Mudbox :: 3D Scanner - Heavy Triangle Mesh
Sep 7, 2011Some tips on dealing with the heavy triangle mesh.
Use the mesh as reference to sculpt a new model
or
Get it simplified enough to turn into quads to subdivide
or ???
Some tips on dealing with the heavy triangle mesh.
Use the mesh as reference to sculpt a new model
or
Get it simplified enough to turn into quads to subdivide
or ???
have a little probelem with the send to Mudbox option. It producecs a Mesh with triangles while transfer. When i then update it back, it updates the same triangle mesh back to Max. Don't have the Problem with send to XSI or Motionbulder.
View 9 Replies View RelatedI work in Max 2012 on a mesh who explode at some point when my stack is heavy, it can occur while I'm working on it or if I open the max scene. I had that problem in old version like 4.2 or 5 but apparently it's back.
View 2 Replies View RelatedHow to freeze the mesh based on a texture I want to use?
This video [URL]...... shows that you can right click on the texture paint layer and freeze the mesh based on a texture. However, when I right click on my paint layer it doesn't even give me the option to freeze anything.
I don't see anywhere else to freeze parts of the mesh based on texture.
I've got Mudbox 64 bit and every time I create a new mesh the texture seems flat (Image Included) I've recently upgraded my system from 32 bit to 64 bit, and I never had this happen with the 32 Bit.
View 1 Replies View RelatedI’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
View 1 Replies View RelatedI'm trying to find a way to export my mesh to any programs that can convert my mesh to STL, preferably optimized like ZBrush is able to do.
However, in order for me to reach the desired detail amount in Mudbox I have to subdivide the mesh quite a lot and if I export the file as OBJ it is bigger than 2 GB.
If I try to import that model to ZBrush for instance it won't load because it doesn't support my amount of RAM. Is there any way at all to convert that big file to something more optimized or simply to STL without giving up on the amount of detail?
In other words, is there a proper way to use an extremely high-res Mudbox mesh for 3D printing?
I just load a new mesh, start to pan or zooming and my mesh, dissapear!. So I unhide again, pan or zooming, and hide again.
View 4 Replies View RelatedI'm using Maya to render out a greyscale image TIFF 16bit for use in Mudbox as 'Sculpt Using displacement'. The background is set to 0.5 grey and rendered as TIFF 16 from Maya. However, when applied as a sculpt using 'displacement' in Mudbox, the mesh slightly inflates (or deflates actually) every so slightly.
Is the issue cuases by my mid grey from Maya , tiff format or something else ?
Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.
View 1 Replies View RelatedI've got a low poly mesh that looks great if sub-divided to level 3.
Is it possible to edit the mesh at level 1 while viewing the mesh sub-divided at level 3 - using Mudbox 2011 or 2012?
I'm trying to pose my character, for that I'm using Max. When I imported the new pose from the level 0 I load it as an import layer. And when I go to level 5, the mesh is broken. VertexID are the same, uvs. etc.
Mudbox 2012.
What is the best method to make a base mesh in maya for a creature and get it into mudbox?
View 2 Replies View RelatedSo when I create a triangle by using the star shape tool and only giving it three points. When I have my triangle, I duplicate it and make it smaller. I center them both up on the canvas, but they don't look centered. As you can see in the picture provided, the bottom has more of a width that the others. I've tried using the alignment tool and the smart guides. I do resize the triangle using shift so it doesn't mess up the shape too.
View 10 Replies View RelatedI have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
I am running two networked computers and a networked Designjet 510 plotter. One computer runs LT2013 and the other LT2014.
I am having an issue with the LT2013 machine in that it plots much darker than it should (uses a heavier lineweight). I have checked the plotter set up and plot style and both appear the same.
How can you balance a heavy auger?
It can vary from 8ft to 12ft long 24inch diameter 3/8 to 3/4 inch flighting.
No problem doing a static balance but when it is rotating its off balance end to end and shakes the equipment its on.
Not only is it hard to figue out how much weight to add but at what l degrees.
I do know the weight has to go on the ends .It there a way of getting it close with the simulator and if it is how do I go about it?
I experience heavy slowdowns and increased CPU usage of mutliple background processes (Chrome, Task Manager, Explorer, DWM and Photoshop for example) when clicking on a menu item which opens the drop-down list. The more images I have open the worse it gets.
This is on a laptop with a i7-2640M CPU, 8GB memory, SSD and NVidia GT520M videocard.
Running on Win7 Home Premium.
I am finding that my DWF files sent to the plotter are plotting with the linework being heavier than the same file sent directly to our plotter. These are just lines that should plot with a narrow width (ie walls on a floor plan) but they seem to be about twice the width and hence look "darker". Is there a setting that I am missing or some other way to get the lines to plot out thinner? Also, TTF fonts plot thicker in DWF. I've tried the various options in the DWF viewer when sending to the plotter, but none seem to work.
View 6 Replies View RelatedAll lines in model space appear thicker when I zoom in.
how to change this behaviour so they show the same weight thin in the computer window?
I have a drawing with several views from the VIEWBASE command that turned out great. I ended up having to use a viewport for one of my views because certain features wouldn't show in a base view. The problem is, the lineweight of the viewport looks quite a bit heavier and more pixelated than the base views. I tried it with my own plotstyle and several of the generic autocad ones.
How can I make the viewport look as crisp and clean as everything else?
I've attached a screenshot for reference.
Sometimes I get xrefs that just seem to drag the system down - also on high end systems. This especially happens if I start throwing the view-cube around. Have you got any tricks on how to make such xrefs more "easy" on the system?
View 6 Replies View Relatedhow to improve Illustrator (CS6) performance on a photo-heavy document.
The document is best described as a "catalog" style piece. It contains 2 artboards (front and back) with approximately 30 item images on each side.
When I work on this document, after every click, tool selection, or almost any action, Illustrator "sticks" and goes to "Not Responding" temporarily, then becomes stable again for me to perform a function - then it will stick again (and repeat).
CS6/Windows 7
We have all of our job files stored on our network. If you open a sheetset from one of those network folders, it will open normally, you can view and scroll thru it normally, but the second you select / right click anything, it locks up cad (grey screen) and shows us the hourglass for 3-6 minutes, and then allows you to work with it, but with a 10-20 second delay on anything you try to do. If you copy the same job folder to the C Drive, and re-open the sheetset, it operates perfectly. Running a constant ping to our server returns a <0ms return with no lost packets.
View 1 Replies View RelatedI am trying to generate bolted connections using the heavy hex bolts - this family does not appear when trying to select - I only get Cap Screws and standard Hex Bolts (amont the slotted varieties) - why no heavy hex hd. structural bolts?
Product Design Suite Ultimate 2014
Vault Professional 2014
Windows 7 Pro SP1
HP-Z400: 2.67 GHz 12 Gb Ram
Nvidia Quadro FX1800 driver 276.42
We are working in revit server with two clients . recently we installed one more Lacal server and i checked the speed and all but whenever i try to open heavy file ( 300 Mb file ) from revit server it giving error after some time that server not responding and not open the file . but i checked 15 to 30 mb file it working in same server . Is their any size limitation in revit server . My internet speed is ok that time . So i think its related to revit server
View 5 Replies View RelatedNO, I don't have any problem with making a helical hand rail along the circumference of a spiral stairway (or helical stair stringer)!
My only problem is that the method which gives the best visual results (viz. extrude or sweep circle or region along spline) will give a "HEAVY" solid model that HINDERS the performance of AUTOCAD.
Therefore I mostly use the extrusion along a 3D-polyline that gives a a lighter model but less nice visual results (especially when using flatshot for 2D model "representation").
Can I set some system parameters that increase the performance when extrude or sweep along a spline ?
Standard I use a lot of blocks to increase the 3D perfomance of AUTOCAD, this however is not possible when a visual continuous hand rail is preferred.
I'm using ACAD LT 2008.
When i try to copy paste some drawing entities from a heavy drawing file to any other file, the program blocks and says 'not responding', endlessly. So i always have to shutdown the program. I experience the same problem using the designcenter: when I try to copy a layout into another drawing, my computer gets stuck.
Another annoying problem with these files is that they are so heavy, while in fact they shouldn't be. I tried the aectoacad file command. In result the file id half as big, but after I open it and save it, again is the original size.
How do you draw a triangle in photoshop?
View 5 Replies View RelatedWhen I try to create a triangle, I create a New Layer (Shift+Ctrl+N), then with that new layer selected, I click the Pen Tool and attempt to draw a triangle. I hold [shift] as I make the edges, so as to ensure they are smooth.
When I'm finished, I go to move the object I've just drawn, yet I am unable to do even that! It's as though Adobe does not recognize that I just drew an object, nor does it recognize that it is a part of a layer...
Now, if I go add text to that layer, I can move all that text around...but my triangle remains immobile. And to that I say, "wtf?!"
Same problem happens when I use the Line Tool. Code: