Maya Animation :: Object Not Staying On Path

Dec 15, 2012

When I assign an object to a path using the default setting the object sits nicely on the first point of the cv curve in the path. And moves fine going in one direction but as it goes around a corner it is offset from the curve but continues along with this new offset until the end.

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Maya Animation :: How To Attach Object To Motion Path

May 13, 2009

I am trying to attach an object to a motion path but when i do the object goes to the beginning of the path but when i move the time slider nothing happens and when i move the object it isn't attached to the path.

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Maya Animation :: Create Curve Based On Path Of Object?

Mar 10, 2011

I am doing some animations involving sine waves, and I can make an expression that controls the translation of an object such that it travels along the path of a sine wave, but I can't figure out how to dynamically create an editable sine wave curve.

Is there a way to have Maya generate a curve based upon the path that an object travels upon?

For instance I have a sphere that is moving along the X axis with time, and also moving up and down on the Z axis back and forth. I would like to make an editable curve object of this path of motion.

I can see in Maya 2012 we will have motion trails where we can see the actual path an object is moving along, and that we will be able to interact with this path to alter the animation, but what if we could take that path and make it an actual curve or NURBS object?

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Maya Animation :: How To Curve With Motion Path

Jan 9, 2013

I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.

Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?

I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"

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Maya Animation :: Motion Path - Best Way To Animate?

Sep 9, 2013

I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.

Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?

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Maya Animation :: How To Create Motion Path Correctly

Jan 29, 2011

To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.

1. Selected the Surfaces Menu.

2. In the font view, using the CV Curve Tool, created the first half.

3. Using Duplicate in the Edit Menu, I created the other half.

4. In the Edit Curves Menu, selected Attach Curves and connected two curves.

5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.

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Maya Animation :: Camera Movement Around A Scene / Along A Path

Nov 23, 2010

I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.

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Maya Animation :: How To Attach Camera On Same Motion Path As Plane

Oct 10, 2011

a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.

But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.

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Maya Animation :: Cycle Path - Cycling U-Value Through Graph Editor

Feb 1, 2012

I tried it by cycling U-value through graph editor, but not getting cycle.

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Maya Animation :: Make A Character Walk In Path With Mocap Cycle?

Sep 16, 2013

I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.

Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?

I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.

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Maya Animation :: How To Evenly Distribute Locators On Motion Path Along Nurbs Circle

Jun 11, 2012

Any way to evenly distribute Locators on a motion path along a nurbs circle? Its for a mouth/lips rig. and I need it to be symmetrical with out manually inputting values.

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Maya Animation :: How To Create Walk Cycles That Follow Motion Path Curves

Jul 19, 2011

i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.

When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?

is there a fix or workaround for this?

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Maya Animation :: 2 Constraints On 1 Object?

Jun 25, 2011

say objectA and objectB are both Parent constraining objectC. how would I remove the constraint of say, objectB? because in the outliner it only shows up as 1 constraint that has 2 W values.

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Maya Animation :: Object X-ray As Joints

May 3, 2011

Is it possible to make an object, say a NurbsSphere to always be on top of the geometry in the viewport, like x-ray on joints. That way, I could use a small sphere in say the Elbow as a controller, and it could be inside the mesh but not hidden. Much like what you see here:

[URL].......

Is that really not possible?

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3ds Max Animation :: Rotate Object With Path Constraint?

Nov 14, 2011

How can i rotate an object between specific frames that has a path constraint? Here's a rough (mouse) sketch of what i'm attempting to do:

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Maya Animation :: Getting Position Of Object At Different Time?

Apr 25, 2011

In the expression editor, is it possible to get the position of an object at a different time ?

For example, we are at time 100, and I would like to get a given object's position when we were at time 50. Is it possible?

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Maya Animation :: Set Neutral Pose To A Object?

Jan 6, 2011

i created a sphere that will control the rotation of the fingers. i align the sphere to the bone so it has the same angles. the bone angle is 0,0,0 but the sphere is (15, 10.23, 2)if i freeze the sphere, the angle get 0,0,0 but they get align with the world axis as X Y Z, how can i 0,0,0 and maintain the align rotation of the bone?

in Softimage there is something call set neutral pose, only change the angle displays to zero so the animator dont have a hard time.

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Maya Animation :: Add Object To Skinned Character?

