Maya Modeling :: Extrude On Curve - How To Make Corner Tight

Sep 24, 2011

I am trying to make some trim work to go on a project of mine. Im using a shape then tryig to extrude down the curve is there a way to make the corner tight or a plugin to make trim work easier. you can see in the first image what im trying to make and the second my curve and what i get when im done.

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Maya Modeling :: How To Extrude A Cube Along CV Curve

Nov 16, 2012

I am trying to extrude a cube along a CV curve, but I seem to be running into two issues.

Here is the first one.


For some odd reason I am not seeing the option called "use selected curve for extrusion" in the extrude window. Does it even exist in Maya 2012? Or did they take it out?

And here is my second issue.


Since there is no option called "use selected curve for extrusion", I have to experiment with the "Poly Extrude Curve" options. But when I do....the mesh gets all messed up and it always seems to come to a point at the other end of the CV curve.

Why can I not see the option "use selected curve for extrusion"? And why does my mesh keep coming to a point at the end of my CV curve?

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: UVs On NURBS Extrude?

Jun 9, 2011

I have created a NURBS rope with Surfaces>Extrude. I choose NURBS so that I could get nice UVs on the rope automatically, but they are actually all stretched out (see attached shot). Is there a setting in the Extrude process that could get more uniform UVs?

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Maya Modeling :: How To Set Up Hotkey For Extrude

Jun 21, 2013

I am trying to set up hotkey for extrude, I mean in Polygons - EDIT MESH - EXTRUDE... But its not here in Hotkey Editor...

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Maya Modeling :: No Extrude Tool?

Mar 3, 2012

On an iMac on OSX ver. 10.6.8.

Going thru the Getting Started tutorial. When I started doing the "Drawing a Polygon" lesson everything was cool 'til I tried to extrude the bottom part of the helmet. I select Edit Mesh> Extrude, but the extrude arrow/handles don't show up on the polygon. I tried to Modify the Tranformation Tools, but as you can see in the screen shot, there isn't really anything to modify. Tried to reset it. Nothing. Tried to go in the Preferences, but I don't know what to set, if anything. I tried to turn of the Construction History, but I don't even see that icon. Tried to reinstall Maya. No improvement.

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Maya Modeling :: How To Extrude To A Separate Object

Jan 15, 2012

I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).

However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?

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Maya Modeling :: How To Extrude A Group Of Faces

Jul 24, 2011

I'm not new to modeling, but new to Maya. I'm trying to extrude a group of faces, but it is making me extrude them at the same angle they are at in the model(local I think). How do I change the axes to extrude the faces straight up instead of at the angle they are at?

I know this is easy in Max, but I can't find it in the Help File of Maya.

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Maya Modeling :: Extrude Manipulator Tool Not Show Up

Dec 2, 2011

Extrude manipulator tool will not show up when I try to extrude. I don't know how to turn on the construction history either.

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Maya Modeling :: How To Extrude Multiple Faces And Get Them To Rotate Along The Center Of Object

Dec 30, 2012

I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(

Is this possible?

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Maya Modeling :: Pin CV Of A Curve?

Apr 19, 2013

I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)

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Maya Modeling :: How To Add More Vertices To Curve

Jul 30, 2011

My problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.

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Maya Modeling :: Rebuild Curve Not Working

May 3, 2011

I'm working out of the Mastering Autodesk Maya 2011 book and am on page 135. (I'm on a MAC)

Tool: Rebuild Curve (after creating curve with): EP Curve Tool

I'm trying to rebuild a curve I just made but when I hit "rebuild" I get the error message:

//Error: Nothing was selected to rebuild. You must select NURBS curves or curve on surface. But it's strange, I DO have it selected. In the Outliner I have it highlighted and the curve is highlighted yellow.

The strange thing is when the curve is not highlighted it is RED? I also don't seem to be able to select it with the cursor - only in the Outliner.

I created the curve with the CV Curve tool by snapping to the ends of 2 other curves and then hitting "enter".

I'm guessing the fact the created curve is red when unselected is telling me something is wrong with the curve but I'm unsure.

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Maya Modeling :: Extend CV Curve Along Axis?

Mar 9, 2011

I was watching a tutorial on digital tutors and they Revolved a CV Curve to make a tire, and I want to know how to extend a curve along an axis instead of revolve it.I painted in the Right viewer to show what I want to achieve.

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Maya Modeling :: Add Curve Based On A Position Of Object

Apr 18, 2012

i am trying to add CV curves to a scene that I already created.

whenever I draw the curve in side view, it is actually nowhere near the object that I wanted it to be near. Its like super far away and im not sure how to move it to the right spot.

