3ds Max :: Smooth Camera Path
May 24, 2013I've attached a file with a camera and a path. The camera is a little jerky at around about frame 778. I have tried to make the path smooth but I have only a basic knowledge of Max.
jerkycamera.zip
I've attached a file with a camera and a path. The camera is a little jerky at around about frame 778. I have tried to make the path smooth but I have only a basic knowledge of Max.
jerkycamera.zip
For some reason when using the path option in inventor studio for camera animation the camera rolls for no reason?? I have created two helical curve sketches around my product, the outer curve is the path for the camera and the inner curve is the path for the target. Both curves are the same height and have 1 revolution. When i play the camera it works out fine untill it hits 1/4 of the way through and suddenly flips 180 degrees so now the camera is upside down, once it hits 3/4 of the way it flips back again to the correct rotation. If i dont create an inner curve for the target and place the target directly in the centre of my product with no path to follow the camera spins all over the place when it follows the curve.
View 9 Replies View RelatedIn the past I have traced the outline of an image using the pen tool by placing as many points along the contour or outline as possible. Once I closed the path the appearance was not perfectly smooth.
I remember using a tool after that to smooth the path that would eliminate any uneven or jagged edges and make the curves really smooth. How to do this in CS6?
I have this compound path (green in the print screens below) which I would like to apply a bevel effect on.
It seems as if the compound path is fine but when I apply the bevel effect, the result is as image 2. How can I solve this so that all of the beveled effect is smoothly and unite instead of rectangles popping out etc... ?
is there a way to change mesh smooth iterations based on camera distance?(e.g. far objects to have iteration 1, and close objects to have 10)
View 3 Replies View RelatedPS:Cs6So, I have done this ...
1. Radial Gradient on the BG layer > Duplicated the layer then Transformed it down for a "Floor" effect
2. Added a Mask then painted to fade the duplicated layer into the BG layer
3. Opened the Paths panel > Clicked the New Path icon > Pen tool (set to shape as I assumed it should be because I tried it set to Path and down the line it didn't pan out) I drew the basic shape for my project (which is to be a camera)
4. Copied a Leather Texture from a different document and Pasted it on to the Same Layer (ie: I didn't create a NL)
5. Added an Adjustment layer > set the HSL's
6. Copied the basic (camera) path and placed it on top of the leather texture (layer)
7. Selected the Texture and the Adjustment layers > Ctrl+G > Layer > Vector Mask > Current Path
Below is where I am stuck
8. I am suppose to Duplicate the Path of the Camera ... but ... when I drag the Path down to the Create New Path Icon ... or attempt to Duplicate the Path by Any means and then perform the next step which is:
9. go to Layer > New Fill Layer > Solid Color ... either the color will fill just the shape of the camera or it fills the entire layerwhen the camera does fill with a color I cannot get the next step to work which is:
10. Add a Rectangle Shape and Modify its shape > set the Rectangle to Subtract ... Well, the Rectangle is NOT Subtracting
I know this because the leather is not showing through the color So, all in all I suppose I am asking how I should Best go about DUPLICATING a PATH ... ??? I mean, do I ... need to copy the path into an other component? An other layer? Should I be using NL where I am not using NL's?
I'm doing an animation with simple camera moves. One of them is a camera moving slightly around an object. I want to make a "look at" or similar, so that the object is always in center no mater where i move the camera. This works untill i connect the camera to a 3D path - then the aim follows the path - not the camera :-|
How can i animate a camera on a path and make the aim stick to a certain location in my scene?An extra question: How can i make an object move at a steady speed on a path no matter how i drew my path (hope this makes sense)?
I am trying to move a free camera along a path... but the 'target' not moving with it.
Is that correct even tho it does not have a 'target'?
To get camera & target to move together, do I need to move them both individually?
3ds Max Design 2012
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
View 1 Replies View Relateda few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
Can't open file from Nikon D7100 in Camera RAW Plug-In,i have Photoshop CS5 and plugin is upgraded.Format NEF from Nikon D 7100 is not in this plug-in photoshop.
View 2 Replies View RelatedI am using Photoshop Elements 11, using WIndows 7 Operating System. I have a new camera Canon Rebel T5i, and having problem viewing images in raw format (cr2).Message in PE11, states, "Camera model not supported by installed version of Camera raw."
Canon software views images. Suspect my minimum camera raw plug in version does not support this new camera..I am unable to locate in the software any menu item that allows me to view the camera raw plug in version.
I don't know how to phrase it correctly but the 3d camera tracker inside of After Effects will only apply key frames to the null object. This causes the footage to rotate around itself.
View 4 Replies View RelatedHave no choices in the camera calibration tab inside camera raw plugin. Use CS3 and Raw 4.6. Are choices only available in later version or PS? Also in Raw preferences choice for camera serial number and also setting as defaults. Where to enter serial number etc.
View 1 Replies View RelatedI'm an amateur moving up to LR 3 and have been trying to learn this program by reading the LR3 book by Scott Kelby. He shows that the Camera Calibration feature has some settings for specific cameras yet the drop down menu has none listed. I've upgraded to 3.6 and the images were copied from raw to DNG.
