Mudbox :: Stamps Don't Work If Model Is Big In Units?

Feb 14, 2012

As usual, i scaled my base model 10 times before importing in Mudbox for sculpting.But, when i reached about 10 mil polys (level 6) and started adding high freq details, i noticed that stamps have no effect on the model.It's like i never activated them.This happens with all the default and custom stamps i have.I get only the effect of the brush without the stamp.

Only knife brush seem to work and also its stamp works with other brushes as well.On the other hand, stencils work fine and as expected.

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Mudbox :: How To Adjust Mid Value Of Custom Stamps

Nov 24, 2013

I've been using Mudbox mostly for texturing, but now I need to use it at work for sculpting.
 
1) How do I set the mid value of custom stamps. I want the stamp to effect on the surface in the negative and positive, so my neutral areas are 50% grey, black is sculpting down, and white is sculpting up. In Zbrush I would just set the mid value to 50, but in Mudbox it seems I can ony sculpt one at a time, either up, or the inverse down. Is there a way for me to do it like in zbrush?
 
2) I want to affect certain areas of my mesh without affecting others, like lips or eyelids. I know I can mask off or freeze certain areas so I can adjust, but it's just one more step I don't have time for. Zbrush has a topology setting for the brushes so that you can grab or move the upper lip without affecting the lower lip, and etc...  Is there a setting in Mudbox to do something similar or do I have to resort to masking and freezing?

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Mudbox :: Missing Stamps And Stencils After Reinstall?

Jan 24, 2012

Today I need to reinstall the Mudbox 2012 64 bits in D:/Autodesk/Mudbox 2012/ isntead de default installation directory in C:,due at Hard disk space problems.

The programs stars well,an remembers my works in progress at the start,but shows the warning that you can see in the image attached.

I just tried to modify the Paths in the preferences menu,but at restart,the same Warning message appears.Simply,the program ignores the path that I enter in the Paths dialog.

I tried deleting the path file in the C:/Users/Sergio/Documents/Mudbox/2012-x64, but, at restart,the same message appears...What I should do for Mudbox recognize the Stamps and Stencil Path in D:?

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Mudbox :: Creating Custom Stamps - Bump Layer Use 8bits Color Space

Apr 10, 2013

I'm trying to create a custom stamp in Photoshop. Done it with a 16 bits colorspace, saved as TIFF with the required options from the official documentation.

Why do i get a 'grainy' result, even painting with a 100% strength white color ? It happens only on a bump layer. On a diffuse layer, its ok.

Do the bump layer use a 8bits color space ???

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Mudbox :: Different Displacement Map Displayed On The Model?

Oct 12, 2012

I'm sculpting a portrait work and after generating the displacement map, the map itself automatically is displayed in the model. This is actually the second time I'm experienced this.

How can I disable this auto function without having to turn off the layer in the layer tab each and everytime mudbox generates the displacement map.

[URL]

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Mudbox :: How To Remove PTex From Model

May 25, 2011

Just apply a new material, this doesn't work at all as it is always a ptex material. Trying to do an unwrap doesn't work as it says it is a ptex model. I can't save or load textures on the model as it is now a ptex material.

How am I supposed to remove ptex from this model? Mud 2012 obviously.

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Mudbox :: Extraction Displacement Map From Hi-res Model

Feb 8, 2011

After extraction displacement map from hi-res model, map has a very low detail, but model is very detailed. What is wrong?

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Mudbox :: PTex Paint Model Export To UVs?

Oct 12, 2011

If I don't set up UVs in my model and instead use PTex painting in Mudbox, can I then export the model to OBJ with UVW maps? I would like to import the model to Octane render which imports OBJ files and their UVW mapping.

I have Mudbox 2009 and am contemplating downloading the 2012 demo to see if Ptex painting makes things easier for me, but it won't work if I can't then bring the painted model into Octane or into my license of Max 2011.

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Mudbox :: Level Of Subdivision To Pose A Model?

Aug 1, 2011

What level is it advisable to pose a model. Coz revently I posed at a high mesh level(level 6 subdivision) only to find out that there was a lot of distortion in the arms when i actually brought the model to a lower level after the posing.

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Mudbox :: Apply Stencil To Entire Model At Once?

Jul 17, 2013

Is there a way to apply a stencil to an entire model at once?  if you wanted a lizard to have scales all over, uniformally, and then mask them out where you wanted, is there a way to do that in one step as opposed to painting over the stencil, rotating the model, painting over the stencil, etc.. etc..?

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Mudbox :: Texture Low Poly Model Without Having To Subdivide?