Is there some method to add the curve based on a position of an object?

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Maya Modeling :: Sweep Profile Along A Closed Curve / Spline?

Jan 29, 2014

It's possible in maya to sweep a profile along a closed curve? Like in 3DsMax, for example to make a window frame with a particular section profile?

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Maya Modeling :: Moving Source Curve Of Extruded NURBS Object?

Nov 21, 2010

I'm rigging a model of a robot and I have wires (nurbs circles extruded along a curve) attaching to two objects that are on different joints. I have it rigged so that when the first joint moves, half of the CVs of all the wires (in a control cluster) move along with the joint (and, in turn, the object they are attached to). This much works fine, the extruded nurb follows the curve and stays the same diameter from start to finish. My problem starts with the rigging of the second joint (the second joint is the parent of the first joint). I've tried many different ways of rigging it, but as I'm only just starting rigging my thought process isn't quite a straight line yet. Basically my problem is when the source curves physically move, the extruded surface goes twice the distance as displayed in the picture below.

I need to know how to get the extruded surface to always be in the same place as the curve with out breaking the connection.

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Maya Modeling :: Merge CV Created Curve Geometry Into Solid Piece?

Sep 15, 2011

I have traced out this piece of geometry using CV curve and then used loft to convert the Curves into actual geometry. I need to have one solid piece of geometry to project an image onto, how can I convert this to one solid piece? I have attached my .mb

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3ds Max Modeling :: How To Make Pink Curve In Polygons

Jul 31, 2013

im noob in 3ds max. how can i make this pink curve in my polygons. i know how to use booleans but i cant align it with my polygons.

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Maya Modeling :: Can't Make Vertices Go Away

Feb 17, 2012

Maya 12 Hotfix 2, MacOS 10.6.8

When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.

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Maya Modeling :: Make A Model Airplane

Aug 15, 2013

I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.

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Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

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Maya Modeling :: How To Make Geometry Like A Fever Chart

Apr 18, 2012

I'm working on a project that needs to make a renderable shape off a curve, the curve points are based on a random set of data - so basically I'm making a fever chart. I need the curve to go exactly along with the points, so I used bezier curve. The curve looks like pic-01

Since curve doesn't show up in render, so i'm trying to make a tube shape.
1) a polygon plane, then go edit mesh - extrude. like pic-02. The extrude division is the same amount of points
2) a nurbs circle, then go surface - extrude. like pic-03 and pic-04.

As you all can see, none of these two look good. I can understand that this is because the turns are too dramatic, but I wonder if there is a way to get around the limit and generate a graph like pic-05 in 3d.

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Maya Modeling :: How To Make New Polys Inherit UV And Textures

Oct 16, 2012

I have a character with UVs created and a texture assigned, now I need to add some additional polys to the character, how can I make sure the new polys I add are also added to the UV set and therefore get the texture map ?

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Maya Modeling :: How To Make 1 Object Out Of 3 Closed Splines

Jul 19, 2011

I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...

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Maya Modeling :: Can Make Scale Reflect The Actual Object Size

Jul 12, 2011

I have imported a model from C4D using the FBX importer, and everything was fine, except that it was way to big. I scaled it down to a more "manageable" size. So the scale reads 0.01 (All axis).

My question is, is there any way I can make Scale reflect the actual object size? Maya know these numbers, because they are present when using the universal manipulator tool. I would like it if the scene scale could reflect the real size of the object. So if i create a new object, the size relates to the size of the existing objects in the scene?

Can i put the real scale on the object, and then just "downscale the scene", so that the objects don`t appear giant? Like scene scale or something?

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Maya Modeling :: Make Live Snapping To Polygon Face Center?

Apr 29, 2011

I'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.

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Maya Modeling :: Possible To Make Star Consisting Of Squares To Model A Bit Easier

Mar 26, 2012

I have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.

My question is if it is possible to make the star consist of squares to model it a bit easier. I use maya 2012 education.

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CorelDRAW X5 :: Finding Radius Of Corner If It Is A Curve?

Jul 13, 2012

is there a way to figure out the radius of a corner in Corel Draw X5 if it is a curve?

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3ds Max Modeling :: Getting Rid Of Corner Triangle

Jan 17, 2012

How can I get rid of that "red" triangle. I want to use turbosmooth later to this model.

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3ds Max Modeling :: Take Image And Extrude It

Nov 24, 2013

I have an image that I would like to extrude, along with the text. Please see this link.  URL....I exported it from Illustrator as a .dwg file into 3DS max, and nothing is showing up. 

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