Maya Modeling :: Mudbox Blend Shape Subdivision Woes

Oct 2, 2012

I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:

1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh

Here is where it all falls apart.

When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).

This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?

View 1 Replies


ADVERTISEMENT

Maya Modeling :: Subdivision To Poly Shell?

Apr 7, 2011

so this is the most annoying thing ever. I have a subdiv. i turned it to a poly (to get rid of the bloody shell in render view, i dont even know why its showing) when i did this previously, the shell went away when it became a poly, now its not. I'm new to how subdiv's work so am i missing something?

View 1 Replies View Related

Maya Modeling :: Convert Poly To Subdivision Failed

May 24, 2012

Maya 2012 64bit, Win7..I can not convert a polygonal model to subdivision with proxy (command failed),do not see error description in the script editor. What typical problems of convertation (poly->subdiv) do you know ?

View 1 Replies View Related

Mudbox :: Import Blend Shapes From Maya?

Sep 21, 2011

does Mudbox support FBX with a Maya blendShape node? I have a face with hundreds of blend shapes on an active node in Maya, will Mudbox support this as FBX import? If so, are there some settings I need to be aware of?

View 3 Replies View Related

Mudbox :: Best Way To Start Modeling A Character In Maya

Jun 8, 2011

What is the best way to start modeling a character (with image reference), in Maya or in Mudbox ?

View 2 Replies View Related

Maya Modeling :: Tiling UVs For Export To Mudbox?

Mar 31, 2012

how to lay UVs for seperate objects into tiles so that when painting in Mudbox I can color each object without the color bleeding through UVs to other objects.

I tried resizing them within the UV space but this didn't work because I also need them to have a high resolution so I can get detail in Mudbox...

I basically want my UVS to look like they do in this picture...

[URL]

View 4 Replies View Related

Mudbox :: Level Of Subdivision To Pose A Model?

Aug 1, 2011

What level is it advisable to pose a model. Coz revently I posed at a high mesh level(level 6 subdivision) only to find out that there was a lot of distortion in the arms when i actually brought the model to a lower level after the posing.

View 5 Replies View Related

Maya Animation :: Changing Blend Shape Name?

Apr 8, 2011

I went through all this hard work of making a blend shape. and I forgot to name it properly.

can I rename it in the input channel?

I know I can just set it to 1, dupe, and add it again. but it would be nice to just quickly give it a name....

View 1 Replies View Related

Maya Animation :: How To Create Blend Shape Deformer

Jul 10, 2011

So I was in the midst of making blend-shapes for an animated wizards staff, but one leaf wouldn't deform like the rest.

I know I selected the vertices properly when altering it, but every time I try to create a blend shape deformer I get the error "Error:// no deformable object selected.

Why it would be non-deformable?

View 1 Replies View Related

Mudbox :: How To Export 2014 File To 2013 With Subdivision Level

Jan 30, 2014

I have a character model in Mudbox 2014. I exported the face, body and hands as individual .obj files, each at its maximum subdivision level. But in Mudbox 2013 the sculpting layers are all flattened on the main layer.

Is there an option to keep the sculpting and painting layers intact?

View 1 Replies View Related

Maya Animation :: Changing Limits Of A Blend Shape Target?

Sep 20, 2010

I have a scene with an object with multiple blend shape targets. I'm not using custom attributes to control these targets (since doing that makes the Blend Shape Editor nonfunctional). I'm just directly changing the value in the channel box's 'Input' section, under 'blendShape1'. By typing in the number directly, I can get it to work with any number I want, but if I try the Maya Cntrl-drag method to interactively change the number, I'm stuck between values of 0 and 1. Is there any way to change the min and max of these attributes? Its strange that I can type in whatever I want and it will work, but cntrl-dragging does not work that way.

View 1 Replies View Related

Maya Animation :: How To Link The Blend Shape States For 2 Objects

Jan 6, 2013

I'm rigging a character for use in Maya 2011, which I'm not all too familiar with - How would I link the blend shape states for 2 objects, so when I increase the value of one blend shape for one object, it increases the value for another blend shape for another object?

I have a blend shape for the mouth open position & I need the teeth & tongue open blends to match as the value increases.

In 3DS Max I'd use the reaction manager - is there something similar for Maya?

View 1 Replies View Related

Maya Modeling :: Created A Polygone Shape Using Mesh

Dec 12, 2011

I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).

I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.

The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?

I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?

