Maya Modeling :: How To Extrude Multiple Faces And Get Them To Rotate Along The Center Of Object

Dec 30, 2012

I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(

Is this possible?

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Maya Modeling :: How To Extrude A Group Of Faces

Jul 24, 2011

I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?

I know this is easy in Max, but I can't find it in the Help File of Maya.

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Maya Modeling :: How To Extrude To A Separate Object

Jan 15, 2012

I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).

However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?

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Maya Modeling :: Rotate Tool Is Grey And Rescaling Object?

Jun 25, 2012

1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.

The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.

2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.

3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.

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Maya Modeling :: Automatically Center Orbit When Pick Different Object?

Jul 11, 2013

Is there a way to tell maya to automatically center orbit to whats selected without having to hit "f" key everytime you pick a different object, vert, edge, etc.?

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Illustrator :: Default Rotate To Object Group Center Not Artboard Center

Nov 27, 2013

I'm sure this is mind-numbingly obvious and I am overlooking it, but when I go to use the rotate tool, the center point of the rotation is defaulting to the center of the artboard, not the selected group of objects. How do I change that to default to rotating on the selection center by default?
PS. This is Illustrator CC (17.0.2) on a Mac running 10.9, if that is relevant.

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: UVs On NURBS Extrude?

Jun 9, 2011

I have created a NURBS rope with Surfaces>Extrude. I choose NURBS so that I could get nice UVs on the rope automatically, but they are actually all stretched out (see attached shot). Is there a setting in the Extrude process that could get more uniform UVs?

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Maya Modeling :: How To Set Up Hotkey For Extrude

Jun 21, 2013

I am trying to set up hotkey for extrude, I mean in Polygons - EDIT MESH - EXTRUDE... But its not here in Hotkey Editor...

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Maya Modeling :: No Extrude Tool?

Mar 3, 2012

On an iMac on OSX ver. 10.6.8.

Going thru the Getting Started tutorial. When I started doing the "Drawing a Polygon" lesson everything was cool 'til I tried to extrude the bottom part of the helmet. I select Edit Mesh> Extrude, but the extrude arrow/handles don't show up on the polygon. I tried to Modify the Tranformation Tools, but as you can see in the screen shot, there isn't really anything to modify. Tried to reset it. Nothing. Tried to go in the Preferences, but I don't know what to set, if anything. I tried to turn of the Construction History, but I don't even see that icon. Tried to reinstall Maya. No improvement.

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Maya Modeling :: Keep Faces Together Won't Turn Off?

Sep 7, 2013

I am trying to scale faces individually inward. I extruded the faces and went to scale them but they are still scaling together even though my keep faces together option is unchecked. I tried extruding with faces together and then unchecking it but that didn't work. I also tried deleting my preferences folder and that didn't work

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Maya Modeling :: How To Extrude A Cube Along CV Curve

Nov 16, 2012

I am trying to extrude a cube along a CV curve, but I seem to be running into two issues.

Here is the first one.


For some odd reason I am not seeing the option called "use selected curve for extrusion" in the extrude window. Does it even exist in Maya 2012? Or did they take it out?

And here is my second issue.


Since there is no option called "use selected curve for extrusion", I have to experiment with the "Poly Extrude Curve" options. But when I do....the mesh gets all messed up and it always seems to come to a point at the other end of the CV curve.

Why can I not see the option "use selected curve for extrusion"? And why does my mesh keep coming to a point at the end of my CV curve?

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Maya Modeling :: Shortcuts To Toggle Keep Faces Together?

Jul 12, 2012

As the User's Guide says: The Keep Faces Together setting can be turned on and off when using Extrude by ctrl+shift+right-clicking on the object whenever the Show Manipulator Tool is displayed.

