3ds Max Modeling :: Getting Rid Of Corner Triangle
Jan 17, 2012How can I get rid of that "red" triangle. I want to use turbosmooth later to this model.
View 2 RepliesHow can I get rid of that "red" triangle. I want to use turbosmooth later to this model.
View 2 Repliesi've created this simple building and used boolean to cut some areas. now i got a really messed up topology which makes it real hard for texturing matters. how do i fix those edges highlitened in the picture. i want to make them as one solid quad rather than having multiple triangle shaped faces.
View 1 Replies View RelatedI am creating a test track for my university project. I have created the loft for the track's path and am trying to apply a banking of 34deg to the corners.
However, this needs to be flat in the inside lane, and gradually build up to 34deg in the outside lane. Using the twist deformation I am only able to get a 34deg banking across the entire width of the track.
I am trying to make some trim work to go on a project of mine. Im using a shape then tryig to extrude down the curve is there a way to make the corner tight or a plugin to make trim work easier. you can see in the first image what im trying to make and the second my curve and what i get when im done.
View 1 Replies View RelatedSo when I create a triangle by using the star shape tool and only giving it three points. When I have my triangle, I duplicate it and make it smaller. I center them both up on the canvas, but they don't look centered. As you can see in the picture provided, the bottom has more of a width that the others. I've tried using the alignment tool and the smart guides. I do resize the triangle using shift so it doesn't mess up the shape too.
View 10 Replies View RelatedI have a banner heading that is more or less outlined text. I want to give all the corners a rounded corner and at the moment would just do it all by hand, one at a time. So I want to go from a to b:
But I would like to find an easy way to make all corners the same diameter regardless of the angle too.
I draw square. The 1st point and last points are left-top and finally set 5 points.The direction is clock-wise and made closed path.To get smooth-curved polygon shape, I used API 'PointsToCurves'.But, the first and last points are connected by cornered (not smooth) point. Here's result.
Maybe, I must set that square is closed path, to API, but it seems to be no parameter to set.So, I want to know how to get smooth corner shape every corner.I use SDK CS5.
How do you draw a triangle in photoshop?
View 5 Replies View RelatedWhen I try to create a triangle, I create a New Layer (Shift+Ctrl+N), then with that new layer selected, I click the Pen Tool and attempt to draw a triangle. I hold [shift] as I make the edges, so as to ensure they are smooth.
When I'm finished, I go to move the object I've just drawn, yet I am unable to do even that! It's as though Adobe does not recognize that I just drew an object, nor does it recognize that it is a part of a layer...
Now, if I go add text to that layer, I can move all that text around...but my triangle remains immobile. And to that I say, "wtf?!"
Same problem happens when I use the Line Tool. Code:
How do you make a triangle and fill it with color...similar to the bottom page of a magazine?
I tried the pen tool but I can't draw a straight line.
I found a toy which is belong to my brother's son in my grandmother' house. It is a Fire engines, and it has a adjustable Fire ladder,then I want build this things with maya, so ......the modeling is done, and then the problem comes out when I ready to rig the fire ladder, look at the pic below, let me explain:
1.there are three axle in red : A B C , blue things is base of axle
2.the green thing is the fire ladder
3.the yellow thing is a hydraulic push-rod which can be adjustable
4.the pink thing looks like a Skateboard, and hydraulic push-rod base on it.
5.the gray thing is a part of fire engines' body.
there is no problem if it has a fixed pole instead hydraulic push-rod, because I can just use a IK handle link A & C, but now....it doesn't work.
I know how to get the cloud but can't remember, how to add the triangle with the number.
View 6 Replies View RelatedHow To Generate This using PS cs5.
Note: i need to add stroke/gradient Overly and ... effects to this.
when I open a file in camera raw, I briefly see a yellow triangle with a black exclamation mark flash in the upper right of the image. Looks like a warning of some kind but I can't seem to find out what it means.
View 1 Replies View RelatedWhat is the easiest way to create a triangle shape in DP7? I'm creating a diagram of button mapping for a PS2/PS3 controller. I'm hoping I don't have to draw one free hand.
