Photoshop :: Create 3D Object - Not At All Straight When Rotate?
Jan 1, 2013every time i create a 3d object, its not at all straight when i rotate it. all the sides are uneven.
View 4 Repliesevery time i create a 3d object, its not at all straight when i rotate it. all the sides are uneven.
View 4 RepliesIs there a way to make a object with straight lines to change the straight line to be undulated like a curly.
View 14 Replies View RelatedIs there a way to get some straight edges if an image rotated a few degrees?
View 13 Replies View Relatedthe expression in question is part of larger lisp routine to create and rotate text based on the object selected and the viewtwist variable (we use dview twist to rotate our views when needed)
So the expression in question:
(< (/ pi 2) ang (* pi 1.5)
where ang is the total angle used to determine proper rotation of the text.
Now the problem. In most cases where ang = 90 (or 1.5708 radians) this works fine. the two exceptions i have encountered
in testing are a line at 70 degress, viewtwist 20, and line at 50, viewtwist 40. For whatever reason at these two conditions the expressoin evaulates True instead of nil and rotates the entire text object incorrectly (180 degrees). So question is how exactly is this being evaluated? i know its comparing ang (* pi 1.5) to (/ pi 2). is there some sort of rounding error? or maybe the expression needs a wee bit more definition? attached image and full lisp routine for reference of what is happening, blue text is angle of the line as created by routine at viewtwist 0.
can I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
How to align (rotate) an oject (mesh) to a face of an other objetc
View 1 Replies View RelatedWhen in Orthographic view and in back, left, right, top, bottom, front view, I cannot draw an object as Cube by example. To be able to make the object I have to move a little bit my view .
Example. If I was in Ortho - Back view, I move the view a bit so it is not perfectly on the back view than it allowed me to draw object. Another way is to change to Perspective view.
why I cannot make object on straight orthographic view?
This has happened to me a number of times. Photoshop CC prevents me from rotating the object, I can still move the camera around but not rotate. I cant even select the 3D object. Ive check and caps lock is not on.
Im using Photoshop CC on and Imac running Mountian Lion.
Is it possible to create a straight line by using coordinates instead of left clicking on a specific point(my hands are just to shaky when using a mouse to get the exact coordinate) then holding shift and then taking forever trying to get that perfect end point pixel location.
View 3 Replies View RelatedHow in CS6 extended?
View 4 Replies View RelatedI am not used to work with HDV therefore my question: did somebody ever create an hybrid DVD disc straight from a 1440x1080 (HDV) file (possible in VS), or is the usual(better?) way to first rescale to 1920x1080. Is this disc then playable on a stand-alone BD player, which normally can play the 1920x1080 versions.
View 14 Replies View Relatedhow to create reverse curve with straight portion in between , as their is no option of creating reverse curve with straight portion in civil 3d , duding designing a hill road what ever the reverse curve you design will be wrong and superelevation generated will also be wrong as it do no include straight in between the curves (ie reverse curve should contain transition curve transition straight transition curve transition.)
View 5 Replies View RelatedReducing the Roundness of a calligraphic brush to 0% seems to create 'flat' ends to a stroke, but, on closer inspection, the ends are not perfectly flat/straight.
The line seems to start and end with a slight 'S' curve; it's less visible when the stroke has a different bearing, but I need it to be gone - is this possible? I'm trying to create a calligraphic brush with perfectly flat ends.
I would like to know how to rotate an object to a path. I need something like in green color which I am not able to achieve.
View 12 Replies View RelatedI'm trying to rotate a target cam around an object. It is part of a bigger animation. so the use of a spline would be no option.
Is there a way to retain a fixed distance between the camera and the cameras target?
3ds Max Design 2011
Win7 HP Xeon 16 core 3.30 GHz
32 RAM with Nvidia Quadro K5000
I have an object that when scanned in was not straight. I would like to draw a reference line that is drawn across the object that I know is horizontal in the artwork. I then want the object rotate to that line. Is that possible?
