3ds Max Animation :: How To Move A Free Camera Along A Path

Mar 14, 2012

I am trying to move a free camera along a path... but the 'target' not moving with it.

Is that correct even tho it does not have a 'target'?

To get camera & target to move together, do I need to move them both individually?

3ds Max Design 2012

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AutoCAD Inventor :: Studio Camera Animation - Camera Rolling On Selected Path

Jun 2, 2010

For some reason when using the path option in inventor studio for camera animation the camera rolls for no reason?? I have created two helical curve sketches around my product, the outer curve is the path for the camera and the inner curve is the path for the target. Both curves are the same height and have 1 revolution. When i play the camera it works out fine untill it hits 1/4 of the way through and suddenly flips 180 degrees so now the camera is upside down, once it hits 3/4 of the way it flips back again to the correct rotation. If i dont create an inner curve for the target and place the target directly in the centre of my product with no path to follow the camera spins all over the place when it follows the curve.

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I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?

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3ds Max Animation :: IK Spline Train Animation On A Path

May 9, 2012

I'm trying to use the spline IK system to animate a linked 'train' on a path.

There are 4 segments which are joined with a universal coupling. I can only get one segment to actually follow the path, as the others don't follow at all. I've attached my example file.

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3ds Max :: Smooth Camera Path

May 24, 2013

I've attached a file with a camera and a path. The camera is a little jerky at around about frame 778. I have tried to make the path smooth but I have only a basic knowledge of Max.

jerkycamera.zip

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3ds Max Animation :: Camera Flipping Around?

Nov 24, 2011

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Photoshop :: CS6 - Duplicate Path Of Camera?

Oct 3, 2012

PS:Cs6So, I have done this ...
 
1. Radial Gradient on the BG layer > Duplicated the layer then Transformed it down for a "Floor" effect
2. Added a Mask then painted to fade the duplicated layer into the BG layer
3. Opened the Paths panel > Clicked the New Path icon > Pen tool (set to shape as I assumed it should be because I tried it set to Path and down the line it didn't pan out) I drew the basic shape for my project (which is to be a camera)
4. Copied a Leather Texture from a different document and Pasted it on to the Same Layer (ie: I didn't create a NL)
5. Added an Adjustment layer > set the HSL's
6. Copied the basic (camera) path and placed it on top of the leather texture (layer)
7. Selected the Texture and the Adjustment layers > Ctrl+G > Layer > Vector Mask > Current Path
 
Below is where I am stuck
 
8. I am suppose to Duplicate the Path of the Camera ... but ... when I drag the Path down to the Create New Path Icon ... or attempt to Duplicate the Path by Any means and then perform the next step which is:
9. go to Layer > New Fill Layer > Solid Color ... either the color will fill just the shape of the camera or it fills the entire layerwhen the camera does fill with a color I cannot get the next step to work which is:
10. Add a Rectangle Shape and Modify its shape > set the Rectangle to Subtract ... Well, the Rectangle is NOT Subtracting
  
I know this because the leather is not showing through the color So, all in all I suppose I am asking how I should Best go about DUPLICATING a PATH ... ??? I mean, do I ... need to copy the path into an other component? An other layer? Should I be using NL where I am not using NL's?

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I am trying to move my camera from an angle shot, to a side field with no FOV. I can't use 0 FOV because iray won't render it properly. So I animation the FOV from 45 to 2. The problem is that I have to move the camera so far away from the object to make the shot fill the camera with an FOV of 2. My camera appears to move way out and then zoom in again on the object. It's not actually doing this, but the combination of the FOV animation and the distance the camera moves is making it appear to move far away, then zoom in again. Is there some trick for animation FOV?

my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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I'm doing an animation with simple camera moves. One of them is a camera moving slightly around an object. I want to make a "look at" or similar, so that the object is always in center no mater where i move the camera. This works untill i connect the camera to a 3D path - then the aim follows the path - not the camera :-|
 
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Oct 9, 2012

Level: Newbie  OS: Windows 7 64bit  Ps: Cs6
 
 So, I have a layer which I made a rounded rectangle and then used ctrl + alt + t to transform and set it to 30 degrees and used alt + drag on the transformation pivot point
 
then I used ctrl + alt + shift + t to duplicate the rounded rectangle around that point and then ... I relocated this layer above an other layer w/a circle on it and used ctrl + alt + g to create a clipping mask
 
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I'm suppose to "split each path into a separate layer"    .... um. what?
 
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