3ds Max :: Smooth Camera Path

May 24, 2013

I've attached a file with a camera and a path. The camera is a little jerky at around about frame 778. I have tried to make the path smooth but I have only a basic knowledge of Max.

jerkycamera.zip

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Oct 3, 2012

PS:Cs6So, I have done this ...
 
1. Radial Gradient on the BG layer > Duplicated the layer then Transformed it down for a "Floor" effect
2. Added a Mask then painted to fade the duplicated layer into the BG layer
3. Opened the Paths panel > Clicked the New Path icon > Pen tool (set to shape as I assumed it should be because I tried it set to Path and down the line it didn't pan out) I drew the basic shape for my project (which is to be a camera)
4. Copied a Leather Texture from a different document and Pasted it on to the Same Layer (ie: I didn't create a NL)
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Below is where I am stuck
 
8. I am suppose to Duplicate the Path of the Camera ... but ... when I drag the Path down to the Create New Path Icon ... or attempt to Duplicate the Path by Any means and then perform the next step which is:
9. go to Layer > New Fill Layer > Solid Color ... either the color will fill just the shape of the camera or it fills the entire layerwhen the camera does fill with a color I cannot get the next step to work which is:
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I know this because the leather is not showing through the color So, all in all I suppose I am asking how I should Best go about DUPLICATING a PATH ... ??? I mean, do I ... need to copy the path into an other component? An other layer? Should I be using NL where I am not using NL's?

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3ds Max Design 2012

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In case of Full Path or relative Path, I gets full path in btr.PathName

Here is my code  and  I am using AutoCAD 2013

Database db = acadApp.DocumentManager.MdiActiveDocument.Database;
using (Transaction Trans = db.TransactionManager.StartTransaction()) {
BlockTable BlkTbl = (BlockTable)Trans.GetObject(db.BlockTableId, OpenMode.ForRead,false,true);
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[Code] ...........

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