3ds Max Animation :: Rotate Object With Path Constraint?
Nov 14, 2011How can i rotate an object between specific frames that has a path constraint? Here's a rough (mouse) sketch of what i'm attempting to do:
View 5 RepliesHow can i rotate an object between specific frames that has a path constraint? Here's a rough (mouse) sketch of what i'm attempting to do:
View 5 RepliesHow to stop an object from flipping along a Path Constraint. I have a pflow source traveling along a circle path. Half way along the path it flips shooting the particles the other direction.
View 4 Replies View RelatedI want an object to follow a spline path that is not planar.
I have to select the "follow" option in order to align the object to the path but I would like to maintain the object vertical.
i'm trying to generate a path constraint for text to create a Pf source to highlight the perimeter of the text. i have fused the text vertices together to generate a continuous path. however, when constraining the Pf source to the path it only follows one letter. any assistance would be grateful
View 4 Replies View RelatedI have problem with animating camera along a spline using path constraint. The spline has been spline normalized before added to the path constraint. Then I add besier floating to be able to slow down the camera.
The final camera seems to move not smoothly. This can notice especially when the camera are further away from the origin (0,0).
Some says it's because of Max's coordinates is not fine enough which can clearly proved when import autocad file which located very far from the origin into max and most vertex will be shifted from where it should be in Autocad.
I want to morph an object based upon a look at constraint.
That is, assume object (A) has a look at constraint target object (B).
I want to morph object (C) to (A), based upon movement of (B).
Is this possible ?
I would like to know how to rotate an object to a path. I need something like in green color which I am not able to achieve.
View 12 Replies View RelatedI'm trying to rotate a target cam around an object. It is part of a bigger animation. so the use of a spline would be no option.
Is there a way to retain a fixed distance between the camera and the cameras target?
3ds Max Design 2011
Win7 HP Xeon 16 core 3.30 GHz
32 RAM with Nvidia Quadro K5000
If there is a quick easy way to spin an object, rotate it on one axis through the 360 degrees a number of times.
View 2 Replies View RelatedI have a polyline path and a rhombus. I will like to array the rhombus along the polyline path. As you can see from the attached file, as the object rotates along the path, it shift off the path such that the distance between the rhombus and the path changes esp at the turn. How can I keep this distance between the rhombus object and the path constant?
View 7 Replies View RelatedI have a box with a logo on it. I need it to float in the middle of the screen and slowly rotate in random directions on a continuous loop. I'm not good at scripting, but I know there must be an easy way to do this.
View 1 Replies View RelatedWhen I assign an object to a path using the default setting the object sits nicely on the first point of the cv curve in the path. And moves fine going in one direction but as it goes around a corner it is offset from the curve but continues along with this new offset until the end.
View 2 Replies View RelatedI am trying to attach an object to a motion path but when i do the object goes to the beginning of the path but when i move the time slider nothing happens and when i move the object it isn't attached to the path.
View 8 Replies View RelatedI am doing some animations involving sine waves, and I can make an expression that controls the translation of an object such that it travels along the path of a sine wave, but I can't figure out how to dynamically create an editable sine wave curve.
Is there a way to have Maya generate a curve based upon the path that an object travels upon?
For instance I have a sphere that is moving along the X axis with time, and also moving up and down on the Z axis back and forth. I would like to make an editable curve object of this path of motion.
I can see in Maya 2012 we will have motion trails where we can see the actual path an object is moving along, and that we will be able to interact with this path to alter the animation, but what if we could take that path and make it an actual curve or NURBS object?
I have an assembly wherein one part is mated to another grounded part, with a face-to-face coincident mate. The click + drag type of movement appears to move the part, while continually solving this constraint.
However, it seems like there is no way to do a rotation in the same manner, where the constraint is continually updated. There appears to only be the "Free Rotate" command, which ignores the constraints.
Is there really no way to do this in Inventor? The application is that I am laying out a mold for many, many small parts, and I am trying to move and rotate them into position to get good packing efficiency and density. Each part will be attached to a mold base with one of the aforementioned face-to-face constraints, then slid & rotated around manually.
