3ds Max Animation :: Pathdeform Alters Path?
Jul 18, 2011
So I have been trying to use path deform but it alters the shape of my path...? I try to line up the pathdeformed object back up with the original path and it's barely close I can't figure out why it changes my path....
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Jul 21, 2011
snapping to the pixel grid. I even have the "Snap to Pixel" turned off and the vector paths are being altered by illustrator so they visuall fit in the pixel grid. I've never experienced this before where illustrator actuall moves the anchor points where it wants.Here's a vector path on a grid created to show where the pixels are:
I select the object, swap the FILL to the STROKE and right away you can see that illustrator altered the location of the paths.I swap the STROKE back to the FILL and it alters the paths even more!Here's another example:
The paths clearly are not aligned with the pixel grid, but illustrator is trying everything it can to make the pixels line up. (This graphic has "Align stroke to inside" and is in pixel preview). Same thing but not in pixel preview.I made sure snap to grid and snap to pixel is turned off and still to no avail.
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May 9, 2012
I'm trying to use the spline IK system to animate a linked 'train' on a path.
There are 4 segments which are joined with a universal coupling. I can only get one segment to actually follow the path, as the others don't follow at all. I've attached my example file.
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Mar 7, 2012
I purchased LR4 last night - mainly interested in the moire removal tool. Tried it on two DNG files. Seemed to remove the colour pattern but not the intensity contours. BUT, after this test, I opened the DNG files in Photoshop CS5. In Photoshop, there are now ugly brush patterns where the tool was applied. And the DNG files now showed a 'last modified' date of today. Seems like LR4 can corrupt DNG files
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Nov 13, 2012
Start a new Photoshop-File in RGB-ModeCreate a new layer and fill it with RGB = (8,8,8)
Add a MaskCopy the (8,8,8) Color (strg +a, strg +c), and paste it into the layer mask (alt + click, strg + v)
What I get is not a (8,8,8)-plain-color in the mask, but a dithered image with (7,7,7) and (9,9,9).
Is it only a bug in my version (CS6 13.0.1)?
Bonus Question: Considering this strange behaviour: How can i turn an image exactly into a layer Mask?
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Dec 5, 2012
When working with our product photos, I keep them in RGB and add drop shadows to them by drawing rectangular marquees on a separate layer, fill them with black and then apply gaussian and motin blur to them. Works quite well. Plus with the shadow on it's own layer, I can turn it off in InDesign if need be.
The problem is when I convert the photo to CMYK for offset printing. It's asks if I want merge the layers to which I say no since I want to be able to turn the shadows off if need be, but when I say no, then the shadows get bigger and do not look as good as they did in RGB. If I say yes to merge, then the shadows look the same as they did in RGB but I lose the ability to turn them off in InDesign.
Is there a way to keep the shadows looking the same when converted to CMYK without having to merge the layers? Using PS CS6 64 bit.
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Jan 25, 2013
I have a woman with her arms spread and a cloth starts follow a defined path around her and her arms.
Is there any way to do that in max?
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May 12, 2011
How to stop an object from flipping along a Path Constraint. I have a pflow source traveling along a circle path. Half way along the path it flips shooting the particles the other direction.
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Aug 11, 2013
I am using the Sheet Set manager to just publish my drawings to the named plotter (Adobe PDF). I an NOT using any fields. I do not have any sheet numbers assigned in the sheet set. Each drawing is a separate file with only one layout tab in each file. On each drawing, the sheet title and drawing number are within an attributed block, with the drawing number in an attribute with a tag of SHEETNO. Everything is in RomanS. Single sheets plot fine. This is the only sheet set.
The problem is that the sheet number are altered when I use Sheet Set Publish to make a multi-sheet PDF. The manually inserted plain-text sheet numbers are all in the format X#.# (A1.1, A2.3, etc.). Two things happen:
1. The number after the period is printed in a different font on all sheets (NOT RomanS - the ends of the stroke are square) .
2. Over half the numbers are changed (the first sheet, the cover, is blank and not changed):
T1.1 -> T1.- (the dash character)
A1.1 -> A1.1 (OK number)
A2.1 -> A2.1 (OK number)
A2.2 -> A2. 1 (note the extra space)
A2.3 -> A2.2
A3.1 -> A3.3
A4.1 -> A4.1 (OK number)
A4.3 -> A4. 2 (note the extra space)
A8.1 -> A8.3
A9.1 -> A9.1 (OK number)
AutoCAD 2009 on Window 7. No other similar problems.
As it is, Sheet Set Publish is useless. (I know, get an updated version of AutoCAD - it's in the works).
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Jan 29, 2013
What is the best workflow to create vehicle animation path for Civil View extension, when these path segments are not exported from Civil 3D, for example in intersections like in the picture of a simple case I attached. Do you create arcs in AutoCAD and then import them in scene, project them to road region surface and connect them to split corridor base lines, or you draw them directly in 3ds Max 2013?
