Mudbox :: How To Import Curves From Maya

Oct 26, 2012

i'm desperately trying to export some curves from maya and import them in mudbox, but i can't get it working. i tried exporting .iges files from maya, because they are supposed to support curves, but mudbox won't import this kind of file. .fbx files don't work, because they do no support curves. How i could achieve importing curves to mudbox?

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Mudbox :: Import Blend Shapes From Maya?

Sep 21, 2011

does Mudbox support FBX with a Maya blendShape node? I have a face with hundreds of blend shapes on an active node in Maya, will Mudbox support this as FBX import? If so, are there some settings I need to be aware of?

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Mudbox :: Transform Model Every-time When Import / Export Through Maya

Dec 8, 2010

I'm having a problem with the transform of my model every time I import/export through maya and mudbox.

Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.

I'm using maya 6.5 and mudbox 2011.

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Mudbox :: Draw Wrap Around Curves That Join Together?

Apr 12, 2012

The new curves are amazing. You can draw wrap around curves that join together.Radial symmetry effects!

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Maya :: Can't Send To Mudbox

Apr 29, 2013

it is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Mudbox :: Best Way To Start Modeling A Character In Maya

Jun 8, 2011

What is the best way to start modeling a character (with image reference), in Maya or in Mudbox ?

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Maya Modeling :: Tiling UVs For Export To Mudbox?

Mar 31, 2012

how to lay UVs for seperate objects into tiles so that when painting in Mudbox I can color each object without the color bleeding through UVs to other objects.

I tried resizing them within the UV space but this didn't work because I also need them to have a high resolution so I can get detail in Mudbox...

I basically want my UVS to look like they do in this picture...

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Mudbox :: Maya Diffuse Flatten Turns Red?

Nov 12, 2012

When i update in mudbox to maya the diffuse texture automatically flattens from the first image to the second. I cannot find a solution to stop it turning red.

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Maya :: Loading Displacement Map Created In Mudbox 2012?

Apr 22, 2011

I extract a displacement map from Mudbox 2012 that has just a simple sphere. Then in Maya 2012, I create a file node and try to load the displacement map. Maya crash.....

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Maya :: Export From Mudbox Turns All Texture Black

Apr 4, 2013

Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...

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Maya :: Objects In Mudbox Will Not Transfer To Solid Object

Feb 26, 2014

I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.

Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?

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Maya :: 2013 - Make Base Mesh For A Creature And Get It Into Mudbox?

Sep 27, 2013

What is the best method to make a base mesh in maya for a creature and get it into mudbox?

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Maya Modeling :: Mudbox Blend Shape Subdivision Woes

Oct 2, 2012

I have run into an issue relating to the differences in the way Mudbox and Maya subdivide meshes. My workflow for creating blend shapes is as follows:

1. Create base head mesh in Maya
2. Import base head mesh into Mudbox and subdivide to level 2
3. Create a Mudbox layer on top of base head mesh to sculpt each blend shape (e.g., browsMidUp)
4. For each blend shape, export the level 0 mesh to Maya for use as a blend shape on the base head mesh

Here is where it all falls apart.

When I smooth the blend shape in Maya (either by choosing smooth preview or by selecting Mesh>Smooth), the smoothed mesh in Maya differs from that in Mudbox. In the case of browsMidUp, the blend shape created in Mudbox only modified the brows. However, in Maya when the blend shape is smoothed the mouth opens up (i.e., the lips smooth differently in Maya than Mudbox, causing the mouth to open).

This is incredibly frustrating because I did not discover this problem until after I created approximately 35 blend shapes in Mudbox!I believe I can work around my current error. However, I would like to know how others approach the creation of blend shapes.Do you use Mudbox? If so, how do prevent issues associated with smoothing differences?

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Maya :: Control Vertex On EP / CV Curves Is Invisible

Nov 4, 2013

I am not in soft select mode. If I go to Soft Select I can see the CV's. But when I right mouse click to select CVs they are invisible. If I drag to select I can grab them, but they are still invisible and it's getting really difficult to manipulate things right now.

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Mudbox :: How To Open New File Or Import OBJ Or FBX

Jan 8, 2012

I have the student version of Mudbox 2012 - 64-bit installed on a Windows 7 platform. Long story short, Mudbox crashes whenever I try to open a new file, or even import an OBJ or FBX.

The screen blacks out and when it turns back on, I get a notification saying "Display Driver AMD successfully recovered from an error".. and the Mudbox window remains black. What's more, when this happens, Maya crashes too!