Jan 1, 2012

I have setup everything for my charecter painted weights, so im now ready to animate but now i watched that my charecters eyes are not attached...im a newbie so i've struggling here....i like to combine the eyes to face..i dont animate eyes..

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Maya Animation :: Separating Imported Object?

Jul 9, 2013

I imported a character model that I downloaded off of the internet into maya, and I have run into a snag as I'm rigging, skin binding, etc.  The model has a main body, but its armor is actually separate geometry.  My problem is that the shoulder pads and leg armor are mirrored, so that when one moves, the other one does as well, which is a big problem when I want to animate the model.  Is there a simple way to split the pieces up so that they are not mirroring each other?  My guess is that they were originally created that way so that each side didn't have to be individually worked on.

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Maya Animation :: Detach Object From Character Set?

Sep 30, 2010

I have an animated character from which at a certain point i need an object to be 'detached' from the character and animated on its own, problem is as soon as i want to manipulate that part of the character i get this gray manipulator tool that tells me nothing will move, should i give up my whole dream upon this? Maybe i should have visibility turned and switch to a duplicate up to that point in the timeline, problem is i havent been able to move a duplicate either so far, back to hell.

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Maya Animation :: Make Object Deform Another?

May 12, 2013

I have this minecraft rig which I downloaded from Shrogg2. I have added a few of my own features but wanted to add things to the facial rig. How the facial rig has been made but I have this plane which has stubble on it. I want it to be fixed in one location but follow the deformation of the jaw when it moves. The controller which is used to move the jaw down is already there, I just need to get it to deform this plane.

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Maya Animation :: How To Transform Object In A Transformer

Aug 21, 2011

I wanna know how to transform an object in a transformer.

I wanna create an animation like the movie transformers. (Transform a car in a transformers)

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Maya Animation :: Changing Rotation On Object?

Feb 6, 2011

I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?

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Maya Modeling :: Set Object Motion And Flow Path?

Oct 6, 2011

I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.

I fallow also tutorial but still getting weird result.

My cylinder doesnt fallow the curve along. See attached img.

I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.

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Maya Animation :: Spin Object - Rotate It On One Axis

Oct 26, 2010

If there is a quick easy way to spin an object, rotate it on one axis through the 360 degrees a number of times.

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Maya Animation :: Cluster Deforming Object Which They Are Parented To

Jul 18, 2011

I'm having a deformation problem with clusters. Basically, the clusters are deforming the object which they are parented to. I've checked "relative" for each cluster under the attribute editor.

Regarding hierarchies, the above is the last iteration I have tried. Before that, I tried parenting the clusters to curves first then parenting the curves to a master control. The object was also parented to the master control.

I've tried maya default of grouping individual clusters first then parenting them to either the object or the master control, but the same results are achieved.

Please see the video below.

At one point the clusters were behaving as required, but I can't reproduce the results. I was going to animate the CVs, but parenting the curve to geometry or control presents problems of its own.

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Maya Animation :: Setting Rotation Axis Of Object?

Jan 1, 2011

I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:

I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....

I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.

I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.

See the image in the attachment

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Maya Animation :: Create Curve From Animated Object?

Feb 22, 2012

I know in max its possible to bake out a spline using an animated objects keys. Is something similar possible in Maya?

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Maya Animation :: Constrain HumanIK Control To Object?

Dec 6, 2011

imagine you have a HumanIK character and a vehicle like motorbike or similar, and you want the character to drive the vehicle. Ok then: Parent the reference node (your_character_name:Reference) into your vehicle root. Ok, works fine but now you need to constrain or parent the control of the hands to the handlebar.With maya constrains not work fine and don’t know why.

i need to create a Auxiliary Node in the Character Controls?I’m trying with Parent Constrain, Orient, Aim.. and don’t work properly: Position (tx,ty,tz) work’s fine but X-axis of rotations are inverted… when turn the handlebar to left, rotation turn to right.i trying with offsets or any parameter in the constrain but nothing..

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Maya Animation :: Keyframe File Textures On Same Poly Object?

Mar 2, 2012

how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...

How to switch or change these two images at different textures at different frames.

Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.

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Maya Animation :: Find Translation Of Object In World Space?

Jun 28, 2011

How would I find the translation of an object in world space? according to the documentation, translate is not -queryable... once I freeze transformation of a sphere theres no way for me to find its world space, but it still Has a world space because its at a location in the scene.

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