This has happened to me a number of times. Photoshop CC prevents me from rotating the object, I can still move the camera around but not rotate. I cant even select the 3D object. Ive check and caps lock is not on.
Im using Photoshop CC on and Imac running Mountian Lion.
I have an object that when scanned in was not straight. I would like to draw a reference line that is drawn across the object that I know is horizontal in the artwork. I then want the object rotate to that line. Is that possible?
My CorelDRAW has just developed a glitch - I can select objects but not move them (other than by using the nudge button) and if I click twice on the object it doesn't change the nodes to allow me to rotate - weird and seriously difficult to do any work in the programme. I've tried turning the computer off and on again and have tried the default setting.
I have 3dsmax 2013 and would be forever grateful for a solution to a parameter wiring problem. In simple question form: How do you wire a slider helper to rotate an object in LOCAL coordinate mode? I've tried it a hundred times and it's not wiring the rotation parameter in LOCAL coordinate mode, it defaults to world or view coordinate mode. (Look at gif attachment)
To replicate this issue in 3dsmax 2013, simply create a cube in the viewport.
In perspective view(or any other), switch to local coordinate mode and rotate it off center any way you wish. Now create a helper of manipulator-->slider type. Right click on the slider, click wire parameter-->value and link to the Box rotation in Z. Make the connection through a one way (--> wiring from slider to box.
Now when you move the slider value, the box doesn't rotate in local coordinate mode, it rotates in world coordinates or view coordinates. Whatever it is, it's not local. What is the expression for LOCAL coordinate rotation? By default the expression in the slider box of wire parameter dialog is z_rotation(or something like that). Looking at the maxscript reference, I've tried Local_Euler_z_rotation and other stuff. I can't figure out how to just get a local coordinate mode rotation through a simple wire parameter link to a slider.
I'm wondering if there is a method to snap a text object to order to place it automatically parallel (therefore rotate) to the line on the left. see attachment
I have a group of 3D objects using the revolve command (object on the left). Now I want to put the object on it's side. i.e. rotate it by 90 degrees exactly as it is but the 3D revolve is distorting it to look like the object on the right. How do I prevent this?
I use Acad and Turbocad selectively. I can't find a way to enable Acad to have object handlers to move and rotate objects. Is there a setting that I can enable to turn this feature on in Acad? I like this feature in Turbocad, but like to have in Acad.
How do I rotate an object in Illustrator without chaging the angle of my drop shadow? I have a design that I want to place 2 up on a page and then print. When turn and stack them the shadow has changed its angel in relation to the artwork. I don't see where to lock the drop shadow to the object. Or is it secified a different way?
I'm trying to create a border similar to what you see here:
But I need it to be oval shaped. I tried using the blend tool, which works great around a circle but on an oval, the objects get scrunched together at the peak of the oval. How do you rotate and evenly space the objects around an oval?
I have an object with a drop shadow. I want to rotate the object and the drop shadow 90 degrees. But when I rotate the object, the drop shadow does not rotate along with the object.
How to lock the drop shadow so that it will rotate with the object. p.s. I already know how to change the angle of the drop shadow.
I have a polyline path and a rhombus. I will like to array the rhombus along the polyline path. As you can see from the attached file, as the object rotates along the path, it shift off the path such that the distance between the rhombus and the path changes esp at the turn. How can I keep this distance between the rhombus object and the path constant?
1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.
The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.
2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.
3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.
I like to think of myself as pretty competent in AutoCAD but I can't figure this one out for the life of me...
I hope I can explain this clearly: When I rotate an object using grips, the object is not shown spinning in real time. I select the object, pick the object's grip, hit <Enter> <Enter> to go into the rotate command and the object will rotate maybe 45^ or so and freeze (visually).
If I use the command line "Rotate" command, the selected object(s) spin in real time or if I use grips to rotate but then use an object snap, it begins to spin in real time for some reason.
I would like to use grips to rotate my objects and be able to see them rotate (like I used to in previous releases).
I have a grouped object with a line in it. I want to rotate the grouped object so, that the line in the object is horizontal or vertical. Now I do it by hand, this takes a lot of time.
I want to rotate object along circle with special step angle. If i choose TRANSFORM i don't type special angle, but i can choose pivot point. I don't know how name this point, i name this pivot point, the point concerning which object rotates. And if i choose TRANSFORM OPTION i can type special angle, but i can't choose pivot point. More precisely, i don't know how do that. I choose object, then transform, set pivot and then open pivot option, type angle but object rotate around own pivot!!!
I have a box with a logo on it. I need it to float in the middle of the screen and slowly rotate in random directions on a continuous loop. I'm not good at scripting, but I know there must be an easy way to do this.
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
the expression in question is part of larger lisp routine to create and rotate text based on the object selected and the viewtwist variable (we use dview twist to rotate our views when needed)
So the expression in question: (< (/ pi 2) ang (* pi 1.5) where ang is the total angle used to determine proper rotation of the text.
Now the problem. In most cases where ang = 90 (or 1.5708 radians) this works fine. the two exceptions i have encountered
in testing are a line at 70 degress, viewtwist 20, and line at 50, viewtwist 40. For whatever reason at these two conditions the expressoin evaulates True instead of nil and rotates the entire text object incorrectly (180 degrees). So question is how exactly is this being evaluated? i know its comparing ang (* pi 1.5) to (/ pi 2). is there some sort of rounding error? or maybe the expression needs a wee bit more definition? attached image and full lisp routine for reference of what is happening, blue text is angle of the line as created by routine at viewtwist 0.
I know this is located in other locations but I can't seem to make it work with my block.
I would like the cross and the text N to rotate independantly of the arrow while the N stays with the thick line. That's the easy part. How can I make the N move along the rotation path and keep the text aligned horizontally? I read something about linked action and move, but I can't make it work.