Maya :: Can't Send To Mudbox

Apr 29, 2013

it is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.

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3ds Max :: Send To Mudbox Results To Crazy Geometry

Jan 31, 2012

When I use the Send to Mudbox, it outputs via the FBX into Mudbox and when I raise the subdivision level, my polys go crazy. The model in Max is an Editable Mesh that has been xFormed. Earlier in my process, I output as an obj and that was fine. I sculpted for a while in Mudbox (up to subD level 4), and when I wanted to adjust some geometry in Max, I output a subDivisional lvl 1 model. Cut in some new edges and used the Update scene file in the Send to Max tol, resulting in the attached picture. I could export it as an obj, but I would lose the sculpting I've already done.

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3ds Max :: Send To Mudbox / Wrong Object Location?

Aug 21, 2012

I have a character in Max. The eyes are separate geometry as usual. When I "Send to Mudbox" everything works out fine. No error messages. But the eyes are being placed by the knees and close together. Though I can move them into position, I'd like to know what's cause this problem? The character itself is fine.

The eyes ARE quads with correct Unwrapping. Again, no warning displaying.

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3ds Max :: Send To Mudbox Produce Triangle Mesh

May 20, 2011

have a little probelem with the send to Mudbox option. It producecs a Mesh with triangles while transfer. When i then update it back, it updates the same triangle mesh back to Max. Don't have the Problem with send to XSI or Motionbulder.

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Mudbox :: How To Import Curves From Maya

Oct 26, 2012

i'm desperately trying to export some curves from maya and import them in mudbox, but i can't get it working. i tried exporting .iges files from maya, because they are supposed to support curves, but mudbox won't import this kind of file. .fbx files don't work, because they do no support curves. How i could achieve importing curves to mudbox?

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Mudbox :: Import Blend Shapes From Maya?

Sep 21, 2011

does Mudbox support FBX with a Maya blendShape node? I have a face with hundreds of blend shapes on an active node in Maya, will Mudbox support this as FBX import? If so, are there some settings I need to be aware of?

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Mudbox :: Best Way To Start Modeling A Character In Maya

Jun 8, 2011

What is the best way to start modeling a character (with image reference), in Maya or in Mudbox ?

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Maya Modeling :: Tiling UVs For Export To Mudbox?

Mar 31, 2012

how to lay UVs for seperate objects into tiles so that when painting in Mudbox I can color each object without the color bleeding through UVs to other objects.

I tried resizing them within the UV space but this didn't work because I also need them to have a high resolution so I can get detail in Mudbox...

I basically want my UVS to look like they do in this picture...

[URL]

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Mudbox :: Maya Diffuse Flatten Turns Red?

Nov 12, 2012

When i update in mudbox to maya the diffuse texture automatically flattens from the first image to the second. I cannot find a solution to stop it turning red.

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Maya :: Loading Displacement Map Created In Mudbox 2012?

Apr 22, 2011

I extract a displacement map from Mudbox 2012 that has just a simple sphere. Then in Maya 2012, I create a file node and try to load the displacement map. Maya crash.....

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Maya :: Export From Mudbox Turns All Texture Black

Apr 4, 2013

Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...

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Maya :: Objects In Mudbox Will Not Transfer To Solid Object

Feb 26, 2014

I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.

Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?

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Maya :: 2013 - Make Base Mesh For A Creature And Get It Into Mudbox?

Sep 27, 2013

What is the best method to make a base mesh in maya for a creature and get it into mudbox?

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Maya Modeling :: Mudbox Blend Shape Subdivision Woes

Oct 2, 2012

I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:

1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh

Here is where it all falls apart.

When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).

This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?

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Mudbox :: Transform Model Every-time When Import / Export Through Maya

Dec 8, 2010

I'm having a problem with the transform of my model every time I import/export through maya and mudbox.

Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.

I'm using maya 6.5 and mudbox 2011.

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3ds Max :: Possible To Add New Send To Functionality?

Oct 26, 2011

The new single-click interoperability feature is really awesome! Is it possible to integrate more applications this way? Is it possible to implement a plugin or script to leverage all these features?

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Mudbox :: How To Change 96 Dpi To 72

Apr 27, 2012

It's possible to change 96 dpi to 72 in mudbox ?I don't have seen this properties in mudbox.