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Oct 11, 2012
I want an object to follow a spline path that is not planar.
I have to select the "follow" option in order to align the object to the path but I would like to maintain the object vertical.
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Jan 9, 2013
I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.
Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?
I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"
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Sep 9, 2013
I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.
Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?
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Jul 12, 2012
i'm trying to generate a path constraint for text to create a Pf source to highlight the perimeter of the text. i have fused the text vertices together to generate a continuous path. however, when constraining the Pf source to the path it only follows one letter. any assistance would be grateful
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Nov 14, 2011
How can i rotate an object between specific frames that has a path constraint? Here's a rough (mouse) sketch of what i'm attempting to do:
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Mar 14, 2012
I am trying to move a free camera along a path... but the 'target' not moving with it.
Is that correct even tho it does not have a 'target'?
To get camera & target to move together, do I need to move them both individually?
3ds Max Design 2012
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Sep 9, 2011
Is it possible to animate an image along a path? Or can you only track text on a path?
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Dec 15, 2012
When I assign an object to a path using the default setting the object sits nicely on the first point of the cv curve in the path. And moves fine going in one direction but as it goes around a corner it is offset from the curve but continues along with this new offset until the end.
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Jan 29, 2011
To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.
1. Selected the Surfaces Menu.
2. In the font view, using the CV Curve Tool, created the first half.
3. Using Duplicate in the Edit Menu, I created the other half.
4. In the Edit Curves Menu, selected Attach Curves and connected two curves.
5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.
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May 13, 2009
I am trying to attach an object to a motion path but when i do the object goes to the beginning of the path but when i move the time slider nothing happens and when i move the object it isn't attached to the path.
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Jun 5, 2012
I have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
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Nov 23, 2010
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
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Apr 29, 2013
I've created a motion path animation. In preview everything works well, I then go to create a AVI/WMV file and it builds the video without any problem. When you view the video it always stops in the same place (about 6 seconds in) but the video keeps running for the full duration of 30seconds.
I've tried this several times with different settings but always the same outcome.
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Oct 26, 2012
I am trying to animate a car to follow a circular path thus performing a burnout.
The problem that I'm having is:
1) when I push the car along the "Y axis" it's good up until the very end of the bend (after the first quarter of the first circle), then it just stops. and when I use the green, blue, red gizmo to get it around the bend, it pretty much skips to the overlapping path so it doesn't actually drive along the path.
2) I can make the back tyres rotate faster than the front tyres, however I'd like to keyframe the tyre rotation so it looks like a proper acceleration and burnout. How do I achieve this? The tyres rotation parameters' are wired up to the percentage of the path constraint of the position of the car rig (which is linked up to follow the path). So if it's possible I'd like to pretty much keyframe in different amounts of rotation ratio with some biezer effect so that the tyres can look like it accelerates into the burnout and then as it comes out of the burnout it gains grip again and goes back to having the same rotation speed as the front tyres. (once I learn how to achieve this to the front tyres then I could essentially apply the same effect to the front ones to make the animation look more realistic.
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Oct 10, 2011
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
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Feb 22, 2012
Got a bit of a puzzle here, trying to animate a cylinder deforming along a path. Fairly standard stuff. Got the path deform fine, but now I need any of the vertices that enter this one area to be deleted. Volume select with a mesh object doesn't seem to work, as it will only select the vertices where the cylinder is before the path deform object. Is there any sort of work around/way to collapse the animation of the path deform? I know I could do snapshot if I only wanted one frame of it, but the cylinder moves along the path over 1500 frames.
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Feb 1, 2012
I tried it by cycling U-value through graph editor, but not getting cycle.
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Mar 10, 2011
I am doing some animations involving sine waves, and I can make an expression that controls the translation of an object such that it travels along the path of a sine wave, but I can't figure out how to dynamically create an editable sine wave curve.
Is there a way to have Maya generate a curve based upon the path that an object travels upon?
For instance I have a sphere that is moving along the X axis with time, and also moving up and down on the Z axis back and forth. I would like to make an editable curve object of this path of motion.
I can see in Maya 2012 we will have motion trails where we can see the actual path an object is moving along, and that we will be able to interact with this path to alter the animation, but what if we could take that path and make it an actual curve or NURBS object?
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Dec 13, 2013
I have an animate file that contains many animations and one motion path animation. All animation elements of the animate file are responsive with the exception of the motion path animation which is not for some reason. Why does the motion path animation not repsonsive even though it is L, T, W, H coordinates are set as percentages?
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Sep 16, 2013
I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.
Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?
I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.
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Aug 1, 2013
This is beyond CAD; but I figure it wouldn't hurt to ask. Can Inventor track a part in an animation and plot the resulting path? This cycloid is a good example (the red curve):
[URL]
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