Maya Animation :: How To Create Walk Cycles That Follow Motion Path Curves
Jul 19, 2011
i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
is there a fix or workaround for this?
View 1 Replies
ADVERTISEMENT
Jan 29, 2011
To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.
1. Selected the Surfaces Menu.
2. In the font view, using the CV Curve Tool, created the first half.
3. Using Duplicate in the Edit Menu, I created the other half.
4. In the Edit Curves Menu, selected Attach Curves and connected two curves.
5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.
View 2 Replies
View Related
Sep 16, 2013
I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.
Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?
I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.
View 4 Replies
View Related
Apr 9, 2011
Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.
View 2 Replies
View Related
Jan 9, 2013
I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.
Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?
I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"
View 9 Replies
View Related
Sep 9, 2013
I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.
Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?
View 1 Replies
View Related
Mar 23, 2011
Is there a way to create a walk cycle for your model and have it follow a path instead of animating each step? It seems like an incredible waste of time to sit and try to animate every single step the model takes. Also, I want the steps to be persistent. I don't want some to be larger and some to be smaller. I feel like there should be a better way of getting my character across the screen, I just don't know how to do it.
View 4 Replies
View Related
May 13, 2009
I am trying to attach an object to a motion path but when i do the object goes to the beginning of the path but when i move the time slider nothing happens and when i move the object it isn't attached to the path.
View 8 Replies
View Related
Oct 10, 2011
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
View 1 Replies
View Related
Jun 11, 2012
Any way to evenly distribute Locators on a motion path along a nurbs circle? Its for a mouth/lips rig. and I need it to be symmetrical with out manually inputting values.
View 2 Replies
View Related
Feb 17, 2011
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
View 2 Replies
View Related
Dec 13, 2013
I have an animate file that contains many animations and one motion path animation. All animation elements of the animate file are responsive with the exception of the motion path animation which is not for some reason. Why does the motion path animation not repsonsive even though it is L, T, W, H coordinates are set as percentages?
View 4 Replies
View Related
Feb 5, 2014
I was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
View 2 Replies
View Related
Oct 29, 2013
How do I make a gradient follow the curves of a path in a fairly simple manner? Like this image here:
View 7 Replies
View Related
Aug 6, 2013
I am animating with mocap and biped in Max. A character that is walking, the mocap I have is a straight line. Is there a way in the mixer to have the characters walk curve without having a clip of a curved walk?
View 1 Replies
View Related
Nov 14, 2013
I wanted to make a walk cycle animation, How to move a character up and down without affecting the feet position?
View 1 Replies
View Related
Mar 10, 2011
I am doing some animations involving sine waves, and I can make an expression that controls the translation of an object such that it travels along the path of a sine wave, but I can't figure out how to dynamically create an editable sine wave curve.
Is there a way to have Maya generate a curve based upon the path that an object travels upon?
For instance I have a sphere that is moving along the X axis with time, and also moving up and down on the Z axis back and forth. I would like to make an editable curve object of this path of motion.
I can see in Maya 2012 we will have motion trails where we can see the actual path an object is moving along, and that we will be able to interact with this path to alter the animation, but what if we could take that path and make it an actual curve or NURBS object?
View 2 Replies
View Related
Mar 6, 2012
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
View 1 Replies
View Related
Nov 29, 2010
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
View 3 Replies
View Related
Apr 18, 2013
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
View 4 Replies
View Related
Oct 26, 2012
I am trying to animate a car to follow a circular path thus performing a burnout.
The problem that I'm having is:
1) when I push the car along the "Y axis" it's good up until the very end of the bend (after the first quarter of the first circle), then it just stops. and when I use the green, blue, red gizmo to get it around the bend, it pretty much skips to the overlapping path so it doesn't actually drive along the path.
2) I can make the back tyres rotate faster than the front tyres, however I'd like to keyframe the tyre rotation so it looks like a proper acceleration and burnout. How do I achieve this? The tyres rotation parameters' are wired up to the percentage of the path constraint of the position of the car rig (which is linked up to follow the path). So if it's possible I'd like to pretty much keyframe in different amounts of rotation ratio with some biezer effect so that the tyres can look like it accelerates into the burnout and then as it comes out of the burnout it gains grip again and goes back to having the same rotation speed as the front tyres. (once I learn how to achieve this to the front tyres then I could essentially apply the same effect to the front ones to make the animation look more realistic.
View 1 Replies
View Related
Sep 29, 2010
I have two models that are identical other than the faces. However, when I apply a blendshape, in addition to morphing between the two faces, motion is created in the legs of the target. These are FBX files exported from MB 2011 into Maya 2011.
View 1 Replies
View Related
Oct 29, 2012
If I create a facial GUI in maya , is there a way to add motion capture to that? What's the best way to do something like this?
View 1 Replies
View Related
Oct 6, 2011
I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.
I fallow also tutorial but still getting weird result.
My cylinder doesnt fallow the curve along. See attached img.
I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.
View 4 Replies
View Related
Apr 20, 2012
There is no motion in my meshes when using set key or auto key.
So lets say I have a cube and set a keyframe at 1 and move it a little to the right and set a keyframe at 13, between 1 and 13 there's no motion from 1 to 13, just it jumping straight to 13. I hope that makes sense, I've tired going to Animate setkey options and checked current manipulator handle, didn't worked.
View 1 Replies
View Related
Feb 13, 2010
Trying to find the closest thing to 3dsmax trajectory, I'm using a motion trail. Once deleted the specific controller it was used for becomes very very slugish, with over 20 sec to respond.
I tried deleteing all the connections in hypershade and using the delete command but nothing works.
View 2 Replies
View Related
Apr 29, 2013
I've created a motion path animation. In preview everything works well, I then go to create a AVI/WMV file and it builds the video without any problem. When you view the video it always stops in the same place (about 6 seconds in) but the video keeps running for the full duration of 30seconds.
I've tried this several times with different settings but always the same outcome.
View 1 Replies
View Related
Feb 13, 2013
I was wondering if there is a way in maya 2013 to import like 20 takes at the same time, work on those 20 takes in one maya file and export them simultaneously just like motion builder and his "export all takes, save one take per file, use take name".
I'm asking this because i am thinking of switching to maya, but this motion builder native feature is just essential to me.
View 2 Replies
View Related
Mar 14, 2012
For some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
View 3 Replies
View Related
Aug 20, 2013
I set up my file. I set my controls to where I want them. The Control Curves are in position. I save. Everything is going well.When I reopen the file, control curves have spontaneously moved. Without permission.I've done several experiments with different results, but the same problem: the control curve of my rig are moved from where I had them when I saved the file.
View 2 Replies
View Related
Oct 9, 2011
I have a skeleton with baked motion capture keys on every frame. I'm wondering if there is a method to convert these baked keys to curves, so it will be possible to start cleaning up the animation. I'm fairly new to dealing with mocap. Perhaps there is a method for achieving this in Motion Builder rather than Maya, that I'm not aware of?
View 2 Replies
View Related