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Photoshop :: How Do I Send This File

Mar 27, 2007

I have a photoshop banner which has been converted to .pdf. It is 111,019KB and I need to send it to someone else. I am having a hard time sending it via email, and ftp because of the large file size. I tried zipping it but it doesn't make a difference.

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Lightroom :: Can't Send Files To CS5

Mar 16, 2014

For some reason I can't send files to CS5 from Lightroom 5. It was never a problem before. I also am not able to open files in the Nik collections from Lightroom.

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Lightroom :: Send DNG To From 4 To PS6 As TIFF?

Jan 8, 2013

When I use Topaz plug-ins in LR4, the image comes back with only 10% of  the pixels remaining. It has been suggested by Topaz support to transfer images to PS6 from LR4 without LR4 adjustments and see if it still happens. Unfortunately my DNG files cannot be sent to PS6 without adjustments. Is it possible to convert DNG files to TIFF so the option becomes available to send it to PS6 without adjustments?

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Mudbox :: How To Set Up Focal Length

Feb 24, 2011

Can I set up camera focal length in mudbox, like maya?I am having hard time to sculpt my model due to the different focal length view in perspective view.

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Mudbox :: Painting In UV View

Aug 1, 2012

I watched a video: [URL]...... and the person paint in UV view at times. I can not figure out how to do this. How they are painting in the UV View? It would be great for fixing little oversprays like they used it for.

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Mudbox :: Importing The FBX File

Mar 8, 2011

I am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.

The problem is: On my most recent trip from maya 2011 to mudbox 2011 the smooth tool no longer works the same. The tool still smooths but it tries to arrange the quads from my mesh from rectangles to a more diamond & star pattern. When I open a different file everything works like normal.

There are no errors when importing the FBX file, and every other tool works as it should.

I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.

For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.

I attached a before and after image of what happens when I use the smooth brush.

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Mudbox :: Painting And Crashing With Max?

Jul 13, 2011

Every time I export a scene from Max, and then use the paint tools, mudbox crashes, literally every single time. I can quite happily use the scuplt tools.

I can also quite happlily use the paint tools as long as mudbox is not connected to 3DS Max.

I have applied both SP1 and SP2 for Mudbox 2012, and max is SP'd aswell.

I've got a good machine, Dell M6500, 12gb RAM, 1gb ATI Gcard, Win7

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Mudbox :: Unable To Transfer UVs

Sep 26, 2012

I am working on a personal project and any time I try to detail and texture my character in mudbox, I get no UVs showing in mudbox even tough I have projected UVs in maya before exporting.

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Mudbox :: Painting With 8K Maps

Aug 14, 2011

All i see is maximum 4k when you creating new paint layer. Can we somehow paint & output 8k maps ... ?

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Mudbox :: Edges Are Not Smooth

Jan 15, 2014

I use a stencil just with straigh tlines. When using that stencil on a cube or plane it works like a charme. The edges look smooth and like a perfect cut.
 
The cube below has about 98.000 polys.
 
when I do the same thing on a base shoe model, the edges do not look good anymore.
 
even by increasing the poly count to 4 millions.. the edges are not smooth anymore.
 
I double checked the base geometry of the shoe. it's all in qauds, and the edge flow is very nice done.

- how can I make sure that the lines will appear as smooth and nice like shown on the cube ?

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Mudbox :: Extract Texture On Different UVs

Oct 13, 2011

I am trying to create a AO and Normal map of the same model with different sub d level but with different UVs but when I do both my UVs are all mixed up. Is it possible or i need to have the same UVs on both model? what are my alternative?

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3ds Max :: Sending Files To Mudbox?

Jun 11, 2013

when using the send to feature of 3ds max it take forever to get files to and from mudbox, is there any issues with how it works?

[URL]

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Mudbox :: 3ds Max Workflow Concepts

Oct 16, 2012

I want to understand the theory behind the workflow between 3dsmax and mudbox.I know that exist 2 workflows:

1- send your low poly obj model from 3dsmax to mudbox, then subdiv the mesh in mudbox and generate the textures and normal map. Finally return to 3dsmax but ONLY use the maps to recreate a high detail model. This is useful when you make video games character or when you animate the model

2- send your low poly obj model from 3dsmax to mudbox, subdiv the mesh, sculpt paint, generate maps and return the HIGH resolution MESH to 3dsmax(return with textures). It works only if you generate still images, not animation.

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