3ds Max Modeling :: Maintain Smoothing When Detaching Or Splitting?

Dec 27, 2011

I noticed that in 3ds max 2012, when i split an edge or detach a polygon the smoothing at that point changes and seam is visible. I think that in previous versions when i did the same thing the smoothing remained. Is there a way to prevent this?

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Maya Modeling :: Detaching Curves From NURBs Plane?

Oct 6, 2012

1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?

2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?

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Maya Modeling :: Splitting Mesh Based On Material?

Apr 15, 2013

I do sometimes buy some objects at Turbosquid that I download as .obj files.

They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).

How to split up this mesh in different meshes by material ?

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3ds Max Modeling :: Smoothing Errors In Model

Jul 21, 2013

At this present time I would consider myself a high end beginner at 3ds max. 

I am currently trying to model a mech and have been trying to smooth it. I have made progress but I don't know where to take the geometry from here. There are numerous smoothing errors in the model and I understand why they are happening, I just don’t know the right way to fix them. You will understand what I mean if you have a look at the model (I've attached it so you can download it).
 
For example, in the first image you can see an error, if I extended the edges this may get rid of it, but then I get the result in the second image, and it doesn't look right .

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3ds Max Modeling :: Symmetry Mod With Nurms Smoothing?

Sep 7, 2012

I'm trying to model a pillow and I want the top and bottom symmetrical with a round "tubing" around the edges. The problem is that it wont smooth using nurm smoothing across the seem, so i get a fissure where I wanted the tube.

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3ds Max Modeling :: Smoothing A Beveled Spline?

Jan 30, 2013

I brought an Adobe Illlustrator AI file in to 3ds Max and extruded it into the shape I need.

I then beveled the parts that needed beveling. You can see the results, how do I get a smoother look to the beveled parts?

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3ds Max Modeling :: Cannot Change Smoothing Groups

May 9, 2011

Sometimes, during the process of exporting and importing OBJ files between apps, when the model lands back in Max I find that I cannot edit the smoothing groups. They're locked in. The only work around I've found is to export it back out of Max without smoothing groups, then bring it back in.

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3ds Max Modeling :: How To Check To Maintain Or Improve Diagonals

Mar 22, 2011

The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates. Refer to the Online Help for more information. The following objects are affected: -Tube001

So, how to check, maintain or improve those diagonals? and what they mean "diagonals"?

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Maya Modeling :: Material Forgets UV Space When Smoothing

Aug 17, 2011

I have a model rigged with The Setup Machine and The Face Machine and a single material is applied to each of them. Not sure if the above is relevant, but when I tested this in a clean scene with just a sphere, everything was fine.

I then select a few faces and apply a new material to those faces. I smooth the mesh and the UVs are smoothed and the different materials appear where they should be. If I set the divisions on the polySmoothFace node to 2 or more the materials seem randomly placed across the mesh. The Uvs however, are smoothed correctly. So I then have to reassign the materials to the correct faces.

If I do one smooth mesh, then another separate smooth mesh, the materials are placed correctly.

Is this a bug or do you think something is wrong with my setup?

Core i7-2600K
8GB RAM
Win 7 Professional
Maya 2011.5

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3ds Max Modeling :: Smoothing Surfaces To Make Terrain Look More Natural

Sep 22, 2011

I often work with Civil Engineers and I use line work from Civil programs such as 3D Civil and Bentley MX. These programs give me splines (see image 1). I trace over the lines to create poly surfaces which may end up being grass or concrete etc (see image 2)

I don't use the terrain command because the command is not always suitable. The lines I import often have gaps or other issues thats why I find it faster to trace over the lines to create my poly surfaces.

But if you look at image 2 it's very blocky. I would like to smooth between these surface to make the terrain look more natural. I have played with turbosmooth and meshsmooth but sometimes they screw up the surface or don't work at all.

How I could make my surfaces more natural and less blocky.

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Maya Modeling :: Smoothing Corners On Rounded Surface?

Apr 19, 2012

Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.

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3ds Max Modeling :: Polygon - Material IDs And Smoothing Groups Dialog

Sep 26, 2013

I use the "Polygon: Material IDs" and "Polygon: Smoothing Groups"  section (located in Editable Poly) a lot.   I was wondering how I could break it off as its own floating dialog box.
 
Ideally it would be very similar to the Material Editor.  Where I can hit a short cut key to bring it up and hide it. I can drag it around and move it to a second monitor or may be even minimize it Having both the Smoothing Groups and IDs in one dialog box would be ideal.  

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Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

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Maya Modeling :: Smoothing Corners And Edges On Round Surfaces

Jan 18, 2013

I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.

For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.

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3ds Max Modeling :: High Poly Model - Attaching Objects And Smoothing

Oct 28, 2011

I'm having trouble with a high poly model. It's too big for my system right now to use in a complex scene, so I want to use a MR proxy to instance it. However the model I have(I wasn't the modeler) is composed of a lot of objects, more than I'm willing to make a proxy for. I tried to make a group out of them and make that a proxy but that doesn't seem to be possible (MR proxies can only store 1 object?)

So my next step was to combine them into one object via attach, however when I do that the smoothing gets really screwed up (see attached jpgs). Any tips for keeping smoothing per object as I add them?

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GIMP :: Detaching Animation Pane?