Some more system specs: (more in attachment)
Windows 7 - 64-bit
8GB DDR3 RAM
AMD ATi Radeon HD5870 with CrossFireX (tried disabling Crossfire, but problem persists)

Does it might be an issue with my graphics card driver? I don't want to upgrade the driver unless it's ABSOLUTELY necessary. I'd be glad to even toss out 2012 and get back to 2011 if that's stable..

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Maya Modeling :: Detaching Curves From NURBs Plane?

Oct 6, 2012

1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?

2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?

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Mudbox :: Import An Image For Both Multiple Uv Tiles?

Sep 12, 2012

If I have a pair of uv tiles in u1v1 and u2v1, How can I import an image for both multiple uv tiles?

Now when I select "import layer", the image only show in the position of u1v1, but not show on both area.

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Maya Modeling :: Importing Illustrator Curves As Single Object?

Jul 23, 2011

How to import an Adobe Illustrator Curves In Maya as a single object? Every time I import an .AI file into MAYA, it gets imported as multiple objects. (There is an option with 3DSMAX, while importing .AI files, i.e. * IMPORT AS SINGLE OBJECT / * IMPORT AS MULTIPLE OBJECT.)

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Maya Animation :: Control Curves Spontaneously Change When Saved

Aug 20, 2013

I set up my file. I set my controls to where I want them. The Control Curves are in position. I save. Everything is going well.When I reopen the file, control curves have spontaneously moved. Without permission.I've done several experiments with different results, but the same problem: the control curve of my rig are moved from where I had them when I saved the file.

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Mudbox :: Import Channel From PSD Imports Layers In Reverse

Oct 15, 2012

I am trying to texture a model with a combination of Photoshop and Mudbox. However I started with putting base colours on the model in Photoshop with layer structure. When I try to import the PSD through the Import Channel from PSD function in Mudbox, however, the PSD imports with reversed layer order.

I have about 50 layers in the PSD file, and it's very annoying to have to go and manually re-order them just to be able to work in Mudbox.

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Maya Animation :: Convert Baked Mocap Keys To Spline Curves?

Oct 9, 2011

I have a skeleton with baked motion capture keys on every frame. I'm wondering if there is a method to convert these baked keys to curves, so it will be possible to start cleaning up the animation. I'm fairly new to dealing with mocap. Perhaps there is a method for achieving this in Motion Builder rather than Maya, that I'm not aware of?

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Maya Animation :: Copying / Pasting Graph Editor Curves From A Scene To Another

Apr 10, 2011

I have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.

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Maya Animation :: How To Create Walk Cycles That Follow Motion Path Curves

Jul 19, 2011

i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.

When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?

is there a fix or workaround for this?

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CorelDRAW X6 :: PS Files - How To Import All Letters And Numbers As Curves

Feb 27, 2013

I want to import a .ps file I used to create via latex and gnuplot. I can import the graphics and so on, however I get the question if I should import the text. Then I want to import it as curves. However I get asked again which font I want to use. Afterwards I got a partly mess, becuase Corel Draw X6 only imports a few letters correctly. How can I import all letters and numbers as curves?

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Maya Animation :: Control Curves Rotation Axis Coinciding With Joint Rotation?

Jul 15, 2011

When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)

We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Photoshop :: Craze Curves / Visibility Curves Technique?

Feb 23, 2013

I am preparing a batch of images for test submission, for a stock photo library.Recently a person working for one of the visual effects studios in London happened to tell me that these strict agencies use some set of layers that can separate tonality and color values to check for banding, dirtiness, noise and all those technical flaws that the human eye can't notice on a monitor.He said they perhaps have an action for it so that they can review faster.

He said that it is known as 'Craze Curves' or 'Visibility Curves' technique.He further added that all the studios use it before giving the final files to clients so that there is no issue in printing afterwards.It is sort of a quality control check and has been used by digital and advertising agencies all over the world.

But now his email seems to have changed and I can't get in touch with him to know how to use the technique.

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Maya :: STP Import Not Working

Jan 23, 2012

The last time I imported an object that had the .stp format everything worked fine. But now I get an error message. I tried Maya 2011 with out success. It did work on another machine with Maya 2010.

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Maya :: FBX Import Error

Jan 23, 2012

I am getting some crazy normals when I try to import an FBX file. The meshes I'm trying to bring in end up looking disjointed. I can go through and manually delete each polygon and then fill in the hole, and it looks fine, but I certainly don't want to have to do that for thousands of polygons in each model. I've had this happen with every FBX I've tried to import. How I can make these look smooth again? I've attached a picture to show what I mean.

I've tried re-creating the UVs with planar and automatic mapping, but it didn't work.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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