View 14 Replies View RelatedMy CorelDRAW has just developed a glitch - I can select objects but not move them (other than by using the nudge button) and if I click twice on the object it doesn't change the nodes to allow me to rotate - weird and seriously difficult to do any work in the programme. I've tried turning the computer off and on again and have tried the default setting.
View 5 Replies View RelatedWhen i insert an OLE i want to rotate it from vertical to horizontal, but the rotate button just moved the full image around a point.
View 4 Replies View RelatedHow can i rotate an object between specific frames that has a path constraint? Here's a rough (mouse) sketch of what i'm attempting to do:
View 5 Replies View RelatedI have 3dsmax 2013 and would be forever grateful for a solution to a parameter wiring problem. In simple question form: How do you wire a slider helper to rotate an object in LOCAL coordinate mode? I've tried it a hundred times and it's not wiring the rotation parameter in LOCAL coordinate mode, it defaults to world or view coordinate mode. (Look at gif attachment)
To replicate this issue in 3dsmax 2013, simply create a cube in the viewport.
In perspective view(or any other), switch to local coordinate mode and rotate it off center any way you wish. Now create a helper of manipulator-->slider type. Right click on the slider, click wire parameter-->value and link to the Box rotation in Z. Make the connection through a one way (--> wiring from slider to box.
Now when you move the slider value, the box doesn't rotate in local coordinate mode, it rotates in world coordinates or view coordinates. Whatever it is, it's not local. What is the expression for LOCAL coordinate rotation? By default the expression in the slider box of wire parameter dialog is z_rotation(or something like that). Looking at the maxscript reference, I've tried Local_Euler_z_rotation and other stuff. I can't figure out how to just get a local coordinate mode rotation through a simple wire parameter link to a slider.
I'm wondering if there is a method to snap a text object to order to place it automatically parallel (therefore rotate) to the line on the left. see attachment
prob3.jpg
How can i rotate a 3d object so a certain area of the part is at 0%%D?
View 2 Replies View RelatedI have a group of 3D objects using the revolve command (object on the left). Now I want to put the object on it's side. i.e. rotate it by 90 degrees exactly as it is but the 3D revolve is distorting it to look like the object on the right. How do I prevent this?
View 9 Replies View RelatedShortcut that will rotate any object 90deg and back again?
Like Ctrl+Period & Comma for rotating text.
If there is a quick easy way to spin an object, rotate it on one axis through the 360 degrees a number of times.
View 2 Replies View Related mvsetup gives this error, i want to align and rotate my object in a viewport....
The file mvsetup (.lsp/.exe./.arx) was not found in your search path. check the installation of the support files and try again.nil
I use Acad and Turbocad selectively. I can't find a way to enable Acad to have object handlers to move and rotate objects. Is there a setting that I can enable to turn this feature on in Acad? I like this feature in Turbocad, but like to have in Acad.
View 7 Replies View RelatedHow do I rotate an object in Illustrator without chaging the angle of my drop shadow? I have a design that I want to place 2 up on a page and then print. When turn and stack them the shadow has changed its angel in relation to the artwork. I don't see where to lock the drop shadow to the object. Or is it secified a different way?
View 5 Replies View RelatedI'm trying to create a border similar to what you see here:
But I need it to be oval shaped. I tried using the blend tool, which works great around a circle but on an oval, the objects get scrunched together at the peak of the oval. How do you rotate and evenly space the objects around an oval?
I have an object with a drop shadow. I want to rotate the object and the drop shadow 90 degrees. But when I rotate the object, the drop shadow does not rotate along with the object.
How to lock the drop shadow so that it will rotate with the object. p.s. I already know how to change the angle of the drop shadow.
I have a polyline path and a rhombus. I will like to array the rhombus along the polyline path. As you can see from the attached file, as the object rotates along the path, it shift off the path such that the distance between the rhombus and the path changes esp at the turn. How can I keep this distance between the rhombus object and the path constant?
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