Maya Animation :: Convert Baked Mocap Keys To Spline Curves?

Oct 9, 2011

I have a skeleton with baked motion capture keys on every frame. I'm wondering if there is a method to convert these baked keys to curves, so it will be possible to start cleaning up the animation. I'm fairly new to dealing with mocap. Perhaps there is a method for achieving this in Motion Builder rather than Maya, that I'm not aware of?

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Maya Animation :: Editing Mocap Animation On Rig

May 23, 2011

I am working on a school assignment where we are to use mocap for character animation...well av gone that far but, now I need to edit the animation to fit better in my animation......below is a playblast of what I have now..i need to have my characters holding onto the broom....

[URL].......

heres also a screenshot.

Using Maya 20121 and Motionbuilder 2012

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Maya Animation :: Make A Character Walk In Path With Mocap Cycle?

Sep 16, 2013

I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.

Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?

I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: More Than Four Vertices In IK Spline?

Nov 10, 2010

I don't seem to be able to increase the number of control vertices in an IK Spline. The number of bones in the chain upon which the Spline is set doesn't seem to affect the number of control vertices I have to work with when creating the spline and I can't find a way to increase the number. I'm trying to animate a fish but finding it difficult to get a smooth wave to travel along it's length with only four control vetices.

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Maya Animation :: Keys Show Up Between Frames?

Jul 8, 2011

I've been having this issue with Maya's timelines since my first usage of 2010 (on Windows) and now 2011 on Mac. The problem is an odd one, My keys start to show up "between" two frames in my timeline. This makes selecting and moving, and judging timeline distances super difficult. If I open up the graph editor, I get the same results.

I'm running Maya 2011 x64 Educational SP1 on Snow Leopard 10.6.8 on an 2009 iMac. I'm not sure this has any bearing on what is happening in my timeline, as I've had similar results on a Windows machine a few years ago.

I've been working on this scene for a few weeks now, and only recently did this start happening, near the end of the timeline in the scene. I am working at 24fps REALTIME, which is necessary for the project. I have also tried scaling the timeline up and won, but I get no relief from the problem.

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Maya Animation :: Snap Keyframes To Keys?

Sep 15, 2011

I made a stupid mistake and started lip-syncing a long piece of animation at 25 FPS instead of 24 which I need to use. I just set it to 24 and it put all of my keys on frames like 10.68 or 54.22, it has become really frustrating to animate with. I was wondering if there's some way to snap these keyframes to solid keys instead of having them on decimals, I don't care if the animation is slightly off, I can fix it later.

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Maya Animation :: How To Copy Keys On The Timeline

Apr 16, 2012

I don't remember how to copy keys on the timeline by dragging MMB.

I tried Shift + S, Ctrl + S and is not working. What is the keyboard shortcuts ?

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Maya Animation :: How To Copy And Paste Keys

Dec 13, 2011

How to copy and paste keys? Can I do it in the timeline or graph editor, how?

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Maya Animation :: Spine Moving Twice As Fast As Clusters From Spline?

Oct 6, 2012

I am working on a rig right now and I'm trying to do the Isner Spine from the Body Language Advanced 3D Rigging Book.

I did the Spline IK with the spine and I have everything stretching fine but when I made the CVs into clusters and parented them to the controls, when I got to translate the rig, whether I use the Root CTRL, Main CTRL, or whatever, the spine translates twice as fast as everything else. The clusters and everything in the lower body moves normal and everything about the head is moving normal..

I know in other situations with curves you have delete history but I can't delete history on the joints and I can't come up with any solution. I can attach a file.. not all the controls are done right now and I haven't reparented the wings correctly so just ignore that.

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Maya Animation :: Add Multiple Keys In Graph Editor?

May 6, 2013

I'd like to know if it is possible to add multiple keys on multiple curves in one step in graph editor as marked on attached image.

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Maya Animation :: Multiple Keys Inside One Frame?

Nov 8, 2013

I am currently working on a game and am pretty new to the world of Maya ( 2D animator gone rogue!), I have some animation that I am cutting and I have noticed something I find strange. There seem to be multiple keys inside one frame ( see pic). I am guessing this is something extremely obvious that I as a new user do not understand, how to edit these keys within the frame?

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Maya Animation :: Time Slider View Keys?

Nov 17, 2011

Is there a setting for the time range where I only see frames that have keys? say I have the keys spaced out over time for my animation. but now I want to just veiew the keys and I don't want to use < and > to run through all the keys and I don't want to have hundreds of frames to scroll through..

like a Show-key frames only. type of thing.

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Maya Animation :: No Motion On Objects In Setting Keys?

Apr 20, 2012

There is no motion in my meshes when using set key or auto key.

So lets say I have a cube and set a keyframe at 1 and move it a little to the right and set a keyframe at 13, between 1 and 13 there's no motion from 1 to 13, just it jumping straight to 13. I hope that makes sense, I've tired going to Animate setkey options and checked current manipulator handle, didn't worked.

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Maya Animation :: Human IK Effector Rotation Keys Only Flat?

Aug 28, 2012

I am having trouble with setting rotation to other then linear for the IK Controls, the FKs work fine. Is this some limitation, or option that I am missing ? Also, the keys are displayed as diamonds instead of the usual squares, so I guess there is some lock which I cannot find.

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Maya Animation :: Control Curves Spontaneously Change When Saved

Aug 20, 2013

I set up my file. I set my controls to where I want them. The Control Curves are in position. I save. Everything is going well.When I reopen the file, control curves have spontaneously moved. Without permission.I've done several experiments with different results, but the same problem: the control curve of my rig are moved from where I had them when I saved the file.

