Mudbox :: Level Of Subdivision To Pose A Model?
Aug 1, 2011
What level is it advisable to pose a model. Coz revently I posed at a high mesh level(level 6 subdivision) only to find out that there was a lot of distortion in the arms when i actually brought the model to a lower level after the posing.
View 5 Replies
ADVERTISEMENT
Jan 30, 2014
I have a character model in Mudbox 2014. I exported the face, body and hands as individual .obj files, each at its maximum subdivision level. But in Mudbox 2013 the sculpting layers are all flattened on the main layer.
Is there an option to keep the sculpting and painting layers intact?
View 1 Replies
View Related
Aug 12, 2011
Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.
View 1 Replies
View Related
Oct 2, 2012
I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:
1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh
Here is where it all falls apart.
When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).
This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?
View 1 Replies
View Related
Jun 5, 2011
I've got a low poly mesh that looks great if sub-divided to level 3.
Is it possible to edit the mesh at level 1 while viewing the mesh sub-divided at level 3 - using Mudbox 2011 or 2012?
View 3 Replies
View Related
Oct 12, 2012
I'm sculpting a portrait work and after generating the displacement map, the map itself automatically is displayed in the model. This is actually the second time I'm experienced this.
How can I disable this auto function without having to turn off the layer in the layer tab each and everytime mudbox generates the displacement map.
[URL]
View 2 Replies
View Related
May 25, 2011
Just apply a new material, this doesn't work at all as it is always a ptex material. Trying to do an unwrap doesn't work as it says it is a ptex model. I can't save or load textures on the model as it is now a ptex material.
How am I supposed to remove ptex from this model? Mud 2012 obviously.
View 4 Replies
View Related
Feb 8, 2011
After extraction displacement map from hi-res model, map has a very low detail, but model is very detailed. What is wrong?
View 2 Replies
View Related
Apr 6, 2013
I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
View 1 Replies
View Related
Oct 12, 2011
If I don't set up UVs in my model and instead use PTex painting in Mudbox, can I then export the model to OBJ with UVW maps? I would like to import the model to Octane render which imports OBJ files and their UVW mapping.
I have Mudbox 2009 and am contemplating downloading the 2012 demo to see if Ptex painting makes things easier for me, but it won't work if I can't then bring the painted model into Octane or into my license of Max 2011.
View 4 Replies
View Related
Jul 17, 2013
Is there a way to apply a stencil to an entire model at once? if you wanted a lizard to have scales all over, uniformally, and then mask them out where you wanted, is there a way to do that in one step as opposed to painting over the stencil, rotating the model, painting over the stencil, etc.. etc..?
View 2 Replies
View Related
Jul 7, 2011
Can you texture a low poly model in Mudbox without having to subdivide? I've been using 3ds Max's viewport canvas tools, but I saw a video of Mudbox's cool painting tools, but the demo was done on a high poly model.
View 5 Replies
View Related
Feb 14, 2012
As usual, i scaled my base model 10 times before importing in Mudbox for sculpting.But, when i reached about 10 mil polys (level 6) and started adding high freq details, i noticed that stamps have no effect on the model.It's like i never activated them.This happens with all the default and custom stamps i have.I get only the effect of the brush without the stamp.
Only knife brush seem to work and also its stamp works with other brushes as well.On the other hand, stencils work fine and as expected.
View 6 Replies
View Related
Dec 8, 2010
I'm having a problem with the transform of my model every time I import/export through maya and mudbox.
Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.
I'm using maya 6.5 and mudbox 2011.
View 2 Replies
View Related
Jan 2, 2014
What is Purpose or use of families Template <Metric Generic Model two level based>? Do ceilings are used to make Or decorative elements of the ceiling?
View 2 Replies
View Related
Jul 28, 2012
I accidentally created 2 levels representing the third floor. This is confusing and no doubt will lead to unexpected behavior when the model gets more complex. How can I delete a level?
View 5 Replies
View Related
Dec 5, 2006
Im using AutoCAD 2007.
I have done a land survey showing a top of bank - and the bottom of bank, which ive then contoured by using Carlson Survey (AutoCAD engined).
Im trying to draw cross sections through my model that would obviously show the level of the surface.
The bank lines and contour lines are polylines.
View 9 Replies
View Related
Jan 6, 2011
i created a sphere that will control the rotation of the fingers. i align the sphere to the bone so it has the same angles. the bone angle is 0,0,0 but the sphere is (15, 10.23, 2)if i freeze the sphere, the angle get 0,0,0 but they get align with the world axis as X Y Z, how can i 0,0,0 and maintain the align rotation of the bone?
in Softimage there is something call set neutral pose, only change the angle displays to zero so the animator dont have a hard time.
