3ds Max Modeling :: Way To Change Mesh Smooth Iterations Based On Camera Distance
Mar 31, 2012
is there a way to change mesh smooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)
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Apr 15, 2013
I do sometimes buy some objects at Turbosquid that I download as .obj files.
They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).
How to split up this mesh in different meshes by material ?
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Nov 8, 2011
When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
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Jun 7, 2011
I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:
1. double click the selection tool icon in the toolbox. the tool settings editor appears.
2. In the common selection options selection underneath marquee, turn on camera based selection.
3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.
4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.
I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.
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Jan 13, 2012
I am creating a 3D editable mesh county map of the state of Illinois using coordinates from a SHP file that I extracted using a Python script. The attached maxscript code draws the knots for spline, closes it, converts it to an editable poly, extrudes the first face to a predefined height, caps the holes, converts it to an editable mesh, quadifies the mesh, and then finally smooths the mesh for each county. This script works great for about 90% of the counties, but every time I run it the same 8 or 9 counties are not visible. I can highlight the invisible counties, but I do not have the option to convert them to an editable polygon. When I just draw the splines (without any of the converting, etc.), I see all the counties in 2D, but I can only manually convert some of the counties to an editable polygon.
I thought this problem came from the fact that some of the edges were bound to be touching, so I tried to create a small buffer (0.005" or so) between the counties, but the problem persisted.
Also, since the attachment option sometimes does not work for me, I am including the public Dropbox links for the two attached files:
Script - [URL].......
CSV File - [URL]........
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Feb 29, 2012
is there any way to delete a mesh based on frame? I have an object that fades to nothing after it's use is done, at frame 3000 say, and I was wondering if there was a way to just delete the mesh after that. Normally I would use vol select and a deletemesh modifier, but those seem to mess with the Pathdeform WSM a fair amount. This is really more for the sake of optimization, since that's around a million polygons that are still there, and making my poly count look silly high. Currently using the visibility track to make it vanish.
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Apr 11, 2013
is there is an way to create a mesh if available 2 3dpoline or need lisp
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Oct 13, 2013
For a school project I was to render an everyday object and I chose a pepper. I created the pepper with the mesh tool and also rendered it with the gradient mesh, now my instructor says that I need to have really smooth curves but I have way too many anchor points so I don't know how to fix the curves.
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Nov 18, 2011
How can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.
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Sep 12, 2013
I have a problem after I done my own rigg from scratch. This is what happening:
The rest of the mesh follows the rotation. What is wrong?
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Dec 12, 2012
When using mesh smooth from AutoLisp, is there a way to avoid the dialog that comes up when the object is a non primitive 3d solid?
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Jan 20, 2014
What does UV Pack tool stands for if distance between clusters differs way too much.
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Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
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May 24, 2013
I've attached a file with a camera and a path. The camera is a little jerky at around about frame 778. I have tried to make the path smooth but I have only a basic knowledge of Max.
jerkycamera.zip
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Nov 3, 2011
So simple question. How to clone an object by a specific distance?
e.g I want to clone an object by 200mm on Y cleanly (and make 10 copies)
i7 2600 3.4ghz/16gb DDR3/GTX 560/2x DELL U2311H 23''
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Jan 27, 2012
We are doing pre-vis in Maya for a short movie so we need everything to match real life situations as close as possible...Real life measurements,scale,proportions etc.Also the camera must match the real life camera.
Is it possible to display camera heights from ground(grid) in the viewport,the same way you can see scene timecode and what frame is it.
Also,how to render those heads up display elements that are only visible in viewport
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Feb 22, 2012
I have this cylinder (purple) that I want to cut into this smooth curved sheet.
I have thought about booleans but I don't understand why the stack closes and how to smooth the new sharp edges created when i do it.
How would you go about it?
The aim is to create a cylindrical opening in the sheet while maintaing the smoothing, while getting the edges themselves smoothed.
My stack is EditPoly, TurboSmooth, Bend, Box.
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Feb 26, 2014
Any way to smooth out the side of my helicopter I am working on.
I created the fuselage by extruding the rear egde of the cockpit backwards but because it has so many edges it looks a bit ripply.
I tried creating a new editable poly which solves the smoothnes problem but I cant get it to line up perfectly with the edge of the cockpit
how to smooth out these lines , is there some kind of modifier I can use?
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Feb 16, 2014
Is there an easy ways to clean up a mesh so that its easy to skin ? i am working with the mvu default mesh. someone told i have to remake my own body then redo the uvw map to match. Unfortunately i don't have the skills to do that currently.
My end goal is to increase the poly count so that my clothing look smooth and still be able to skin it easily. Mesh smooth just causes more problems.
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Feb 19, 2014
I'm having trouble getting a precise value out of the distance tool between two locators.
I can definately move the upper locator and the value will change, but I'm having trouble making it very precise. I'd like to change the distance to exactly 2.10000. I've been scouring the web, and coming up with nothing unfortunately.
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Apr 18, 2012
i am trying to add CV curves to a scene that I already created.
whenever I draw the curve in side view, it is actually nowhere near the object that I wanted it to be near. Its like super far away and im not sure how to move it to the right spot.
Is there some method to add the curve based on a position of an object?
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Feb 22, 2013
I am creating a outfit around a basic female model but i was wondering if it is possible to smooth the vertices of the outfit along the body like contouring it to the body instead if selecting every vertices and pushing them in?
3Ds Max 2011
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Nov 9, 2011
I'm trying to make lego arms currently. I'm using two capsules to make the arms. But you can obviously see two capsules were put together. Is there a way to mush the two objects together to make it look like one? I tried connect and Turbosmooth but it's still noticeable.
3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
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Feb 19, 2010
My ribbon does not have Mesh Modeling Tab. Where can I find the tab?
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Aug 5, 2013
I have recieved an dwg file with the hight infomations of a valley. My task is to convert these splinelines into a mesh so we have a model that can be populated with trees. Is there an easier way beside pulling it out by hand?
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Nov 17, 2011
I'm missing a shrink tool or modifier which can shrink a mesh. I don't want to scale it down because it's preserving the proportions but that is not what I propose to do.
The Shell modifier for example extrudes the polygons along their local normals. This in reverse I'm trying to do.
Think about a banana and you will get a copy of it in a smaller and thinner way because you have modelled the shell of the banana but not the flesh in it. I think that explains the difference between shrinking and scaling.
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Jan 27, 2013
I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max
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May 15, 2013
I am having a trouble when a try to bend a "Editable Mesh" element. I need to bend the "Peca1" and it need to looks like the "Peca2" (booth in attachment or in skydrive [URL]......
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Nov 8, 2013
I have a mesh which is derived from a heightmap. It represents the water surface on the terrain. I need to tile the mesh so that I can apply each piece to a separate terrain tile in the Unity game engine.I'm working in meters so I guess just importing the mesh and converting to meters on input would set up the mesh extents correctly. The mesh will be square covering the entire world extents.How do I set up a grid and slice the mesh precisely along that grid? Are there any methods in Max, or any scripts? It would also useful if I could scale the mesh in the Y (height) axis to change the span. How to do that?In addition, I need to delete parts of the mesh. The triangles will always be along the same plane- for eg, any triangle on the plane in the pic. Is that possible? I don't mind editing manually, but I'm wondering if there's a more quick way to do it.
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Aug 9, 2011
Tell me the approach to model a spherical microphone mesh?
-->Here is an example<--
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: [URL].....
Turbosquid Page: [URL].......
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Nov 7, 2012
Is it possible to subdivide a mesh by using a grey scale image?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave
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