View 4 Replies View RelatedI`m trying to use max with DirectX 10. Dunno if i should or not but here`s the problem, there`s a tick box in the Viewport Config options for DirectX10 that says `Display All Triangle Edges`. Obvious I uncheck that because i don`t to see wireframe spaghetti. However it looks exactly the same, the wireframe triangle edges are still there. How else can I get rid of them as wireframe performace is actually a little better but useless because all of the extra edges visible.
View 2 Replies View RelatedI'm trying to find a way to inscribe an ellipse into a triangle (not an equilateral triangle), i.e. the ellipse touches the 3 inside sides of the triangle.
View 7 Replies View RelatedI would like to create a triangle, but with (really) round corners. Not just the points rounded off a little, but the corners going around evenly like circles.
(see infantile free-hand drawing attachment as an example)
Is this to accomplish in an easy manner?
edit:
The attachment seems to be missing, so here's a link: [URL].......
How do I draw a scalene triangle when I only know the lengths of the 3 sides
View 8 Replies View RelatedI would like to create an eps triangle with curves (instead of points) but don't know how. I've Illustrator version 8. I need to open in Illustrator version 8
View 4 Replies View RelatedHow to make a triangle?? is it like indesign of illustrator...while deleting a anchor or something...and how?
View 1 Replies View RelatedSome tips on dealing with the heavy triangle mesh.
Use the mesh as reference to sculpt a new model
or
Get it simplified enough to turn into quads to subdivide
or ???
have a little probelem with the send to Mudbox option. It producecs a Mesh with triangles while transfer. When i then update it back, it updates the same triangle mesh back to Max. Don't have the Problem with send to XSI or Motionbulder.
View 9 Replies View RelatedI'm trying to make a dynamic block of a triangle, wich could react to enlargement of bottom corner. The main thing would be that the angle between corners never change ( that means when increasing the weight, the hight also increases.. ). Already for some time trying to do that using Strech action, but nothing works out. Maybe I'm using not that action tool?
View 9 Replies View RelatedI need to transform a rectangle part of my picture to a triangle, linearly, only with horizontal distortion, keeping vertical positions in place. (a rectangle to a triangle standing on its side, by moving the top corners to one point).
I tried the Cage Transform: the top of the picture seems good, but it also distorts the bottom line in this case. Other tools seem not suitable at all.
I made a triangle with the path tool, but then when I fill it with bucket fill the pixels either get filled or not filled. I want the original triangle, which doesn't lie on pixel edges but between edges ([0,16],[8.5,0],[17,16]), to be painted in such a way that if a pixel is partially in the triangle it gets partially painted. I'm working on a 17x16 size image.
View 2 Replies View RelatedI had to go out yesterday and measure an house indoors. Anyway the room is not square but sort of an triangle. I have measured 3 wall sides.
How to arrange them so that I get an triangle. I could draw 3 lines and then start rotating them till I get satisfactory result but can this be done any quicker?
I want to create a block that has the level # on top of the little triangle thingy (yes, highly technical terms are in use), that will automatically resize BOTH the size of the text and the size of the triangle depending on which scale I'm in.
At the moment I can figure out how to make the TEXT (aka the #) annotative, but the triangle stays the same size no matter what scale I'm in. Not only that, but then the text doesn't stay consistently next to the triangle symbol when I change scales.
I want a block where BOTH the Text size for the level AND the triangle symbol itself will always be correct, regardless of what scale my viewport is in. Aka, I put a level symbol for +5.72 in the correct position in Model Space. In Paper Space, my 1:50 viewport and my 1:100 viewports are EACH showing the +5.72 triangle level sign, in the correct place, with the triangle and text being the correct size.
how to select an area by a polygon/triangle?
View 5 Replies View RelatedI'm wondering how you would construct the altitudes of any triangle,so that you may find its orthocenter.I'm currently constructing three circles to find an altitude, based on this.
View 10 Replies View RelatedHow do I connect a circle and a square ? How do I cut a triangle into an object?
View 14 Replies View Related