How to use it? I tried as it said, however nothing occurred. H

(I tried by these steps: Select the object -> clicking Extrude -> clicking Show Manipulator Tool in Modify/Transformation tools -> ctrl+shift+right-clicking the object -> Extrude)

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Maya Modeling :: Selecting Faces And Mapping To UVs

Nov 21, 2013

I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material.  It's basically a cylinder that I need to map a label onto and my problem is two fold...
1. I am unable to select faces (face mode).  In my RMB popup menu, I see "Surface Point", not "Faces". 
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.

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Maya Modeling :: Faces Disappear After Merge?

Jul 28, 2013

This is an emergency nesecito deliver this project on Tuesday, look what happens When I use the merge is desaparesen extruded or portions of the face

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Maya Modeling :: Extrude Manipulator Tool Not Show Up

Dec 2, 2011

Extrude manipulator tool will not show up when I try to extrude. I don't know how to turn on the construction history either.

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Maya Modeling :: Can't Get Selection Handles On Polygon Faces

Aug 12, 2011

in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.

The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.

I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.

I am running Maya 2011 on a Macbook Pro on OSX.

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

I'm used to being able to select and hide polygons while creating models in programs like Lightwave and Modo. It is an essential function that I can't imagine Maya lacks, yet there isn't an obvious way to do this as far as I can tell. Is there a workaround?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.

The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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Maya Modeling :: How To Combine Extruded Faces As One Mesh

Mar 3, 2011

I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.

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Maya Modeling :: Edit Faces Of Imported Model

Aug 6, 2013

I would like to edit the faces of a model I imported into Maya, but I cannot find the face option when I right click. When I create a polygon however, it works just fine on it. Is there any way I can convert the model into a polygon?

Fully sized image in attachment.

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Maya Modeling :: Poly Faces Disappear When Extruding

Dec 17, 2012

I am currently using Maya 2012 Student Version and am having trouble when extruding edges. When I click 'extrude' many of my polys disappear. I will attach some screen shots.

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Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

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Maya Modeling :: Extrude On Curve - How To Make Corner Tight

Sep 24, 2011

I am trying to make some trim work to go on a project of mine. Im using a shape then tryig to extrude down the curve is there a way to make the corner tight or a plugin to make trim work easier. you can see in the first image what im trying to make and the second my curve and what i get when im done.

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Maya Modeling :: Can't Select Polygon Objects Or Faces Properly

Dec 13, 2011

i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]

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Maya Modeling :: Keep Faces Together When Extruding Doesn't Work Correctly

Feb 2, 2012

I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-

Create cube poly > make some subdivisions> select some faces> extrude with 'keep faces together" unchecked> Select a face and use move tool, notice that faces will move apart as they should> Now select some more faces> extrude with 'keep faces together' checked this time> select a face and use move tool> notice how face is still separate as it SHOULD NOT be.

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Maya Modeling :: Hide Measurements Displayed On Faces And Edges?

Oct 31, 2012

How can I hide the measurements displayed on the faces and edges of my mesh here?

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3ds Max Modeling :: Having Multiple Triangle Shaped Faces

Dec 29, 2013

i've created this simple building and used boolean to cut some areas. now i got a really messed up topology which makes it real hard for texturing matters. how do i fix those edges highlitened in the picture. i want to make them as one solid quad rather than having multiple triangle shaped faces.

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3ds Max :: Modeling In Viewport - Cannot See Selected Faces Of Object

Apr 19, 2013

I don't know what happened, but suddenly, i couldn't see the selected faces of the object i was modeling in my viewport, just the edges

what I want to see when I select faces is this (Minute 2) [URL] ......

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3ds Max Modeling :: Creating New Vertices / Faces On Same Object

Aug 23, 2012

Is there an easy way to copy a line of vertices and have it create new faces on the same object?

I have a rectangle, viewing from the side, that I have already modified extensively. I simply need to create additional vertices / faces along the length of the rectangle.

• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro

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Maya Modeling :: How To Rotate A Polygon Manually

Apr 13, 2013

I need to rotate a polygon manually so that one of its vertices snaps to a vertex/edge/face of another polygon. How can that be done?

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