This seems like a really important piece of functionality. Solidworks can certainly do this, do a part rotation in an assembly, while solving for existing constraints.
New to 3ds Max. Watched the movie on constraining to a path but it never showed how to create the path. What's the easiest method?
View 1 Replies View RelatedSo i started making my own rig and at the end when i was testing my clavicles i realized they dont move the bones so i went back to try and fix them by attaching the bone to the control using orientation constraint but because i already finished the rig, the constraint does nothing. Is there a way around this? I really dont want to start all over again.
View 4 Replies View RelatedI know how to use Link Constraint but I've yet to find anything on linking an object to the biped mid animation. I have a world link and the link constraint applied to the weapon but I can't get the arm to move to continue the animation. It's like the arm is stuck. I know it probably pertains to the World Link but don't know how I should handle this.
View 7 Replies View Relatedis there a way to show and use the transformation and rotation values of an object after using an path constraint e.g., without using another EulerXYZ in the stack? I know, i could use an ExposeTM, but i'd like to avoid this.
View 1 Replies View RelatedThe basic premise is that I've built a grid of 100x100 tiles and aim constrained them to a locator. Now I'm wondering if I could somehow attach an "area of effect" to the locator so that only the closest tiles aim at the locator and the rest lay unchanged?
View 5 Replies View RelatedWhen I record an animation in .avi using the Drive Constraint command here's what pops :
-The codec you selected to compress this AVI video stream cannot handle the current screen color depth and/or the graphics frame size. Please try another codec.
-Then I press OK and it records but the AVI file is empty and no video is watchable.
What can I do?
I'm using Autodesk Inventor 2012 ans a windows 7 64bit brand new computer with Nvidia graphic card.
I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.
View 2 Replies View RelatedI'm trying to use the spline IK system to animate a linked 'train' on a path.
There are 4 segments which are joined with a universal coupling. I can only get one segment to actually follow the path, as the others don't follow at all. I've attached my example file.
How to align (rotate) an oject (mesh) to a face of an other objetc
View 1 Replies View RelatedBasically, I would like to do this:
[URL]..........
(i.e., take two object Z axes and constraint them to be the same), but in C#. In particular, what puzzles me is that I cannot make
'Get the Z-axis work axis from the occurrent.
Dim oPartAxis As WorkAxis
Set oPartAxis = oPartOcc.Definition.WorkAxes.Item(3)
in C# because the Definition object has not a WorkAxis instance.
Once you've used a path to put type on, how do you get the path back? Everything I do to recover the path deletes it.
View 2 Replies View RelatedHow do I to rotate planets around the sun?
View 2 Replies View RelatedI made one scene in 3dsmax 2013 in 24fps.Is just a move and rotation camera animation.In another software(after effects) I made interpretfootage as 24fps, and the composite 24fps.
The final move apear like droping, jumping frames, a not cool sensation,May be just montion blur, but realy, apear like 3dsmax animation interpolating as 30fps.but in begin i already set the scene to 24fps.
I want to rotate my image into a animation gif. I can spin it like the face of a clock but not spin it around a central X axis (like a globe spins). How can I do this?
View 7 Replies View Relatedhow do i rotate a lightsaber without affecting the blades? whenever i try to rotate the hilt and the blades, they rotate separately(look at the attached file). and when i attach them together, the glow effect disappears. is there another way to do it?
View 3 Replies View RelatedI'm trying to make a FK arm with the ability to stretch in Max 2012, but as soon as I assign an orient constraint to the elbow, the stretch ability disappears.
The file consists of two bones, two spline controllers, and an expose transform. The upper arm bone is orient and position constrained to the shoulder controller spline. The exposed transform reports the distance between the elbow spline controller and the upper arm bone. The lower arm bone, has a "Float Script" on the X Position transform and it takes the distance reported in the exposed transform to adjust its position relative to the upper arm bone.
If I select bone_elbow and assign an orient constraint, the "Float Script" on the position stops working, but the rotation works.
(I'm trying to keep the controllers out of the heirarchy of the bones because our game engine will export them and I'm trying to avoid that)