3ds Max :: How To Rotate An Object In LOCAL Coordinate Mode
Aug 7, 2012
I have 3dsmax 2013 and would be forever grateful for a solution to a parameter wiring problem. In simple question form: How do you wire a slider helper to rotate an object in LOCAL coordinate mode? I've tried it a hundred times and it's not wiring the rotation parameter in LOCAL coordinate mode, it defaults to world or view coordinate mode. (Look at gif attachment)
To replicate this issue in 3dsmax 2013, simply create a cube in the viewport.
In perspective view(or any other), switch to local coordinate mode and rotate it off center any way you wish. Now create a helper of manipulator-->slider type. Right click on the slider, click wire parameter-->value and link to the Box rotation in Z. Make the connection through a one way (--> wiring from slider to box.
Now when you move the slider value, the box doesn't rotate in local coordinate mode, it rotates in world coordinates or view coordinates. Whatever it is, it's not local. What is the expression for LOCAL coordinate rotation? By default the expression in the slider box of wire parameter dialog is z_rotation(or something like that). Looking at the maxscript reference, I've tried Local_Euler_z_rotation and other stuff. I can't figure out how to just get a local coordinate mode rotation through a simple wire parameter link to a slider.
When i pick points from the drawing using the ID command i recieve a long and meaningless coordinate which is useless to me when setting out. How i can rotate my drawing so that firstly its aligned with my grid and secondly give it the same coordinates as my site based local coordinated grid?
Likely a simple question; I have completed a part and because I am new, drew it a certain way to make my life easier. Now that the part is complete I would like to rotate the entire part (but not create a new solid) by 45 deg.
Just updated to LR 4.4 and it crashes every time I try to rotate an image in the crop mode. I'm right in the middle of a book project and desperately need to go back to LR 4.3. How to get rid of 4.4 and go back to 4.3? Using Mac OS 10.8.2.
So, everything is working great in PS CC on my Surface Pro 2, except if i rotate my tablet to portrait mode.
The main window stops with a bunch of empty space below it. It will not stretch any further down than what you see. Also, looks like the ui on the top right is a bit cut off. I'd love to be able to use the full screen in portrait mode, but just haven't been able to figure out what the issue is. I'm running a fully updated Photoshop CC on an up to date Windows 8.1.
I want to attach a drawing (say A.dwg) and want to query some objects from it and want to draw in the current drawing. In addition to that I also want to set the coordinate system of current drawing ,same as attached drawing(A.dwg). How can I do it by using C#(Arx).
My (previously wonderful) local adjustment brush has apparently quit working. Whenever I attempt to make local adjustments - using either the standard presets or custom settings - all the adjustments made are applied to the entire image, not just locally. Density and flow are set to my typical values and Show Selected Mask Overlay shows the extent of the applied effect, but whatever adjustment I make is applied generally, over the entire photo, rather than to the selected adjustment area.
This has happened to me a number of times. Photoshop CC prevents me from rotating the object, I can still move the camera around but not rotate. I cant even select the 3D object. Ive check and caps lock is not on.
Im using Photoshop CC on and Imac running Mountian Lion.
I have an object that when scanned in was not straight. I would like to draw a reference line that is drawn across the object that I know is horizontal in the artwork. I then want the object rotate to that line. Is that possible?
My CorelDRAW has just developed a glitch - I can select objects but not move them (other than by using the nudge button) and if I click twice on the object it doesn't change the nodes to allow me to rotate - weird and seriously difficult to do any work in the programme. I've tried turning the computer off and on again and have tried the default setting.
I'm wondering if there is a method to snap a text object to order to place it automatically parallel (therefore rotate) to the line on the left. see attachment
I have a group of 3D objects using the revolve command (object on the left). Now I want to put the object on it's side. i.e. rotate it by 90 degrees exactly as it is but the 3D revolve is distorting it to look like the object on the right. How do I prevent this?
I use Acad and Turbocad selectively. I can't find a way to enable Acad to have object handlers to move and rotate objects. Is there a setting that I can enable to turn this feature on in Acad? I like this feature in Turbocad, but like to have in Acad.
How do I rotate an object in Illustrator without chaging the angle of my drop shadow? I have a design that I want to place 2 up on a page and then print. When turn and stack them the shadow has changed its angel in relation to the artwork. I don't see where to lock the drop shadow to the object. Or is it secified a different way?
I'm trying to create a border similar to what you see here:
But I need it to be oval shaped. I tried using the blend tool, which works great around a circle but on an oval, the objects get scrunched together at the peak of the oval. How do you rotate and evenly space the objects around an oval?
I have an object with a drop shadow. I want to rotate the object and the drop shadow 90 degrees. But when I rotate the object, the drop shadow does not rotate along with the object.
How to lock the drop shadow so that it will rotate with the object. p.s. I already know how to change the angle of the drop shadow.
I have a polyline path and a rhombus. I will like to array the rhombus along the polyline path. As you can see from the attached file, as the object rotates along the path, it shift off the path such that the distance between the rhombus and the path changes esp at the turn. How can I keep this distance between the rhombus object and the path constant?
1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.
The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.
2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.
3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.