Maya Modeling :: Splitting Mesh Based On Material?

Apr 15, 2013

I do sometimes buy some objects at Turbosquid that I download as .obj files.

They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).

How to split up this mesh in different meshes by material ?

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3ds Max Modeling :: Way To Change Mesh Smooth Iterations Based On Camera Distance

Mar 31, 2012

is there a way to change mesh smooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)

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3ds Max Modeling :: Make Editable Mesh / Poly Transparent With Material

Dec 1, 2013

Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.

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Maya Modeling :: Selecting With Camera Based Selection?

Jun 7, 2011

I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:

1. double click the selection tool icon in the toolbox. the tool settings editor appears.

2. In the common selection options selection underneath marquee, turn on camera based selection.

3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.

4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.

I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.

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Maya Modeling :: Add Curve Based On A Position Of Object

Apr 18, 2012

i am trying to add CV curves to a scene that I already created.

whenever I draw the curve in side view, it is actually nowhere near the object that I wanted it to be near. Its like super far away and im not sure how to move it to the right spot.

Is there some method to add the curve based on a position of an object?

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Maya Modeling :: Deleting Extra Mesh?

May 24, 2011

from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Editing More Than One Mesh At A Time?

Mar 11, 2011

Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.

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Maya Modeling :: How To Remove Difference Between Connected Mesh

Feb 22, 2014

I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?

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Maya Modeling :: Edit Mesh To Create A New Extrusion

Oct 20, 2013

I've just extruded a face.  I realize I need make a slight adjustment.  I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?

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Maya Modeling :: Converting Multiple Objects Into One Mesh

Sep 17, 2013

I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only. 

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Maya Modeling :: How To Combine Extruded Faces As One Mesh

Mar 3, 2011

I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.

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Maya Modeling :: Edit Mesh And Cylindrical Mapping

Oct 20, 2012

I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (

[URL]......

but it refers to Maya 2012. The second problem is:

I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).

But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.

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Maya Modeling :: Created A Polygone Shape Using Mesh

Dec 12, 2011

I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).

I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.

The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?

I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?

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Maya Modeling :: Mesh Is Not Showing 3 Smooth In Viewport

Nov 8, 2011

When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.

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Maya Modeling :: Use Fill Hole For Empty Space On Mesh

Aug 27, 2013

So I am trying to use "fill hole" for this empty space on my mesh but it isn't working.  I know I can figure out another solution to this problem but I want to know why it won't work.  

First of all, when I double click the edge around the hole it doesn't just select the hole, it selects a huge ring that goes around the whole head for some reason (I'm attaching a picture). 

Then when I select the edges around the hole one by one and select "fill hole" nothing happens and I get a message at the bottom of the screen that says "polycloseborder2" (I am also including a pic of this).

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Maya Modeling :: Mesh Partially Changing To Wire Frame

Feb 12, 2013

I have been working on a head model on and off for a couple of days to practice extrusion methods, I have been working with smooth shade. When I went back to it yesterday I came across this problem - Anytime I went to extrude/bride/append/soften normals etc my model the part I was extruding would turn to wire frame and an unrelated part of the head would change to wire frame also. I am mirroring the mesh down the middle; sometimes the mirrored half is changed to wire frame also, sometimes not.

As I didn't know how to fix the issue I reverted to an earlier save I had made before the affected areas had been built up. Now I have nearly finished getting back to the same point I was at yesterday I'm coming across the same problem.

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Maya Modeling :: How To Combine And Mesh Vertex From Middle Of Object

Sep 7, 2012

I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.

I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.

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Maya Modeling :: Material Forgets UV Space When Smoothing

Aug 17, 2011

I have a model rigged with The Setup Machine and The Face Machine and a single material is applied to each of them. Not sure if the above is relevant, but when I tested this in a clean scene with just a sphere, everything was fine.

I then select a few faces and apply a new material to those faces. I smooth the mesh and the UVs are smoothed and the different materials appear where they should be. If I set the divisions on the polySmoothFace node to 2 or more the materials seem randomly placed across the mesh. The Uvs however, are smoothed correctly. So I then have to reassign the materials to the correct faces.

If I do one smooth mesh, then another separate smooth mesh, the materials are placed correctly.

Is this a bug or do you think something is wrong with my setup?

Core i7-2600K
8GB RAM
Win 7 Professional
Maya 2011.5

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Maya Modeling :: How To Reduce Face / Poly Count Without Distorting Mesh

Aug 3, 2012

I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.

Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.

