Just apply a new material, this doesn't work at all as it is always a ptex material. Trying to do an unwrap doesn't work as it says it is a ptex model. I can't save or load textures on the model as it is now a ptex material.
How am I supposed to remove ptex from this model? Mud 2012 obviously.
If I don't set up UVs in my model and instead use PTex painting in Mudbox, can I then export the model to OBJ with UVW maps? I would like to import the model to Octane render which imports OBJ files and their UVW mapping.
I have Mudbox 2009 and am contemplating downloading the 2012 demo to see if Ptex painting makes things easier for me, but it won't work if I can't then bring the painted model into Octane or into my license of Max 2011.
I'm working with Maya 2013 and Mudbox 2013, and try to use PTEX painting in order to paint my character.
Anyway, for some reason, I'm getting visible coloring seams and distortion along them when trying to color with a stencil/stamp over some regions on the model.
Usually, texture gets distorted around extruded regions on my model, and if that's the case - the whole benefit of painting seamless texture goes out of the window.
I tried increasing/decreasing PTEX resolution, also searched in this forum and tried also edge bleed reduction/increase - unsuccessfully in all. Seams are very visible and texture is distorted.
Now, maybe it's something that is related to the natural bounds of the PTEX technology, but maybe it's just some obvious solution I'm just completely missing.
My work process is importing models from Maya by using Send To Mudbox option, then setting up PTEX with the proper resolution and starting to work.
When I setup a model for ptex painting in mudbox, it's not properly using the surface derivatives of the mesh's faces. Thus the faces which are really small are getting the same size texel data as big ones. This obviously is bad because anything with small bevels and hard surface type work becomes incredibly problematic.
i have an obj with a layer in multiple channel, and when im increasing the ptex setup locally in some area, it seems to create artifacts in the Normalmap Channel. It looks like the mapping is broken only in this channel.
I'm having a problem trying to export a ptex paint layer to be used in another application.
For some reason when I export it, everything seems to work just fine, until get gets to calculating tangents and then it hangs forever on 99%... Every way I try saving the file, it does this. I can easily paint on my mesh, and save the project file, but I can't export the ptex file.
Deleting the mydocuments/mudbox folder which I did.
Can a PTEX vector displacement map be used as a stencil or stamp? If not, what's the workflow for going from a PTEX sculpt to a vector displacement texture (e.g. TIFF) that can be used as a stencil / sculpt.
The problem I'm experiencing is that I sculpted a plane with PTEX and exported a PTEX vector displacement map, however, when I go to the Image Browser to attempt to use it as a stencil or stamp the PTEX file does not show up. The only files I can see in the browser are TIFF, PNG, etc. If I change the Output Options > Map Type to from PTEX to Texture I get an error: "At least on target model has been set up for PTEX. You must select PTEX format(*.ptx) for maps extracted using this target."
I'm sculpting a portrait work and after generating the displacement map, the map itself automatically is displayed in the model. This is actually the second time I'm experienced this.
How can I disable this auto function without having to turn off the layer in the layer tab each and everytime mudbox generates the displacement map.
I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
What level is it advisable to pose a model. Coz revently I posed at a high mesh level(level 6 subdivision) only to find out that there was a lot of distortion in the arms when i actually brought the model to a lower level after the posing.
Is there a way to apply a stencil to an entire model at once? if you wanted a lizard to have scales all over, uniformally, and then mask them out where you wanted, is there a way to do that in one step as opposed to painting over the stencil, rotating the model, painting over the stencil, etc.. etc..?
Can you texture a low poly model in Mudbox without having to subdivide? I've been using 3ds Max's viewport canvas tools, but I saw a video of Mudbox's cool painting tools, but the demo was done on a high poly model.
As usual, i scaled my base model 10 times before importing in Mudbox for sculpting.But, when i reached about 10 mil polys (level 6) and started adding high freq details, i noticed that stamps have no effect on the model.It's like i never activated them.This happens with all the default and custom stamps i have.I get only the effect of the brush without the stamp.
Only knife brush seem to work and also its stamp works with other brushes as well.On the other hand, stencils work fine and as expected.
I'm having a problem with the transform of my model every time I import/export through maya and mudbox.
Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.
I'm trying to print my 3d model in Autocad 2012 using layout but it creates a thick outline which I don't need. Is there a way to make this outline the same weight as all the rest lines? (The line weight is normal in drawing). Also some broken lines appears when I plot this drawing which I would like to repair... If it's important: I imported this model from Revit.
I'm trying to bring my 3d model in Autocad 2012 using layout but it creates a thick outline which I don't need. Is there a way to make this outline the same weight as all the rest lines? (The line weight is normal in drawing). Also some broken lines appears when I plot this drawing which I would like to repair... If it's important: I imported this model from Revit.