Jul 7, 2011

Can you texture a low poly model in Mudbox without having to subdivide? I've been using 3ds Max's viewport canvas tools, but I saw a video of Mudbox's cool painting tools, but the demo was done on a high poly model.

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Mudbox :: Can It Work With Models That Have Triangles

Jan 10, 2012

can mudbox work with models that have triangles.

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Mudbox :: Transform Model Every-time When Import / Export Through Maya

Dec 8, 2010

I'm having a problem with the transform of my model every time I import/export through maya and mudbox.

Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.

I'm using maya 6.5 and mudbox 2011.

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AutoCAD Inventor :: Units When Importing A Model?

Jun 20, 2013

We are using Inventor 2013 (Windows 7) and am trying to import an assembly created by a third party using AutoCAD. For the sake of this question let's assume the AutoCAD file contains a cube which is 10 x 10 x 10 units. The part should be 10 x 10 x 10 mm in size. We don't use AutoCAD so are unfamiliar with it but it appears to have no specified units, I could be very wrong here!

In Inventor we import the .dwg file and the cube is 10 x 10 x 10 inches in size.We can't figure out if the person who constructed the cube built it too large (reading mm off the drawing but constructing it using inches) or if we have missed something when importing the file into Inventor. We could scale the AutoCAD assemby but this could lead to a small but significant margin for error so we want to understand what is happening first.

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AutoCad :: Model Space Is Restricted To Less Than 200 Units In Any Direction

May 20, 2013

So I just switched to Autocad 2013 Mac from an old XP version, and I'm having some serious difficulty just starting a basic drawing. When I open up a new drawing my model space has a very limited size. It's roughly 200 units in any direction, in any from of measurement (inches, cm, etc). I've tried changes the Limits to very large ones, but that had no effect, and I've tried turning limits off. Also no luck. Basically, if i try to draw a line or anything that is bigger than what my model space is confined to, the line goes off the screen, and it wont let me scroll or zoom out to find the end of it.

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AutoCad :: Changing Of Units In Model Space Does Not Affect Length Of Line In Paper Space

Dec 26, 2012

Wile using acad2011...

In model space I set the units form my dwg (cm), draw a line (100units). Next i go to paper space, create a viewport. When the viewport scale is set to 1:1 the ploted line is 100mm in length (not 100cm). Why is this so? How should I correct this? Changing of units in model space does not effect the length of the line in paper space.

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Photoshop :: Brushes/stamps

Aug 17, 2008

I know that there are websites online that allow you to download free brushes and stamps.

However, whenever I try downloading them, I can't figure out how to get them onto Photoshop to use.

Does anyone know how to get these free downloadable brushes and stamps into Photoshop to be used?

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Photoshop :: Letter Stamps.

Jul 25, 2004

could some one post a quick tutorial on how to make stamps. (like the ones that say approved and things like that) i found one a while ago but i cant find it anymore. anyone help would be amazine as its for splash.

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Photoshop :: Font/brush/stamps

Feb 11, 2004

I am doing a site for a travel company and a lot of their print work includes passport stamps on scenic pictures. They want to mimic that look for their website. However, to make my job easier and to make more accurate stamps, is there any fonts, brush, or stamp sets that have some passport stamps?

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AutoCAD 2010 :: PDF Exports And Plot Stamps

Jun 6, 2012

I'm trying to export all my layouts in a drawings to PDF. I'm using EXPORTPDF from the Output tab.

If I'm exporting the current layout, or if I'm creating a multi-sheet PDF, the plot stamp shows up. I get the 'Save as PDF' dialog box where I can tick "Include plot stamp".

However, if I export all layouts as single-sheet, this dialog doesn't appear and the plot stamp is not on the PDF produced.

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Paint.NET :: Making Transparent Stamps For Acrobat

Sep 16, 2011

I don't have photoshop and all the instructions say to save the transparency directly to pdf in photoshop. Saving to gif, tiff, png and opening as a stamp in acrobat or copy and pasting the transparency from paint.net into acrobat always removes the alpha channel.

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AutoCAD Inventor :: Chamfer Won't Work On Model

Dec 18, 2013

I am trying to place a 5mm chamfer along edge so as it meets the cylinder....i cannot get it to work on this model but on an exact other model i can place a 5mm chamfer...

Inventor 2013/Inventor 2014

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GIMP :: Scanning Stamps - Export Selection As JPEG

May 9, 2013

It would be great if gimp could somehow ease the following steps.