View 6 Replies View RelatedI am relatively new to Lightroom. I have imported Panasonic Lumix DMC-FZ200 raw (.RW2) files into Lightroom 5.3. When I go into the Develop module under the Camera Calibration the only profile that shows up is Adobe Standard. My camera is supported according to the Adobe web site.
View 2 Replies View RelatedI am working on a project where I am incorporating 3d text into a shot with an onscreen talent speaking to the camera. I am trying to get the text to only move when the camera moves such as a pan or a hand held shake, making it look like it's part of the environment. It will track with the camera and looks great until my talent /subject moves, then the text moves with the subject. What am I doing wrong in my tracking? I have looked up tutorials and articles searching for others who have had this problem and cannot find anything that replicates my issue. Every tutorial I've seen does the same thing with fantastic results but I can never get the text to not move with my subject.
View 2 Replies View Relatedmy PSE11 was working fine until i bought a new camera and tried to upload photos from my RAW files. It gave me this message
"Could not complete your request because the file appears to be from a camera model which is not supported by the installed version of Camera Raw.Please visit the Camera Raw documentation for additional information."
so i tried to install the update.... installed it fine, kept getting the same message when i would try to open the photo. after researching online i found the suggestion of uninstalling and reinstalling photoshop elements. i did that once, tried the update again...same results. uninstalled again. tried the update again and still getting the same message. ive checked the adobe website and everywhere i look says the version of the camera raw DOES support my camera (nikon D7100).
After an, automatic, update to camera raw 7.3 in Photoshop Elements 11 all Camera Profiles are gone. All that is left is "Matrix". I use Elements 11, windows Vista on a 64-bit machine, my camera is a Nikon D7000.
View 2 Replies View RelatedWhen creating a work path on a new layer, the path is a grayish black color is there a way to create that path to be a different color, yellow for instance? Using CS6, I don't see it in preferences anywhere
View 7 Replies View RelatedI have many drawings that were created with the xref's as full path and I need them to be relative path. I would just go in and reatch them as relative path but the drawings are complete and there are different layers frozen in each one.
View 4 Replies View RelatedIs there a way to change an xref from saved "full path" to "relative path"?
View 1 Replies View RelatedI have found a way to convert FULL to RELATIVE using XRP2004.lsp but not the other way round. Main reason I want to do this is to change the Relative to Full, move the drawing and then revert them back to Relative.
View 3 Replies View RelatedI have some negative space I created(black area, see first image) that I want to fill with type, not just a simple fill.
Basically I want to create the negative space from a bunch of small minus signs(-) that need to line up as they go across. If I type on each path one at a time as the text doesn't line up that way. This needs to be one continuous path. (see second image)
Unfortunately if I add them together, it creates a compound path, which you cannot type on, unless I am mistaken? So I need them to be a path, not a compound object.
In illustrator, is there a way to reduce anchors points in a segment path without altering the path?
Is there a better and more efficient way to reduce anchors points than using the pen-minus tool?
I'm trying to stroke my work path with a brush I tailored myself. now, when I create a workpath from my text layer and switch to my top layer to try and choose 'stroke path' the option is shaded out.
View 10 Replies View RelatedActually, I have more than 6 years experience on Catia V5 customization and vb and vb.net catia API's. What I am trying to do know is converting some applications or programs running on catia to the inventor.
The first program deal with the inventor API relating to the SweepFeatures class. So my first problem is about to find the right way to use the sketch3D for the creation of the path which is the input of the sweep method.
(oInvPartFeats.SweepFeatures.AddUsingPath(oInvProfile, oInvProfPath3D, kNewBodyOperation).
I know That is possible to create a path by using the CreatePath method when the input is SketchLines or any guide curve in the 2D Plan. Also, I tried to generate path by using the ProfilePath3D method of the sketch3D class but No way, the AddUsingPath method of the SweepFeatures Class doesn't accept it as path Input.
So I cannot imagine that is limitation of inventor because it was possible to do it by using the seep function of the model tab in the ipart document. How to create the path object as an input of the AddUsingPath method of the SweepFeatures class.
I have a bunch of material libraries that need to be re-pathed as I have moved my textures, the Bitmap/Photometric paths editor has a tickbox that says "include material library" which leads me to believe that it will list, for re-pathing, all materials in my library.
However, it doesn't seem to do anything for me even though the library i need to re-path is loaded into my Material/map browser.
I am attaching a File as a xRef. At the time of Attachment, I select attach as attachment, and No Path in Path.
Now if I try to fetch detail of this file using MdiActiveDocument.Database and BlockTableRecord, I gets only file name not the path. However, In AutoCAD we can see the file path under "Found At". Can we read / fetch this using C#.
In case of Full Path or relative Path, I gets full path in btr.PathName
Here is my code and I am using AutoCAD 2013
Database db = acadApp.DocumentManager.MdiActiveDocument.Database;
using (Transaction Trans = db.TransactionManager.StartTransaction()) {
BlockTable BlkTbl = (BlockTable)Trans.GetObject(db.BlockTableId, OpenMode.ForRead,false,true);
db.ResolveXrefs(false, false);
[Code] ...........
I've tried every permutation of copy and paste; I renamed the path to path. It looks like a path when I add stroke, but it does not behave like one. I can't cut it or join it to any other path. It remembers it's text path status. I'm running OS X 10.7.5.
View 11 Replies View Related