View 4 Replies View Related

Maya Modeling :: How To Align Small Balls Along Surface Of Big Ball (or Other Shape)

Jul 24, 2013

How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?

View 9 Replies View Related

Maya :: Can't Send To Mudbox

Apr 29, 2013

it is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.

View 9 Replies View Related

Mudbox :: How To Import Curves From Maya

Oct 26, 2012

i'm desperately trying to export some curves from maya and import them in mudbox, but i can't get it working. i tried exporting .iges files from maya, because they are supposed to support curves, but mudbox won't import this kind of file. .fbx files don't work, because they do no support curves. How i could achieve importing curves to mudbox?

View 3 Replies View Related

3ds Max Modeling :: Polygons Don't Blend In

Oct 16, 2013

Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
 
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
 
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
 
All polys have same ID set and are all in the same shading group.

View 3 Replies View Related

Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

View 1 Replies View Related

3ds Max Modeling :: How To Use Specific Shape To Carve Out Primary Shape

Feb 25, 2012

Here when ever i click on the editable poly modifier again this happens, now im pretty sure this is not supposed to happen,

i tried searching the internet and several forums but no results (maybe im just missing some 3dsmax vocabulary so i didnt coin the term for it)

How do i use a specific shape to carve out a primary shape

e.g. putting a sphere inside a box (sphere is protruding from all 6 faces) and carving out the box

Edit: changed the image to a link and added the scene file as an attachmentbutcher_knife.zip

View 5 Replies View Related

Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

View 1 Replies View Related

Mudbox :: Maya Diffuse Flatten Turns Red?

Nov 12, 2012

When i update in mudbox to maya the diffuse texture automatically flattens from the first image to the second. I cannot find a solution to stop it turning red.

View 2 Replies View Related

Mudbox :: Curve And Its Shape For Character To Create Retopology?

May 31, 2013

How to use a curve and its shape for character to create our retopology .

View 5 Replies View Related

3ds Max Modeling :: Modeling A Shape From Sphere To A Rectangle

Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't. 

View 1 Replies View Related

Maya :: Loading Displacement Map Created In Mudbox 2012?

Apr 22, 2011

I extract a displacement map from Mudbox 2012 that has just a simple sphere. Then in Maya 2012, I create a file node and try to load the displacement map. Maya crash.....

View 9 Replies View Related

Maya :: Export From Mudbox Turns All Texture Black

Apr 4, 2013

Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...

View 1 Replies View Related

Maya :: Objects In Mudbox Will Not Transfer To Solid Object

Feb 26, 2014

I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.

Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?

View 1 Replies View Related

Maya :: Blend Shapes In Unity?

Jun 2, 2013

I need to Import Maya blend shapes into Unity without using the bake animation is the blend shapes are needed to be useable in Unity. I have not been successful so fare. The method can be either by FBX with the rig or any other method!

View 1 Replies View Related

Maya :: 2013 - Make Base Mesh For A Creature And Get It Into Mudbox?

Sep 27, 2013

What is the best method to make a base mesh in maya for a creature and get it into mudbox?

View 2 Replies View Related

Mudbox :: Transform Model Every-time When Import / Export Through Maya

Dec 8, 2010

I'm having a problem with the transform of my model every time I import/export through maya and mudbox.

Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.

I'm using maya 6.5 and mudbox 2011.

View 2 Replies View Related

Illustrator :: Blend Tool Isn't Sticking To Its Shape

Sep 22, 2012

I have been having issues with using the blend tool on my object. If you look at the picture, I had one outer shape that was what I wanted shaded and a thinner shape that runs inside the other. It blends perfectly fine everywhere except at the bottom. I don't know how to explain it or what went wrong but I can't figure out how to make the blend fit inside the shape.

View 7 Replies View Related

Illustrator :: Expanding Blend Mysteriously Changes Shape?

May 1, 2013

I've used the blend tool to make a series of lines between two other lines; I need to expand everything so that the whole thing becomes a fill-only object (no strokes):
 
- I expand it (Object > Expand; Object box checked, Fill box checked, Stroke box checked) and the object becomes strokes-only (no fill at all)
 
- I expand it again (Object > Expand; Object box greyed out, Fill box checked, Stroke box checked) and the object becomes fill-only (yay!) except the shape of the lines has changed (boo!). Unchecking the stroke box and leaving only the Fill box checked seems to have no effect, the object remains stroke-only).

View 9 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved