Mudbox :: Edit At Level 1 While Viewing Mesh As Sub-divided?
Jun 5, 2011
I've got a low poly mesh that looks great if sub-divided to level 3.
Is it possible to edit the mesh at level 1 while viewing the mesh sub-divided at level 3 - using Mudbox 2011 or 2012?
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Aug 1, 2011
What level is it advisable to pose a model. Coz revently I posed at a high mesh level(level 6 subdivision) only to find out that there was a lot of distortion in the arms when i actually brought the model to a lower level after the posing.
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Dec 4, 2011
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
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Jun 20, 2011
How to freeze the mesh based on a texture I want to use?
This video [URL]...... shows that you can right click on the texture paint layer and freeze the mesh based on a texture. However, when I right click on my paint layer it doesn't even give me the option to freeze anything.
I don't see anywhere else to freeze parts of the mesh based on texture.
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Mar 21, 2012
I've got Mudbox 64 bit and every time I create a new mesh the texture seems flat (Image Included) I've recently upgraded my system from 32 bit to 64 bit, and I never had this happen with the 32 Bit.
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Apr 6, 2013
I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
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Sep 7, 2011
Some tips on dealing with the heavy triangle mesh.
Use the mesh as reference to sculpt a new model
or
Get it simplified enough to turn into quads to subdivide
or ???
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Mar 8, 2013
I'm trying to find a way to export my mesh to any programs that can convert my mesh to STL, preferably optimized like ZBrush is able to do.
However, in order for me to reach the desired detail amount in Mudbox I have to subdivide the mesh quite a lot and if I export the file as OBJ it is bigger than 2 GB.
If I try to import that model to ZBrush for instance it won't load because it doesn't support my amount of RAM. Is there any way at all to convert that big file to something more optimized or simply to STL without giving up on the amount of detail?
In other words, is there a proper way to use an extremely high-res Mudbox mesh for 3D printing?
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May 20, 2011
have a little probelem with the send to Mudbox option. It producecs a Mesh with triangles while transfer. When i then update it back, it updates the same triangle mesh back to Max. Don't have the Problem with send to XSI or Motionbulder.
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Apr 15, 2011
I just load a new mesh, start to pan or zooming and my mesh, dissapear!. So I unhide again, pan or zooming, and hide again.
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Feb 7, 2012
I'm using Maya to render out a greyscale image TIFF 16bit for use in Mudbox as 'Sculpt Using displacement'. The background is set to 0.5 grey and rendered as TIFF 16 from Maya. However, when applied as a sculpt using 'displacement' in Mudbox, the mesh slightly inflates (or deflates actually) every so slightly.
Is the issue cuases by my mid grey from Maya , tiff format or something else ?
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Jan 30, 2014
I have a character model in Mudbox 2014. I exported the face, body and hands as individual .obj files, each at its maximum subdivision level. But in Mudbox 2013 the sculpting layers are all flattened on the main layer.
Is there an option to keep the sculpting and painting layers intact?
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Aug 12, 2011
Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.
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Mar 31, 2012
I'm trying to pose my character, for that I'm using Max. When I imported the new pose from the level 0 I load it as an import layer. And when I go to level 5, the mesh is broken. VertexID are the same, uvs. etc.
Mudbox 2012.
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Sep 27, 2013
What is the best method to make a base mesh in maya for a creature and get it into mudbox?
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Dec 9, 2012
Where do you edit the paths of the recent files in the welcome screen for Mudbox (2013 SP3) ?
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Nov 17, 2013
I'm new to Text Extrusions in Photoshop CC (Ext) as I typically model in a 3D app. I'm modeling text that will merge with a photographic background. All the tools are fairly straightforward, but I keep getting hard edges on the text bevels. I just want a basic smooth rounded bevel (fairly narrow). But the bevel options I choose all tend to create a dark outline at the bevel. Is it possible to edit the bevel options?
Also, even though I have selected soft shadows, the shadows cast by the letter form onto itself have hard edged ray trace shadows. Is there a setting the will soft the shadow edges? I have viewed a couple of useful tutorial videos, but they don't address the issues I'm trying to solve.
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Apr 10, 2013
I am using Inventor 2013, with the stl importer plugin also installed. I have had a objected scanned and the scan is been given to me in STL file.
As you may know that once something is scanned, it becomes a mesh object with many triangle faces. This is more evident on curved parts of the object.
Is there any way to smooth the surface so the curves do no look like very small step trying to form a curve? If the surface does not become smoothed out so its seen as one surface then I will have to adjust every small face at a time?
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Oct 20, 2013
I've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
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Oct 20, 2012
I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (
[URL]......
but it refers to Maya 2012. The second problem is:
I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).
But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.
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Dec 6, 2011
i was wondering if there is a way to determine the direction of the edge extrude when you extrude an edge in an editable mesh.
so i have an edit mesh and i want to extrude an edge. imagine it's just a basic surface. i wish the edge would be extruded to be running exactly in the direction of the previous edge. hope that makes sense...
basically regardless of local/world/viewport mode and regardless of which viewport i am in the edge seems to be extruded in an arbitrary direction..
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Jun 23, 2012
I am trying to edit a photo using the mesh warp tool. I have it exactly as I want it, but when I go to apply it, every part of the photo I have warped gets deleted and I just get the white background underneath. I have looked online for guides and videos but when they apply their changes their edits stay exactly the same!
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Sep 14, 2013
Does Frame Analysis uses the finite element method?
If it does, how to view/edit the mesh?
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Sep 20, 2013
I am completely new in PSP X6. I am watching all possible videos in youtube, but after user curve effect on my txt, I can't simply select to edit it.
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Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
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Jul 16, 2007
I am having a little trouble with some doors showing up on the level 1 door schedule that are actually on level 2. They are curtain wall doors.
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Feb 7, 2013
Why does Photoshop reckon 0 divided by 0 is 0 when doing arithmetic with colour components?I guess the program logic assumes 0 divided by anything is 0, never proceeding as far as considering that a divisor of 0 is involved. But I wonder if this handling of 0 / 0 is deliberate for a reason that eludes me.
For a non-zero number divided by 0, Photoshop produces the maximum value of a colour component (e.g. 255 in 8 bits). That is sensible and the same result should arise from dividing 0 by 0, surely. (Other graphics software does consider 0 / 0 to produce max.)
Look at the contrived example below. The black disc in Divide mode should result in a white disc, but wherever an underlying colour component is 0, the resulting colour component is 0 instead of max. (Don't bother measuring the pixels in the screenshot - they've been converted from sRGB to my display profile then to sRGB again without infinite precision.)
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May 7, 2013
I am trying to adjust the noise level with the level tool but its not working. I move the arrows every which way see that it changes. I get it to were i want it them press ok and it only changes a little bit.
It become what it was in the preview. The level tool works when I add it as a new adjustment layer but I don't want like that I want to be able to copy the new level of noise I just made and can't if I add new adjustment. what should I do to fix this? O and this is the trial version and It wasn't working earlier with lots of other tool but i uninstalled it and now they are working except the level tool how I want it to.
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Jun 18, 2013
The underlay does not show up for Level 1 when I am on Level 2, but it does show up for Level 2 when I am on Level 1. the underlay option is on for Level 1, so I'm not sure why it's not showing up. I am using Revit 2014.
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Nov 6, 2012
I want to split the circle into the seven parts that have same length. Could you teach me an easier way to do that? All I can do is only like this(I did it with my estimation)
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Nov 12, 2012
Is there as easy way to count the points on a divided line? Example....making contour lines and need to interpolate the points between elevations.
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