1) "select" (stamp from image)
2) "ctrl+c"
3) "ctrl+shift+v" (paste as new image)
4) "ctrl+shift+e" (export)
5) "[filename].jpeg" (alter extension png->jpeg) +"enter" (dialog)
6) +"enter"(export options)
7) + "ctrl+w" (close)
8) +"click on close wo saving"

I wonder if it's not possible to do this in 3 steps:
1) select
2) shortcut export
3) enter filename using predefined (possibly hardcoded) jpeg export options

I saw there's an Export Selection[1] Plugin, but I couldn't get it working with Gimp 2.8 Windows.

[URL] ......

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AutoCAD Inventor :: Add-in That Would Place Work Point At CoG Of Model

Jul 12, 2012

I just upgraded hardware and moved from Inventor 10 in XP 32 bit to Inventor 10 in Windows 7 64 bit. Previously I had an add-in that would place a work point at the CoG of a model. The new installation does not, and since I was not the original user of the old computer I don't know where it came from.

I'm assuming it was a 3rd party add-in or something that does not install automatically with the 2010 mechanical design suite (SDK tools maybe?). Any link or where to find this tool in the installed files.

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Revit :: Filters Doesn't Work In Case Of Analyze Mass Model

Mar 4, 2013

 In "Categories" of the filters window, it can be selected things which composes its mass, such as Mass Exterior Wall, Mass Glazing, Mass Roof. And these things can be clicked only after its mass become energy model.
 
I set up a filter rule of Mass Roof and applied it to V/G Filters of a view, but it did not displayed in Analyze Mass Model, the same as Mass Exterior Wall, Mass Glazing.

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Revit :: How To Change / Set Work Plane While Sketching Path Of In-place Model

May 10, 2012

Possible to change/set the work plane while sketching the path of an in-place model? This guardrail extension is an example of where I would have liked to change the work plane while sketching the path because the path shifted planes. I believe you can do this in the family editor, but I could not get it to work in the in-place modeler. What I ended up doing (as an experiment) was to create masses and picked their edges to get the path I wanted. I would love to be able to have more control over the work plane, like defining the workplane by a face and then being able to move it relative to the face selected.

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AutoCAD Civil 3D :: Text And Line Work In Model Space Turns Gray When Reopen File?

Sep 27, 2012

For some reason when I place new text or line work in a file it is fine, but when I save the drawing, close it and re-open it all of the text and line work found in model space goes gray. Yet if I place new text and use the match property command on text placed previously, that is now gray, and use it on new text, the new text recieves the attributes of what the previously placed text has minus the appearance of being gray. In my drawing I am using a shape file and a data connect image through planning and analysis.

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Photoshop :: Brushes As "stamps" How Do You Use Normal Colors Rather Than Textures?

Sep 15, 2008

when using brushes as "stamps" how do you use normal colors rather than textures?

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AutoCAD Architecture :: Dimensions Show On Model Space Not On Work Space

Apr 5, 2013

Im working on a student version of Architectural CAD 2012 i drew a floor plan and used AEC Dimensions on my model space but when i switch over to work space they don't show up. I tried matching properties and switching between paper and model but so far no luck.

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Photoshop :: 5.5 Extended 3DS Model - How To Place Correctly Sized Graphics On Model

Oct 23, 2012

I've created a 3D product model in an application that does not have any text capabilities (Autodesk Inventor Fusion 2013). I'm trying to get that model into AfterEffects (AE) via the Photoshop live object technique.
 
But before I open it in AfterEffects, in Photoshop CS 5.5 Extended, I'm trying to add the product text graphics to the "Diffuse" layer of the model so, when animated in AE, all the text moves with the appropriate perspective, etc.
 
For the life of me I can't figure out how to format the text to fit the model.
 
Fusion saves files natively to .DWG format, but they appear non-standard and without some key data.
 
I was able save the file as a "STEP" file .stp, then translate to .3DS format. That file results in a model that opens just fine in Photoshop and when saved in .psd format, and opened in AE as a Photoshop Live object, works fine. I can't image getting the text on the surface in AE would be easier/better than Photoshop.
 
Each time I double click on Layer 1's Diffuse (texture) sub-layer (is that the correct term?), I can put some text in the new window, but the scale is always way wrong, the orientaion is 90 degrees off (counter clockwise), and the text is clearly trying to wrap and repeat all around the model. I'm just trying to get a set of text (several pieces in different locations - company name, product name, some small additional text) on one side of the surface bound as if it were part of the model.

As an aside, I did try to add the 3D model, converted to a .DAE file, to presets > meshes as suggested in the help files, so I could treat it like one of the 3D object presets, and add the text that way.
 
No matter what I do I can't get the mesh to appear in the pre-set list. I don't see any way to "activate" the mesh other than place the file in .DAE format in that folder. Yes, I've exited and re-started Photoshop many times.

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