So I made a shop drawing of an assembly, which is very complex and took a great deal of time to complete. It has 3 sheets and a bunch of different views and information already on the drawing.
Now the thing is I took the assembly and made it an iassembly; but I did this in another file so I wouldnt screw up all the work I did before. Now I realize that I dont have the links to the shop drawing that I wish I did.
how to link the shop drawing to the new iassembly model?
Is there a way to remove the *Model* page setup entry from the list of Page Setups in the Page Setup Manager? This is the first time I am seeing *Model* in the list, and I suspect that it the reason I am not able to generate a PDF for this particular drawing. When I try, I get the following error:
========================= Job: - Error(s) Did Not Plot
Job ID: 5 Sheet set name: Date and time started: 2/1/2012 10:34:53 AM Date and time completed: 2/1/2012 10:34:54 AM UserID: AchrisK Profile ID: Total sheets: 1 Sheets plotted: 0 Number of errors: 1 Number of warnings: 0
ERROR: Internal Error: Failed to get Plot Settings Dictionary. ==================================================
I have this idea that removing *Model* from the list will do it. In addition to causing PDF creation failure, I believe it is also responsible for forcing the Model to always be in the Publish list, even though I have unchecked the "Include model when adding sheets" option. I can remove it from that list manually, but it comes back every time.
I've created a 3D product model in an application that does not have any text capabilities (Autodesk Inventor Fusion 2013). I'm trying to get that model into AfterEffects (AE) via the Photoshop live object technique.
But before I open it in AfterEffects, in Photoshop CS 5.5 Extended, I'm trying to add the product text graphics to the "Diffuse" layer of the model so, when animated in AE, all the text moves with the appropriate perspective, etc.
For the life of me I can't figure out how to format the text to fit the model.
Fusion saves files natively to .DWG format, but they appear non-standard and without some key data.
I was able save the file as a "STEP" file .stp, then translate to .3DS format. That file results in a model that opens just fine in Photoshop and when saved in .psd format, and opened in AE as a Photoshop Live object, works fine. I can't image getting the text on the surface in AE would be easier/better than Photoshop.
Each time I double click on Layer 1's Diffuse (texture) sub-layer (is that the correct term?), I can put some text in the new window, but the scale is always way wrong, the orientaion is 90 degrees off (counter clockwise), and the text is clearly trying to wrap and repeat all around the model. I'm just trying to get a set of text (several pieces in different locations - company name, product name, some small additional text) on one side of the surface bound as if it were part of the model.
As an aside, I did try to add the 3D model, converted to a .DAE file, to presets > meshes as suggested in the help files, so I could treat it like one of the 3D object presets, and add the text that way.
No matter what I do I can't get the mesh to appear in the pre-set list. I don't see any way to "activate" the mesh other than place the file in .DAE format in that folder. Yes, I've exited and re-started Photoshop many times.
When I zoom in or zoom out the model, normally the dimension will follow the model too.But now in Autocad 2013, even the model size change, the dimension still remain unchange. why? Is there any setting I miss out? URL....
I just got back from maternity leave and I left work at Autocad 2011 and came back on Autocad 2013. I work thru my viewports in my model space, and I've noticed that when I pan and zoom in or out or move to quickly from one point to another (didn't notice which) my model space swaps to paper even if I'm in a command. Is this something I can deactivate?
My problem today is that I made a Model of a Part of a ship using surfaces rather than solids because the engineer thought it would be easier to bring into ANSYS program for analysis but he is now having a problem with it and I am looking into converting my current model to solid. I can do it but the method I thought of using is quite long winded and we are working to a tight deadline.
1.open up the surface part
2.use "Offset/Thicken"
3.any clashes between parts make a sketch and cut away.
the problem is the amount of plates I have and the time it takes to sort them out.
I then change to my A0 template on a different tab in the same drawing, size up the model in model space within the viewport (everything still fine), then as soon as I scale the model to 1:200 the icons I've added to the drawing (I say icon it's one particular group of icons - CCTV camera icons I've made and added) suddenly become massive and three times the size.
If I add them when already at 1:200 they're fine but it only seems to do this when I actually scale the drawing.
Basically I've got a detail specific to my design, I've extruded all of the layers up to their desired levels etc, but now I want to be able to rotate it all so that instead of these layers being orientated vertically, they are orientated horizontally, if that makes sense. I understand that there is something involved with the UCS but I'm not sure how to get this to work. This may be an issue with my computer as I know my laptop graphics card is pretty rubbish and impacts a lot of 3d programs such as Rhino and SketchUp so this could be the issue here
I need to import a pump model from a vendor into a model I've created in MEP 2011. I tried to open the .IAM file in AutoCAD 2013 using the Import function however I keep getting an error which says "The specified file is invalid or unsupported".