Maya :: Loading Displacement Map Created In Mudbox 2012?

Apr 22, 2011

I extract a displacement map from Mudbox 2012 that has just a simple sphere. Then in Maya 2012, I create a file node and try to load the displacement map. Maya crash.....

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Mudbox :: Baking Displacement Map

May 7, 2012

I modeled a female body and imported from 3DSMAX to mudbox to texture but now i'm having trouble on baking the displacement map in MUDBOX. I'm using tiff 32 bit floating,7 x 7k, with search distance of 4 (i believe it's a relative good number). My source model is step 0(with about 2 million faces) and the other is step 2(with aprox. 6 million faces). I'm using target to closest model, smoothing only the source and wht i get is this: a big black image with one or another gray dot.

I saw several tutorials about wht might be. I changed several times the search distance, and also tried to bake in max. Nothing seems to work. Mudbox keeps leving me with a blck image and max gives me something strange that works a little as a displacement map but it is totaly untileble.The two images attached are from mudbox. One as i get, and in the other i tried messing with levels in photoshop but it didn't work too.

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Mudbox :: Different Displacement Map Displayed On The Model?

Oct 12, 2012

I'm sculpting a portrait work and after generating the displacement map, the map itself automatically is displayed in the model. This is actually the second time I'm experienced this.

How can I disable this auto function without having to turn off the layer in the layer tab each and everytime mudbox generates the displacement map.

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Mudbox :: Extraction Displacement Map From Hi-res Model

Feb 8, 2011

After extraction displacement map from hi-res model, map has a very low detail, but model is very detailed. What is wrong?

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Mudbox :: Rendering Multi-tile Displacement In Mental Ray

Mar 8, 2012

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I thought I had this all working. And it did to an extent. When I plug a single displacement map into my standard lambert shader slot in maya, all works fine and dandy. However, as soon as I try to use multiple displacement maps, I am getting the problem that I had in the previous post, which is that the negative values are lost. I sort of understand why this is happening - that is when using a layered shader it uses alpha as luminance, and therefore the values don't go below zero, but I don't know what to do about it!? I have tried a network with set range etc but it just makes a mess. Any straightforward method of using multiple .exr files in a single shader for mental ray in maya?

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Mudbox :: PTEX Vector Displacement Map Used As A Stencil Or Stamp?

Jun 29, 2013

Can a PTEX vector displacement map be used as a stencil or stamp? If not, what's the workflow for going from a PTEX sculpt to a vector displacement texture (e.g. TIFF) that can be used as a stencil / sculpt.
 
The problem I'm experiencing is that I sculpted a plane with PTEX and exported a PTEX vector displacement map, however, when I go to the Image Browser to attempt to use it as a stencil or stamp the PTEX file does not show up. The only files I can see in the browser are TIFF, PNG, etc. If I change the Output Options > Map Type to from PTEX to Texture I get an error: "At least on target model has been set up for PTEX. You must select PTEX format(*.ptx) for maps extracted using this target."

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Mudbox :: Seam Artifacts With Baking Displacement Maps?

Dec 2, 2011

We're experiencing some artefacts near UV seams on our baked displacement maps. We have a clean, multiple UV-tile model which is subdivided, sculpted etc. Baking uses subdivision method, smooth target mesh and UVs on (we render with prman). Edge bleed is default 2, anti aliasing to x2.

Then test the map out by bringing the target model back in, subdivide up to the corresponding level, and sculpt using maps. The artefacts are not everywhere, just on some UV boundaries in some areas, very strange. The UV boundaries are clean quads, same spacing, good use of UV space. My concern is its in sporadic regions, and not globally over all seams.

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Maya Modeling :: Collapse Displacement In It?

Mar 2, 2011

Can I "collapse" displacements in Maya?I mean, in Max you can use a displacement modifier with a map applied, and you can see your displacement effect in viewport. Then, you can collapse this modifier and your geometry has now the displacement effect collapsed, is a new geometry with very nice detail.This is very usefull for example to use this geometry in Mudbox with a very nice base mesh.In Softimage you can do the same thing with a push deformer with your displacement map applied.

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Mudbox :: 2012 - SP1 Serious Brush Lag

Jun 13, 2011

I just update Mudbox 2012 to SP1 and now I get 2~3 seconds delay at end of the every brush stroke.

- I can fix it by uninstalling SP1 (so problem is SP1, please do not blame my hardware or setting)
- No problem with Painting brushes, only Sculpting brushes lag
- Problem is not Pen or Tablet, same happened when I use Mouse
- Problem have nothing to do with mesh density (64.000 poly is nothing!!)
- I remove all settings and setup fresh Mudbox 2012 with SP1, no chance

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Mudbox :: 2012 Crash When Starting Up?

Jun 12, 2011

Mudbox try to open up. it crashes. Window 7 64 bit get me error and saying they let me know of fit/ Here the problem detatil. about to unstatll and restall.

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Maya :: Can't Send To Mudbox

Apr 29, 2013

it is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.

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Mudbox :: Working With Crease Edges On 2012 SAP 1

Oct 25, 2012

I'm working on a project right now where i need to use creased edges for sculpting.

I'm on Mudbox 2012 SAP 1, as mentioned in the title

Importing the FBX from Maya with smooth on (smooth preview) So The sculpying itself goes well.

But when it comes to transfert detail on creased topology, the problems start to emerge from the myst..................

So. I get ugly artefacts on the creased edges locations. I can bust'em out, but its very time consuming.

So Transfert to a non creased topology. Lovely transfert with no errors.

Then extracting vector displacement from the non-creased topology and the result is bad when rendering. The mesh looks smoothed without the sharp corners present on the sculpt.

So, trying to extract with non-creased topo as source and creased as target. Better, but still not good. Tryed use crease and hard edges, subdivided target topo.. Almost anything in fact.

Even flatten the non-creased topo before extracting maps. I'm loosing my teeth, weight, and my son doesn't remember my name.

Any workflows with creased edges ? Is the hole stuff better implemented in Mudbox 2013 ?

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Mudbox :: 2012 - Posing Joints With Mirror?

May 25, 2011

I was wondering, is there no way to pose in mirror mode? I made mirrored joints yet I don't have an option to rotate/pose them symmetrically.. :

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Mudbox :: How To Import Curves From Maya

Oct 26, 2012

i'm desperately trying to export some curves from maya and import them in mudbox, but i can't get it working. i tried exporting .iges files from maya, because they are supposed to support curves, but mudbox won't import this kind of file. .fbx files don't work, because they do no support curves. How i could achieve importing curves to mudbox?

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Mudbox :: 2012 Hotbox Not Working With Dual Monitor?

Apr 10, 2011

2012 hotbox not working with dual monitor?

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Mudbox :: Import Blend Shapes From Maya?

Sep 21, 2011

does Mudbox support FBX with a Maya blendShape node? I have a face with hundreds of blend shapes on an active node in Maya, will Mudbox support this as FBX import? If so, are there some settings I need to be aware of?

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Mudbox :: Best Way To Start Modeling A Character In Maya

Jun 8, 2011

What is the best way to start modeling a character (with image reference), in Maya or in Mudbox ?

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Maya Modeling :: Tiling UVs For Export To Mudbox?

Mar 31, 2012

how to lay UVs for seperate objects into tiles so that when painting in Mudbox I can color each object without the color bleeding through UVs to other objects.

I tried resizing them within the UV space but this didn't work because I also need them to have a high resolution so I can get detail in Mudbox...

I basically want my UVS to look like they do in this picture...

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Mudbox :: Maya Diffuse Flatten Turns Red?

Nov 12, 2012

When i update in mudbox to maya the diffuse texture automatically flattens from the first image to the second. I cannot find a solution to stop it turning red.

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GIMP :: GGR File Created With Windows Batch Not Loading

Apr 22, 2012

I want to be able to use a windows batch file to create a gradient for gimp.

My code is: Code ........

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Maya :: Export From Mudbox Turns All Texture Black

Apr 4, 2013

Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...

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Maya :: Objects In Mudbox Will Not Transfer To Solid Object

Feb 26, 2014

I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.

Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?

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Maya :: 2013 - Make Base Mesh For A Creature And Get It Into Mudbox?

Sep 27, 2013

What is the best method to make a base mesh in maya for a creature and get it into mudbox?

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Maya Modeling :: Mudbox Blend Shape Subdivision Woes

Oct 2, 2012

I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:

1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh

Here is where it all falls apart.

When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).

This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?

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Mudbox :: Transform Model Every-time When Import / Export Through Maya

Dec 8, 2010

I'm having a problem with the transform of my model every time I import/export through maya and mudbox.

Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.

I'm using maya 6.5 and mudbox 2011.

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3ds Max :: 2012 Crash When Loading File With Container?

Sep 28, 2011

I have problems loading a max file. The file has several containers with external content, and it started crashing on load after I created those containers.

I tried merging the file into an empty scene, and it works if I merge everything but the containers. I also tried merging the containers alone, and that makes it crash.

I need/want to use containers, because the scene is very big, and can be quite challenging to handle. I could try using X-refs instead, but I was hoping to use containers, since it seems like a good solution in theory at least!

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Maya :: DMM Plugin Loading Error

Sep 26, 2011

when i open Maya DMM icons is not loading in shelf, find the attached screenshot with this mail

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AutoCAD 2010 :: 2012 Crashes Loading DWT File?

Jun 24, 2012

why our copies of AutoCAD MEP 2012 seem to hang when loading the default dwt files? On the splash screen it details all the files being loaded and when it gets to the dwt file it just hangs at 0%. In the windows task manager, acad.exe stops using memory (around 90megs) and the cpu stops too. It's get's really frustrating, especially as it only seems to affect our new Dell Optiplex's and a couple of our old Dell Precisions. Some of them work first time every time, no probs. All PC's are Windows 7 Pro 64bit and running the latest service packs for AutoCAD.

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AutoCAD Inventor :: 2012 Content Center Add-in Not Loading

Sep 28, 2012

My Content Center Add-In is not loading in Inventor Pro 2012.  It's listed as unloaded in the Add-In manager (see below), and, of course, "Place from Content Center" isn't shown as an option on any of the menus.  If I double-click on Centent Center in the Add-In Manager, the word "Unloaded" changes to "Loaded" and I don't get any errors.  It looks like it should have loaded fine.  But then if I close the Add-In Manager and open it again, it has gone back to "Unloaded".  I haven't found anything that can restore the Content Center functionality.

I have installed Inventor Pro 2013, and this could have been around when the Inventor 2012 Content Center broke.  I'm not positive about the timing...  If I start Inv 2013, the Content Center works fine in it.

What to do before uninstalling 2013 and/or reinstalling 2012?

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AutoCAD 2010 :: 2012 Stuck On Loading Screen?

Aug 27, 2012

When I try open AutoCad, at first it loads fine, doing all the pulg ins and that, then just stops.

The text in the corner just says "Loading", and I've left it for hours an it really isn't.

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