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Maya Modeling :: Edit Mesh Menu And Select Split Polygon Tool

Jun 3, 2011

I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.

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Maya :: Can't Find Mesh And Edit Mesh Menu

Dec 4, 2011

I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?

This is Maya 2011 on Mac OS X Lion.

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Premiere Pro :: Prevent Capturing Process From Splitting Up Source Material Into Short Clips?

Feb 11, 2014

Capturing: I have a continuous miniDV tape that I am capturing, but Premiere keeps interrupting the capturing and makes short multiple clips...I have tried it with both Scene Detect ON and OFF. I just want the miniDV tape to play and to have one continuous file. How do I prevent the capturing process from splitting up the clip?

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3ds Max Modeling :: Maintain Smoothing When Detaching Or Splitting?

Dec 27, 2011

I noticed that in 3ds max 2012, when i split an edge or detach a polygon the smoothing at that point changes and seam is visible. I think that in previous versions when i did the same thing the smoothing remained. Is there a way to prevent this?

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Maya :: Crashing When Inserting Edge Loops Or Splitting?

Sep 18, 2011

both maya 2011 and 2012. It is crashing on simple operations on simple scenes. Whenever I add an edge loop or split a polygon.

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3ds Max Animation :: Delete A Mesh Based On Frame?

Feb 29, 2012

is there any way to delete a mesh based on frame? I have an object that fades to nothing after it's use is done, at frame 3000 say, and I was wondering if there was a way to just delete the mesh after that. Normally I would use vol select and a deletemesh modifier, but those seem to mess with the Pathdeform WSM a fair amount. This is really more for the sake of optimization, since that's around a million polygons that are still there, and making my poly count look silly high. Currently using the visibility track to make it vanish.

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3ds Max :: Material Not Applying In The Mesh

May 30, 2013

Can't apply a material in the mesh ,itsnt working? I am working on a project downloaded from internet and I am not beeing able to apply any material ( color ) I think its some option enable.

Display Tab --> Display Color --> and had to enable material color in the Shaded option ...

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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AutoCAD Inventor :: ILogic Rule To Populate Finished Material Size Based On Model Geometry Selection

May 23, 2012

I created the following user parameters:

-Thickness
-Width
-Length
-Dia

I then created a Custom iProperty which consisted of the following "formula":    Finished Material Size = <Thickness> x <Width> x <Length> Lg.

eg. of Finished Material Result :        Finished Material Size = 6 x 25 x 300 Lg.

The problem comes up when dealing with diametrical components as the above formula will only populate for square or rectangular parts. Which would work if I could use iLogic code to populate the Finished Material Size iProperty. I have tried but failed.

First I created another user parameter called "Geometry Type" which has a drop down selection of either "DIA" or "SQUARE, RECTANGULAR".I then created the following iLogic code to set 0 as the value for the "unused" size parameters

 If PART_GEOMETRY = "DIA" Then WIDTH = "0"If PART_GEOMETRY = "DIA" Then THICKNESS = "0"If PART_GEOMETRY = "SQUARE, RECTANGULAR" Then DIA = "0"
 The part I just can't get to work is as follows.

I need some iLogic code which will populate the "FINISHED MATERIAL SIZE" custom iproperty with one of the following based on my "GEOMETRY TYPE" selection. "DIA" would return the following to "FINISHED MATERIAL SIZE":      = Ø <Dia> x <Length> Lg.

While "SQUARE, RECTANGULAR" would return the following to "FINISHED MATERIAL SIZE":     = <THICKNESS> x <WIDTH> x <LENGTH> Lg.I tried the following code but it does not work:

If PART_GEOMETRY = "DIA" Then iProperties.Value("Custom", "FINISHED MATERIAL SIZE")= "Ø"DIA "x" LENGTH "Lg."If PART_GEOMETRY = "SQUARE, RECTANGULAR" Then iProperties.Value("Custom", "FINISHED MATERIAL SIZE")= THICKNESS "x" WIDTH "x" LENGTH "Lg."

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3ds Max Modeling :: How To Clean Up Mesh

Feb 16, 2014

Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh.  someone told i have to remake my own body then redo the uvw map to match.  Unfortunately i don't have the skills to do that currently. 
 
My end goal is to increase the poly count so that my clothing look smooth and still be able to skin it easily. Mesh smooth just causes more problems. 

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AutoCAD Architecture :: Mesh Modeling Tab

Feb 19, 2010

My ribbon does not have Mesh Modeling Tab. Where can I find the tab?

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