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Maya Animation :: Copying / Pasting Graph Editor Curves From A Scene To Another

Apr 10, 2011

I have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.

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Maya Animation :: How To Create Walk Cycles That Follow Motion Path Curves

Jul 19, 2011

i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.

When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?

is there a fix or workaround for this?

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3ds Max Animation :: Animate Custom Rig With Mocap File

Dec 5, 2013

I am trying to animate a custom rig with a mocap file, I did some research and found that I could use "retargeting" for this, but couldn't find good info on how to do it. I also found that I could just add a biped and apply the .bip mocap file to it, then using constraints between my custom bones rig and the biped i could I could animate my rig. So i am trying to do that, it kinda works, but I have some problems with the arms, as shown on this image:
 
What I did is I used Orientation Constraints from my rig to the biped on all the bones, and a Position Constraint on the pelvis bone. As you can see the arms on my rig are behind the back on that frame of the animation, but in the biped the arms are in front of the body.

What could be causing this and how can I fix it? This is the .max file im using (2014 version - 2013 version - 2012 version - 2011 version)

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Maya Animation :: Control Curves Rotation Axis Coinciding With Joint Rotation?

Jul 15, 2011

When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)

We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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GIMP :: How To Make Curves Spline Get Variable Instead Of Number

May 9, 2012

I've been trying to make gimp-curves-spline get variable (which is number)instead of number and I get error.

For example -when I do:
*(gimp-curves-spline drawable 0 6 #(0 0 0 15 255 255))*

everything works well as it should be.

but if I do:*(define spoint 15)*
*(gimp-curves-spline drawable 0 6 #(0 0 0 spoint 255 255))*

I get an error: *Error: Item 4 in vector is not a number (argument 4 forfunction gimp-curves-spline) #( 0 0 0 spoint 255 255 )*As you can see, all I did was replacing the number 15 with a variable(which is a number) I also check it is a number by the *number?* type predicate

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GIMP :: Curves Spline Batch On Set Of Images (2011)

Feb 10, 2009

I am attempting to set up a batch that automatically runs gimp-curves-spline on a set of images. However, I have never used Scheme before and therefore am not sure why my script is returning "batch command experienced an execution error"

Here is the command I am using to call the script(via a windows .bat file)

gimp-2.6.exe -i --verbose -b "(color-curve "C:\gimpbatchtest\*.tiff")" -b "(gimp-quit 0)"

And the script itself:

(define (color-curve pattern) (let* ((filelist (cadr (file-glob pattern 1))))
(while (not (null? filelist)) (let* ((filename (car filelist))
(image (car (gimp-file-load RUN-NONINTERACTIVE filename filename)))
(drawable (car (gimp-image-get-active-layer image))))
(gimp-curves-spline RUN-NONINTERACTIVE image HISTOGRAM-VALUE 3 '(0 0 64 200 128 46))
(gimp-file-save RUN-NONINTERACTIVE image drawable filename filename)
(gimp-image-delete image)) (set! filelist (cdr filelist)))))

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3ds Max Animation :: IK Spline Train Animation On A Path

May 9, 2012

I'm trying to use the spline IK system to animate a linked 'train' on a path.

There are 4 segments which are joined with a universal coupling. I can only get one segment to actually follow the path, as the others don't follow at all. I've attached my example file.

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AutoCAD Inventor :: Creating And Controlling Irregular Shapers Of Spline Curves

Oct 28, 2011

Many times I see that these types of irregular shapes which comprise of spline curve are created with very less or no dimensions, so I want to know how this spline curve was created and can be controlled, if I want to create it in an exact manner what dimension I should use ? 

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AutoCAD Inventor :: Curved Sheet Metal Over Spline / Multiple Curves

Jul 11, 2013

How to curve a piece of sheet metal over the outside curved edge of the attached part. I can do it the old fashioned way but was wondering if it could be done in sheet metal which would give me the flat pack automatically (that way there is less chance for errors). There are several of these baffles joined together by a spine and the sheetmetal will eventually go over all of these, and have a few modifications to shape the end profile.

The outer curve is a spline which has changing radius and hence to use a contoured roll would be rather difficult and time consuming (there are also some flat sections at each end of the curves as well).

Autodesk Inventor Professional Student 2013 is the version I'm using.

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AutoCAD Inventor :: Cannot Create Radius Dimension On Circular Drawing Curves Projected From Spline Edges

Dec 4, 2011

API enhancement/fix in SP1: Cannot create a radius dimension on circular drawing curves projected from spline edges.Does it in some way trying to refer to the issue with nonplanar arcs turning into splines in drawings saved-as AutoCAD .DWG?

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3ds Max :: Add 30 Keys In Middle Of Animation

Dec 13, 2012

Solutions for shifting keys, like if you need to add 30 keys in the middle of an animation?

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3ds Max Modeling :: Convert Spline To Poly

Jul 6, 2010

I'm using 3dsMax 2010.

I have created a big spline. When I tried to "Convert to poly", it doesn't work. Usually, as result, the spline appears with a filled. In my case, the spline disappears. I thought it might be because the spline is not closed, but it is correct.

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AutoCad :: How To Convert Arc Shaped Spline To Arc

Dec 26, 2007

How can i convert a arc shaped spline to arc.? I need to get the radius of that spline. Is there any way to get the radius of arc shaped spline.?

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AutoCad :: Convert Spline Into Polyline

Apr 24, 2011

I have one drawing but this is Spline but i want to convert it into polyline. without tracing it. i attach my dwg file with this massage.

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AutoCad 3D :: Convert Spline To Polyline?

Jun 3, 2004

How can I convert Spline to Polyline.

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