothing errors in the model and I understand why they are happening, I just don’t know the right way to fix them. You will understand what I mean if you have a look at the model (I've attached it so you can download it).
For example, in the first image you can see an error, if I extended the edges this may get rid of it, but then I get the result in the second image, and it doesn't look right .
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Sep 7, 2012
I'm trying to model a pillow and I want the top and bottom symmetrical with a round "tubing" around the edges. The problem is that it wont smooth using nurm smoothing across the seem, so i get a fissure where I wanted the tube.
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Jan 30, 2013
I brought an Adobe Illlustrator AI file in to 3ds Max and extruded it into the shape I need.
I then beveled the parts that needed beveling. You can see the results, how do I get a smoother look to the beveled parts?
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May 9, 2011
Sometimes, during the process of exporting and importing OBJ files between apps, when the model lands back in Max I find that I cannot edit the smoothing groups. They're locked in. The only work around I've found is to export it back out of Max without smoothing groups, then bring it back in.
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Nov 13, 2013
What is the best way to alter photos in PS Elements 11 that were taken with a vivid setting in camera? The colors are overly saturated and too bright.
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Dec 27, 2011
I noticed that in 3ds max 2012, when i split an edge or detach a polygon the smoothing at that point changes and seam is visible. I think that in previous versions when i did the same thing the smoothing remained. Is there a way to prevent this?
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Aug 17, 2011
I have a model rigged with The Setup Machine and The Face Machine and a single material is applied to each of them. Not sure if the above is relevant, but when I tested this in a clean scene with just a sphere, everything was fine.
I then select a few faces and apply a new material to those faces. I smooth the mesh and the UVs are smoothed and the different materials appear where they should be. If I set the divisions on the polySmoothFace node to 2 or more the materials seem randomly placed across the mesh. The Uvs however, are smoothed correctly. So I then have to reassign the materials to the correct faces.
If I do one smooth mesh, then another separate smooth mesh, the materials are placed correctly.
Is this a bug or do you think something is wrong with my setup?
Core i7-2600K
8GB RAM
Win 7 Professional
Maya 2011.5
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Apr 19, 2012
Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.
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Sep 26, 2013
I use the "Polygon: Material IDs" and "Polygon: Smoothing Groups" section (located in Editable Poly) a lot. I was wondering how I could break it off as its own floating dialog box.
Ideally it would be very similar to the Material Editor. Where I can hit a short cut key to bring it up and hide it. I can drag it around and move it to a second monitor or may be even minimize it Having both the Smoothing Groups and IDs in one dialog box would be ideal.
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Jan 17, 2012
I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.
I extrude without smoothing and it looks fine, but after smoothing, everything splits up.
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Feb 26, 2013
My question concenrs this photo: [URL] ... (this is my own photo by the way). Just so you know what I mean with 'sky' later on: you're looking at balconies.
I want to extend it on the left so I can make it a desktop wallpaper. However, the original photo does not extend far enough to allow me to just crop differently. How can I, using GIMP, fill up the new space so that it looks like the sky that's already there?
I have GIMP for Mac version 2.8.3.
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Oct 28, 2011
I'm having trouble with a high poly model. It's too big for my system right now to use in a complex scene, so I want to use a MR proxy to instance it. However the model I have(I wasn't the modeler) is composed of a lot of objects, more than I'm willing to make a proxy for. I tried to make a group out of them and make that a proxy but that doesn't seem to be possible (MR proxies can only store 1 object?)
So my next step was to combine them into one object via attach, however when I do that the smoothing gets really screwed up (see attached jpgs). Any tips for keeping smoothing per object as I add them?
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Sep 27, 2012
I have a topo map in max, and I'm trying to raise and sink parts of it to make sidewalks and parking lots. My thought was to import line objects from dwg files, shape merge them onto the terrain, change the material number, then extrude. The problem is that shape merge doesn't maintain the correct shape.
I've made sure that I'm in orthographic mode, looking straight down on the surface, but anywhere there's a curve it messes things up. Circles become irregular ellipses. Arcs become more convex or concave. Where I'm shape merging two different objects at different times, objects that had lined up, the curves are now different and they either overlap or no longer touch.
I'm assuming that it's because my terrain mesh is too complex, but I'm not sure how to get around that.
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May 5, 2011
I have created the attached wheel drawing using the Revolve command.
You will see one cylinder solid thru the wheel on the attached drawing file.
I am trying to use the Subtract command to remove a hole space thru the wheel. Can't get that to work.
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Jun 13, 2013
Trying to model a car dashboard, not the wheel or gears but the big shape you hit your knees on if you sit in a car. Following some simple box modeling to get the basic form, apply turbosmooth, add some edge loops to get the right amount of curvature on some edges, great.
I'm miserably failing the next step, which is adding in details like lcd screen and vents. But even something as simple as making a crease that goes left to right across the whole vehicle, since those loops end up breaking the smoothing and the nice subtle curve is gone.
So next I tried geting the basic shape and adding an edit poly modifier on top then another turbosmooth on top of that. But it's getting very out of hand with the amount of faces.
Another idea was putting in the detail first on a flat plane, then using FFD 4x4 to bring the curve back, but then I'm not able to pull out the pieces that came from the box modelling method, how the armrest area comes out from big piece itself.
Am I missing a method of doign this? I don't want to have to resort to just unwrappign it and adding my details with a normal map. I want to use real geometry, and I've seen some great models in the past with this kind of detail, but don't know how to get there.
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Dec 22, 2012
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
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Oct 7, 2011
How can i make this chair part nurbs or poly modeling?
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Jul 9, 2012
I need to know how to make a solid from various surfaces. For example, making an exploded box back into a solid. I can't simply loft the surfaces because the problem I'm working on is far more complex-- it is a submarine defined by surfaces, but I need it all to be one solid.
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Feb 27, 2013
I want to make symmetric surface i.e. golf ball with dimples. I found that I can do them by using revolve cut but how can I set them symmetrically on whole spherical surface.
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Jun 25, 2013
I'm trying to make a solid part from the attached file. I tried sculpting the part but only the sides of the bracket become solids.
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Oct 2, 2012
I'm trying to combine two surfaces to make one. I saw lots of people saying create new surface and paste the two in the new surface. Is there a way to create a copy besides doing the copy base, because that keeps causing my AutoCAD to error.
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Nov 4, 2012
I've downloaded some texture maps of Earth and Mars that consist of a number of JPG images that are all 1024 pixels square. What I want to do, and I've tried and failed so far, is to combine the separate images to make one big map of the planet surfaces. I assume this will be possible by tiling the images.
I've had a google around but can't find any tutorials related to combining sections of a map together.
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