I have a box with a logo on it. I need it to float in the middle of the screen and slowly rotate in random directions on a continuous loop. I'm not good at scripting, but I know there must be an easy way to do this.
I have a scene with an object with multiple blend shape targets. I'm not using custom attributes to control these targets (since doing that makes the Blend Shape Editor nonfunctional). I'm just directly changing the value in the channel box's 'Input' section, under 'blendShape1'. By typing in the number directly, I can get it to work with any number I want, but if I try the Maya Cntrl-drag method to interactively change the number, I'm stuck between values of 0 and 1. Is there any way to change the min and max of these attributes? Its strange that I can type in whatever I want and it will work, but cntrl-dragging does not work that way.
I made one scene in 3dsmax 2013 in 24fps.Is just a move and rotation camera animation.In another software(after effects) I made interpretfootage as 24fps, and the composite 24fps.
The final move apear like droping, jumping frames, a not cool sensation,May be just montion blur, but realy, apear like 3dsmax animation interpolating as 30fps.but in begin i already set the scene to 24fps.
I want to rotate my image into a animation gif. I can spin it like the face of a clock but not spin it around a central X axis (like a globe spins). How can I do this?
how do i rotate a lightsaber without affecting the blades? whenever i try to rotate the hilt and the blades, they rotate separately(look at the attached file). and when i attach them together, the glow effect disappears. is there another way to do it?
I'm trying to make a FK arm with the ability to stretch in Max 2012, but as soon as I assign an orient constraint to the elbow, the stretch ability disappears.
The file consists of two bones, two spline controllers, and an expose transform. The upper arm bone is orient and position constrained to the shoulder controller spline. The exposed transform reports the distance between the elbow spline controller and the upper arm bone. The lower arm bone, has a "Float Script" on the X Position transform and it takes the distance reported in the exposed transform to adjust its position relative to the upper arm bone.
If I select bone_elbow and assign an orient constraint, the "Float Script" on the position stops working, but the rotation works.
(I'm trying to keep the controllers out of the heirarchy of the bones because our game engine will export them and I'm trying to avoid that)
I am trying to rotate a set of wheels that are moving like a locomotive train wheel and having problems. I was able to animate the wheels to move like a locomotive wheel by linking and turning off the z axis inherit for the red rod (see attached images. Image ex04.jpg.)
The problem came when it was time to rotate the whole thing. I grouped everything and rotated the wheels around as a group. As the red rod had is z axis inherit turned off once it started to detach from it location(ex06.jpg), which was kind of expected.
I am not sure what to do to solve this problem. Do i create a bone structure with IK handles to resolve this problem or is there something else better to solve this problem?
This has happened to me a number of times. Photoshop CC prevents me from rotating the object, I can still move the camera around but not rotate. I cant even select the 3D object. Ive check and caps lock is not on.
Im using Photoshop CC on and Imac running Mountian Lion.
I am trying to setup a a system that allows me to rotate Point 1 and 2 joints to place downstream spheres into specific locations such that the distance and angles between the spheres don't change.
Everything works the way I want (so far), but Sphere04 goes the opposite direction of its IK chain.
I have an object that when scanned in was not straight. I would like to draw a reference line that is drawn across the object that I know is horizontal in the artwork. I then want the object rotate to that line. Is that possible?
My CorelDRAW has just developed a glitch - I can select objects but not move them (other than by using the nudge button) and if I click twice on the object it doesn't change the nodes to allow me to rotate - weird and seriously difficult to do any work in the programme. I've tried turning the computer off and on again and have tried the default setting.
I have 3dsmax 2013 and would be forever grateful for a solution to a parameter wiring problem. In simple question form: How do you wire a slider helper to rotate an object in LOCAL coordinate mode? I've tried it a hundred times and it's not wiring the rotation parameter in LOCAL coordinate mode, it defaults to world or view coordinate mode. (Look at gif attachment)
To replicate this issue in 3dsmax 2013, simply create a cube in the viewport.
In perspective view(or any other), switch to local coordinate mode and rotate it off center any way you wish. Now create a helper of manipulator-->slider type. Right click on the slider, click wire parameter-->value and link to the Box rotation in Z. Make the connection through a one way (--> wiring from slider to box.
Now when you move the slider value, the box doesn't rotate in local coordinate mode, it rotates in world coordinates or view coordinates. Whatever it is, it's not local. What is the expression for LOCAL coordinate rotation? By default the expression in the slider box of wire parameter dialog is z_rotation(or something like that). Looking at the maxscript reference, I've tried Local_Euler_z_rotation and other stuff. I can't figure out how to just get a local coordinate mode rotation through a simple wire parameter link to a slider.
I'm wondering if there is a method to snap a text object to order to place it automatically parallel (therefore rotate) to the line on the left. see attachment
I have a group of 3D objects using the revolve command (object on the left). Now I want to put the object on it's side. i.e. rotate it by 90 degrees exactly as it is but the 3D revolve is distorting it to look like the object on the right. How do I prevent this?
I use Acad and Turbocad selectively. I can't find a way to enable Acad to have object handlers to move and rotate objects. Is there a setting that I can enable to turn this feature on in Acad? I like this feature in Turbocad, but like to have in Acad.
How do I rotate an object in Illustrator without chaging the angle of my drop shadow? I have a design that I want to place 2 up on a page and then print. When turn and stack them the shadow has changed its angel in relation to the artwork. I don't see where to lock the drop shadow to the object. Or is it secified a different way?
I'm trying to create a border similar to what you see here:
But I need it to be oval shaped. I tried using the blend tool, which works great around a circle but on an oval, the objects get scrunched together at the peak of the oval. How do you rotate and evenly space the objects around an oval?