Jul 6, 2013

I've done it in the past to click on the dotted line to detach the animation pane so while repeatedly using Animstack & Playback is less cumbersome. Why I no longer have that option?

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AutoCAD Architecture :: Doors Detaching From Walls?

Aug 11, 2011

On one of our drawings all of the doors (aparently except for one) detached from their host walls. The doors were still in their places, but un-anchored.  We can go through and re-anchor them, but that's a lot of work, especially since they get shifted to the point on the wall you pick to re-anchor them.

1) Is there an easy way to re-anchor them to their original location?

2) What caused this (so that we can avoid this in the future)?

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AutoCAD Inventor :: Detaching Text From Leader Line

May 15, 2012

I'm trying to add a single leader line to a drawing wihtout any text attached, the only way I can see is it use the 'leader text' command but now I can't detatch the text, is there any way to simply add leader only ?

Autodesk Inventor Professional 2013 SP2 64-Bit Edition
Windows 7 HP Z400, Intel Xeon W3550 3.07GHz
12.0GB RAM, ATI FirePro V4800 (FireGL)

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GIMP :: Detaching Drop Shadow From Parent Layer?

Nov 4, 2013

I am creating a texture image and was wondering how to detach/separate the drop-shadow from the layer from which it was created so I can delete the original layer but keep the drop-shadow.

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AutoCAD Architecture :: Aec Objects (doors And Windows) Are Detaching From Walls?

Dec 21, 2009

We have a house plan that has windows and doors of different types anchored to their walls. It seems that whenever someone is working in a file from the network that has the plan xrefed into it and the plan is opened to be modified by another user the windows and doors randomly detach from the walls. We're getting tired of going back in and reanchoring them.

(We're using Autocad Architecture 2009 on Vista)

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VideoStudio :: X5 Pro - All New Projects Splitting

Sep 29, 2012

I wanted to split a clip, but I've split a project (after 4 minutes). Now, when I want to insert an audio file, it stops playing after 4 minutes although it's much longer. Every new project is also split and I cannot insert music. It stops playing after 4 minutes. I have found the explanations about splitting the clip, but nothing about the splitting the whole project. How can I make my new projects "entire" and insert the full-lenght audio?

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Photoshop :: Color Splitting?

Jan 7, 2009

If you draw a line, you would expect the line to be one continuous line right? As in, all one colour. I'm just wondering if anyone know's why When i do that, it ends up splitting into seperate colours, as if its trying to blur out the line? Ive given an example in the link below?

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Photoshop :: Splitting A Pic Into Multiple

Mar 29, 2009

I'm sure this is pretty easy but I was wanting to split a picture into multiple sections. I didn't know how to get everything exact and without guessing. For example, I want to split a pic into 4 parts and then enlarge each section to 8x10 and frame them separately to create a large version. I am using CS2.

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Photoshop :: Splitting Image

Jun 29, 2008

I have a JPG file with 6 images and I'd like to split it and save each image as a separate JPG. I've tried using the slice tool but then I can't find how to save those images in more than 72 dpi (the original resolution is 300).

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Photoshop :: Image Splitting

Nov 23, 2005

I have an image that's 800x16. Basically it's a horizontal strip of 16x16 tiles. I would like to chop the image up so that I have 50, 16x16 image files. Any suggestion on how to do this automatically?

I've tried recording a Photoshop Action... but I run into a problem when I have to make my selection box over by 16 pixels to process the next tile.

There's a couple of image-splitting applications I've found on the internet, and they are all buggy and crash, and they are tailored towards HTML output... which I don't need. I need more image options.

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Photoshop :: Splitting Images

May 5, 2009

anyone know a way of splitting long skinny images into discrete sizes (i.e. 600x800 pixels)

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Photoshop :: Splitting Selections

Apr 6, 2007

I have a selection and want to split it into 3 equal parts is there a photoshop technique I can use to do it automatically?

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Photoshop :: Splitting 3D Model Into Layers

Jul 10, 2013

I have a 3D model of a boat, created in a program called DelftShip and exported as a .obj file, that i would like to render using Photoshop CS6. However, the .obj file does not include layers, so i get the whole model as one layer in PS. So the whole model is on one layer and all colored grey. This makes it very difficult to color/texture/render different parts of the model in different ways. Say for example that i want a blue hull with reflection, and a matt white superstructure, this will be almost impossible to do with only one layer.

Is there any way to split the model into layers, so i can work on it more easily, how i might approach this?

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Photoshop :: Splitting Video Clips In CC

Nov 6, 2013

Whilst after a discussion yesterday Adobe know of and are dealing with an error when splitting video clips in PS CC ( I have a temporary fix). I have also come across another potential issue in splitting video clips  - it appears that an individual clip can only be split twice. What is the theoretical number of times PS CC will allow a clip to be split?

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Photoshop :: Image Layer Splitting

Oct 2, 2011

I was wondering if there was a way to separate an image into its individual colors by layers? all reds in one layer, blues in another, greens in another and that sort of thing.

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VideoStudio :: Pro X6 - Clip Goes Black After Splitting It?

May 14, 2013

I am trying to split an avi file in the timeline. I split the clip at the required entry point (using the scissors). The 1st part is then marked with a yellow bar. As soon as I move the slider along to get to part where I want to split the clip again (the exit point) - the clip goes black and I can't see it. I if I click on "clip" the clip reappears - but if I click on "project" the section I am trying to cut out goes black again.

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