View 1 Replies
View Related
Aug 23, 2011
Lately I've been trying to pose a character that uses a biped rig, and things have not been going very well. For some reason, every time I try to position a bone, such as the pelvis or part of the spine, only that bone rotates or moves and nothing else in the whole skeleton follows suit with it. So I get all this weird stretching of my model as only the pelvis is rotated and nothing else, or the neck is very far down below the top of the spine. I know that it wasn't always like that; one thing is rotated and everything else goes with it. I don't recall having to link and re-link Biped bones.
View 1 Replies
View Related
Nov 8, 2013
I'm currently rigging a character who is standing in a relaxed pose. Everything works fine until I get to the hands. The hands are also relaxed and a bit bent which makes it a bit hard to get the joints exactly where I want them. I have to jump between every viewport view to tweak the joints.. and it's rather tedious. I've read on several animation forums that people prefer to rig a character in relaxed position and that the T-pose is pretty much outdated. I watched a video from Naughty Dogs (the studio behind Uncharted game-series) and apparently they rig their characters in relaxed pose.
View 3 Replies
View Related
Jul 16, 2007
I am having a little trouble with some doors showing up on the level 1 door schedule that are actually on level 2. They are curtain wall doors.
View 6 Replies
View Related
May 7, 2013
I am trying to adjust the noise level with the level tool but its not working. I move the arrows every which way see that it changes. I get it to were i want it them press ok and it only changes a little bit.
It become what it was in the preview. The level tool works when I add it as a new adjustment layer but I don't want like that I want to be able to copy the new level of noise I just made and can't if I add new adjustment. what should I do to fix this? O and this is the trial version and It wasn't working earlier with lots of other tool but i uninstalled it and now they are working except the level tool how I want it to.
View 1 Replies
View Related
Apr 7, 2011
so this is the most annoying thing ever. I have a subdiv. i turned it to a poly (to get rid of the bloody shell in render view, i dont even know why its showing) when i did this previously, the shell went away when it became a poly, now its not. I'm new to how subdiv's work so am i missing something?
View 1 Replies
View Related
Sep 13, 2012
Conceptual design process for a new subdivision with say 100+ lots, and 5-6 roads within it.
What I'd like is to learn a workflow that lets me adjust the alignments/profile with a minimum amount of effort to re-layout 100+ lots, and which lets us explore design options more interactively. Once we pin down a few alignment options, I would create a simple corridor with multiple baselines to develop the grading concept.
One thing that irks me so far is that the Create ROW command is nice, but it's not dynamic to the alignments.How do you handle cul-de-sacs on this process?
View 9 Replies
View Related
Apr 24, 2012
I am new to all these parcel/row and different way of creating a subdivision.
I need to create a right of way of 65' (35' on 1 side, 30' on the other). How can I do that? I had created my alignments not sure how to do this.
View 1 Replies
View Related
Jun 18, 2013
The underlay does not show up for Level 1 when I am on Level 2, but it does show up for Level 2 when I am on Level 1. the underlay option is on for Level 1, so I'm not sure why it's not showing up. I am using Revit 2014.
View 1 Replies
View Related
Mar 15, 2013
I have a huge subdivision that we are about to do in civil 3d. The subdivision has over 1800 lots. I am wondering what is the best way to go about this. At the moment we are thinking we have to do the alignments, profiles and corridors all in one design drawing for it all to be dynamic? If so this file is going to be huge. Is there a way we can split it up and still keep everything dynamic?
View 9 Replies
View Related
Sep 1, 2013
Creating a compound curve bullnose ar intersection. Since the entrance is a short distance it is considered the secondary roadway and the looped road the primary. At the intersection of the two roads. I need to provide a compound curve curb return. The configuration is tangent to 25'R to 5'R to tangent with primary road. Need direction/recommendation on best way to input this configuration.
View 3 Replies
View Related
May 24, 2012
Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?
View 1 Replies
View Related
May 3, 2013
I was making a helmet and I deleted right side then in modifier list i chosed symmetry. so far everything was fine but when I finished my helmet and clicked "use Nurms subdivision" helmet made holes in the middle .
View 5 Replies
View Related
Oct 30, 2013
I am working on a new subdivision where we made new property lines through an existing property. Is there a way to find out the bearings of the new lines made? The only way I can think to find this information is to dimension the angle and subtract it to get the new bearings.
View 4 Replies
View Related